hi
I just started to play this Mod but it seems that the materia system does not work. for example the materia cover starts 30% and has 5 stars or if i read the doc correctly it should be 20% and 4 star.
the magic material (fire, ice, etc) gives bonuses similar to the basic game I think (vitality -03, magic def -03, maxmp +03%). for the rest of the mod everything seems to work (the potions makes 300pv, the enemies are modified, combat script not present in the basic game are here, ect)
do i miss somephing or my install is wrong ?
I play the steam version and I put the language in English before installing the main game. i use the lastest version of the mod and i used the installer.
That sounds unusual; the .EXE is definitely patched (a 3% MP bonus doesn't exist in vanilla), so it's likely the kernel that hasn't been patched which has the data for how many stars a Materia can have etc. However, if the kernel is unpatched then that would mean the following:
1) Cloud started with only Ice and Bolt, and not Fire
2) Potions heal 100HP in battle, but heal 300HP in the field menu
3) Wrong encounters would be loading, resulting in crashes/overpowered enemies appearing
When starting a new game, does Cloud have access to Fire, Ice, and Bolt or just Ice & Bolt?
Hi!
Almost through with the mod. It's awesome. Thank you very much.
The game softlocked for me on the way to the underwater reactor, while I was fighting those two goons and a soldier (I can't remember the name's...). I just beat , and forgot to save, and I'm feeling a bit salty about that... But I didn't come here to blame it on anyone. Only to report getting softlocked.
I can't say much about what happened. I was morphing the enemies down there, and I believe I use Slash-all queued with Aeris on the enemies. She was equipped with Fairy Tale. That's all I can recall from my side.
That softlock is to do with one of the SOLDIER enemies I think, I've got it sorted in the patch I'm uploading tonight though.