struct { short vertex_index1; short vertex_index2; short vertex_index3; short vertex_index4; short uv_index1; short uv_index2; short uv_index3; short uv_index4; byte color[3]; // 24 bit color value, not sure about that byte texture; // not sure about that int unknown[3]; //don't know yet what are these values} QUAD_B;
struct { short vertex_index1; short vertex_index2; short vertex_index3; short uv_index1; short uv_index2; short uv_index3; byte color[3]; // 24 bit color value, not sure about that byte unknown; //probably padding short unknown2[3]; //don't know yet what are these values short texture; //not sure about that} TRI_B;
Small update: - added world map viewer, without textures (I will add texture mapping in next release)
Hi guys, thanks for good words! Yes, new release is in progress:) Lately I didn't have much time to work on this viewer and I needed to take a brake from FF9;) In the meantime I started working on Chrono Cross. I have totally beta version of battlefields viewer here: http://cc-tasior.c9.io/view.html if somebody is interested.Any way this viewer is still in progress and I will add more functionalities.
I would absolutely love to see this with texture mapping. Is that new release still coming? This is a fantastic tool so far, well done!