Remember, i'm using the PSX version.
And the only statuses that i want permanent are the Barrier ones, but i think that a permanent Regen would be something interesting too, and in this scene, there's also the permanent Stop problem, 'cause Stop doesn't have a Death Flag like Petrify have, but i think this could be easily added in the Characther AI section of the Kernel right?
So, using the debbuger software i've found some addresses.
Mainly these ones.
these are stored with 32767 Long bytes
0x01D47C74
0x01D47C30
0x01D47BEC
these are stored with 196605 Long bytes
0x01CF0108
0x01CEFCC8
0x01CEF888
When i lock these addresses using the debbuger, the Barrier and MBarrier gauges stop decreasing.
But the problem is how to lock then completely in the game, without knowing the correct overlay that load them.
Something noteworth that i found by accident is the fact that you can apply the "Stop-Time-Progression-that-the-Wait-Status -Have byte" to the time gauge, making something similar to a CTB System from Final Fantasy X, but i will leave this to the guys that know assembly and etc, 'cause i think you guys already know this.