Thanks for this update but i've tried it and it's always the same than before, not your fault, but gigapixel is not designed for processing this type of pictures so long story short :
-The quality is very unconsistant between files and also across a single scene
-The texture are messed up with gigapixel as it's using a database of texture so the texture used (mainly for rocks, grass,.. all "natural" elements) are not at all the same as in the original game design
-The "straight lines" desing as in buildings or houses are messed up with lost of blurry noise
-Most of the low quality source fields are overfiltered so it's realy blurry
-Lots of chromatic aberations
Also you don't have done a playthrough of the game so there's lots lighting bugs and no optimised part, for me it's not realy a 1.0 version but a beta+.
You realy should have go for esrgan or sfgan your results would have been realy better (for me better, is more natural, constant and close to original design)
To my mind my pack and the one from Manakaiser (witch is WIP) are clearly the bests choise right now and i think once the one from Manakaiser will be final it will be better than mine.
Sorry to be hard in my observations but as you relased the first an "IA" pack, it's watched by other forum and direct users, and to my mind they must know that there's alternatives...
Some exemple (click on the pictures for a full screen version):Look at the light and the wheel :
Look at the ground, the doors and the wood in houses faces:
Not realy need to look at a specific part... :