2014-12-09
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+ [Input] Add "bind_game_event" input command to create ingame command bindings. [Akari]
* [Entity] Entity now uses ingame bindings instead of button hardcode. [Akari]
2014-12-05
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+ [Dialogs] Add "hide" method to messages. [Akari]
+ [Dialogs] Add variables to text via "set_variable" method. [Akari]
+ [UI] Add variable support to textarea element. [Akari]
+ [UI] Add pause_ok and time pause to textarea. [Akari]
2014-12-02
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+ [UI] Add posibility to set animation keyframe time in percent. [Akari]
2014-12-01
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+ [Dialogs] Add base window with text. [Akari]
+ [UI] Add overflow, next page and related states. [Akari]
+ [UI] Add feature of printing text in textarea element. [Akari]
* [UI] Change widget "scissor" parameter to "scissor_area". Add this parameter as animatable. [Akari]
Current ingame bindings in config.cfg
bind_game_event Space "message_ok"
bind_game_event Up "message_up"
bind_game_event Down "message_down"
bind_game_event Space "interact"
bind_game_event LCtrl "run"
bind_game_event Up "walk_up"
bind_game_event Right "walk_right"
bind_game_event Down "walk_down"
bind_game_event Left "walk_left"
Test dialog