Im having the same issue. I'm pretty lost about the order of the mods, because there are new ones and I don't know where to place them. Could you help me?
The following are incompatible:
-) Beacause (changes fields)
-) Jessie Mod (unless you use the patched one I've linked on first page of this thread)
-) Any other gameplay-type mod (tweaks and cheats may be OK)
It's best to stick to graphical-only mods when using NT. Anything that changes text is out because it all lives in the same files as the field event scripts.
Mod load order is done by type:
Miscellaneous - Dynamic Cloud Weapons
Miscellaneous - Jessie Mod
Miscellaneous - Team Avalanche Fields
Battle Models - Weapons
Field Models - Objects
Animations
Battle Models - Characters
Battle Models - Enemies
Battle Textures
Field Models - Main Characters
Field Models - Non-Player Characters
Field Textures - Omzy/satsuki/yarLson
Gameplay - Difficulty and Story
Gameplay - Tweaks and Cheats
Media - Movies
Media - Music and Sound
Menu - Avatars and Backdrops
Minigames - Chocobo Race
Minigames - Coaster
Minigames - Fort Condor
Minigames - Motorbike Chase
Minigames - Wonder Square
Spell Textures
The Reunion - Beacause and Menu Overhaul
World Models - Characters
World Models - Enemies
World Models - Vehicles
World Textures
If you still get wrong encounters even with just NT on its own, then 7H isn't installed correctly. Uninstall the game and rund game converter to uninstall its registry changes and start fresh, make sure you follow the 7h tutorial as exactly as you can and install the game into non-system drives. When all else fails, NT can be direct-patched using its main installer if 7h proves to be a no-go.
this mod is fantastic, love your work. my only question is, im guessing it's not possible for a PSX version due to the sheer amount of work you've put in? do you happen to know of any PSX FF7 mods that hold a candle to this? seems like the only thing close is Lost Wing
cheers and thanks again.
PSX version has limitations that make a direct port unfeasible. Better thing to do would be to just make a new mod with parts of NT and try to take advantage of some things that PSX offers like being able to use up to 9 unique discs of data (each one having its own scene.bin + kernel.bin + flevel).