Hi!
First thank you for your hard work and please excuse me if i write something the wrong way. I'm french native so i do my best. ^^
I'm currently exploring the forum to find the precisions in an exhaustive list of modifications you made but so far i did'nt find some FAQ where all answers could be reunited. Does it exists? If yes, please ignore my other techical answers. (I read the general description but by example how far did you modify power of magic materia, etc.)
Else:
- Is normal mode supposed to be more difficult than the classic FFVII?
- How much diffiucl the Arrange mode is than the Normal mode? (If too complex to explain, maybe some examples should show the spirit...)
- How can we find the sidequests you created?
- Are the modification of Limit Break are explained in the ingame description?
- Are they known issues with other mods of the Qhimm Catalog standard?
Thank you
Normal Mode is a rebalance so it is more challenging than the base game.
Arrange takes the normal mode enemies and applies a level buff, unlocks some alternate attacks for them, and some bosses swap out for different versions.
Sidequests are on Disc 3; go to the bottom of the North Crater, a cue will be given that they're unlocked, and then you can check where they are using the new NPC on the Highwind close to the pilot.
Limit Break changes should be on their in-menu descriptions.
If using NT from the catalog it may be locked from using field model mods. You can get around this either by turning off compatibility mode, or by using the IRO that's available on this thread (which may be more up to date, I updated it recently).
Mods NT can't be used with are:
-) ESUI Controller Addon (alters the flevel)
-) Translation patches (spell names, dialogue, etc.)
-) Gameplay Mods like Hardcore mod