Except that if you were to buy a new gfx card anyway, you might as well get one that at least has hardware support for the new stuff like vertex/pixel shaders; 'cause if the graphical requirements of Doom3 are going to become the norm, then that GF2 you bought as a "quick fix" is gonna seem like something you cheated yourself on.
Oh, and speaking of hardware support, I got a little more information about that new driver set being developed by 3DHQ. Appearantly, that T-Buffer is gonna come in handy in giving what looks like hardware support for Anisotrophic Filtering. Currently, the V4/V5 can't do AF, but its possible to use the Jitter points that are normally used for FSAA to be used as the samples needed for AF.
So, what you get with this is an added feature that is supported 80% in hardware, since it's not total hardware support, but more of using other hardware features to emulate it.
Oh, and with that method, they theorize that you can do both FSAA and 32tap AF with little or no performance hit (meaning the performance hit the AF will cause w/o the FSAA is the same as when both are on, essentially meaning one of those features is being done for "free").
But, enought with that. Let's get back on topic, people!
