My biggest issue is with the Assembly-CSharp.dll file. It contains a lot of useful datas to mod but it's extremely unconvenient to modify it directly.The best would be to recompile it to have a modded version... but I don't like that solution either (you'd always need to have the source code).Seriously, who said PC modding was easier than PSX? I feel the contrary here ^^"
I know, I've decompiled the dll easily into a complete source code project in Visual Studio but compiling it is another issue entirely, there's tons of debug errors, as it seems Unity compiles very differently to the way the Microsoft compiler does (well it make sense, it's mono) I may have cracked it though by using MonoDevelop instead, as it tends to be lighter on these errors. The good thing is now though is that the source points to alot of hard coded data which means finding these assets is alot easier. I've seen a hell of a lot of PSX endian numbers and references though which I can't make sense of. Anyone who needs the source I've been working, give me a PM. Can't share here for obvious reasons.Also how would we tacke the issue of redistrubuting the assembly file? I know patches would work but this isn't fail safe. So much red tape huh.
You're going to recompile C# produced code from IL assembly with Xamarin?That's crazy. For what? IL patch can be easily produced using .NET Reflector with Reflexil plugin. It has built-in compiler to write function code from scratch. It does all the things. There's no need to correct 6k errors from generated code...The PSX classes are briefly described in my first post.
But there's already a Final Fantasy IX tool called Memoria. There're not many tools and it would be a shame if they shared the same name ^^"
Wow! Big progress I see here!Is there possible to add a language option on the language menu as for now?Or it's just easier to change one of them to the language I want?
Is it possible to mod the UI buttons to psx buttons just like FF8?