Author Topic: Speed Problem in Motobike and chocobo races in FF7 Solved  (Read 35511 times)

iceydamo

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I think I have solved the speed problem in the motobike and chocobo rages on fast computers, I was reading through the forums and I was reading that nearly everybody including me had a speed problem where it was too fast in direct 3d, then I read this topic that someone sugested how to try to make the game in open gl by useing regedit and changing driver to number 2 so I did it and set the 1.2 config to still run in direct 3d loaded up my save game and done the motobike part and load and behold it was running at the right speed and the game it self looked a lot better:

I tryed it on my voodoo 4500 and my new ge-force 2 mx 400 card and it worked on both, my other specs are as follows sound blaster live 1024 player 1.7 gig amd athlon xp prossecer 192 meg of memory and a 20 gig hardrive, Plus I was useing the ff7music patch with the psf music files.

I hope this works for other people like it did for me. :)

Rubicant

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #1 on: 2003-05-29 19:05:18 »
Wow that's pretty cool. I wonder why doing that (of all things) would fix the speed problem.

Jedimark

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #2 on: 2003-05-29 23:01:50 »
Neat, I'll try it out later.... <maths exams tomorow... aghhhh keep FF away from me>

*Edit... maths exam was easy :lol:

Trek234

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #3 on: 2003-06-14 23:50:16 »
Hi,

I was easily able to fix this by changing the sound source.  (I forget if it was from hardware to software of vice versa)  Anyway, it worked.

Anonymous

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #4 on: 2003-06-15 00:29:28 »
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Aaron

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #5 on: 2003-06-15 02:00:37 »
Can someone post a save file right near the motorcycle minigame?  Or e-mail it to [email removed], so I can post it?
« Last Edit: 2007-04-15 17:40:52 by Aaron »

Mofokubik

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #6 on: 2003-06-15 03:34:28 »
post a saved game here, because i want to try it on 2 diff computers...

i was going to try the vsync thing before, but didnt have a save at gold..so..

Rubicant

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #7 on: 2003-06-15 07:58:19 »
I have a savegame for disc3 at the gold saucer ropeway station right here. And by the way, I don't think that iceydamo's method even works. I tried it out a couple nights ago and I still got impossible framerates. Strange thing...I even did it with the same drivers. I guess it was all in my head before  :P

By the way, do "save target as" in your browser if you download a page full of rubbish.

[EDIT]

I did find a way to slow it down. However, I used NVHardpage, which is a nvidia-specific registry tweaker. I'm sure you ATi card users can find a utility similar to that. I turned the antialiasing up to 4x, and I put anisotropic filtering on point sampling. If you don't have it on point sampling, you will get the stupid lines all over your screen. I loaded up the motorcycle chase and the speed went down dramatically. However, it is nowhere near as slow as it is with software rendering. By the way, has anyone played the psx version of FF7? How fast was the chase, do you remember? If I had a copy of the game I would record a video of how fast it is supposed to be.

[EDIT2]
If you had trouble downloading the file before(save02.ff7 is what it originally was), it'll work now. I zipped it instead.

Anonymous

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #8 on: 2003-06-15 12:47:06 »
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Rubicant

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #9 on: 2003-06-15 13:13:06 »
I think I figured it out!

My apologies for not mentioning that I have a geforce2. And you're right, antialiasing alone would probably not even dent the fps on a faster card. Underclocking works wonders, however. Using the 44.03 detonator drivers with my video card, I underclocked the core speed to a whopping 75mhz. Afterwards, I tried out the game, and the speed was just fine. I was able to get a score of 14000 on the motorcycle game, which gives you a speed source  :P . I'm sure that on a faster videocard, such as a 97/9800 as you said, Jari, you will get good results by underclocking it. You'll just have to find the right tweaker that will allow you to go down that low. At least with ATi cards. Why? With the 44.03 detonator drivers,  you can underclock damn low or high. I was able to go to 40mhz, but the screen screwed up  :isee:.

But there's just one little problem. With the slowed down mini-games, the rest of the game will be a little laggy. A room with all of the party members may be sluggish on the fps.

iceydamo

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #10 on: 2003-06-15 21:54:15 »
I had  to format my pc the otherday because I had mager problems with my computer, well anyway when Ire tryied the reg edit thing again after I had installed ff7 everytime I run the game it just appears in a window and the graphics are all off colour I don't know why it worked before but now if I do it, it slips up can someone help me.

Rubicant

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #11 on: 2003-06-15 22:04:36 »
Did you forget your own directions? You have to NOT run it with driver set to 2. Opengl mode, aka driver mode 2, tends to not run movies, run forcibly in a window, and have text window trouble. Run FF7config again and use direct3d for video. And I'm sorry but your method does nothing. Try underclocking your video card. Since we have the same model of video card, it'll work the same.

iceydamo

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #12 on: 2003-06-15 22:12:50 »
I done all that but I can't underclock my graphics because my software has nothing like that in the settings because i have no driver cd I had to download them straight from the website because I brought in a shop which was selling it cheap because it had no box or drivers cd so I can not underclock my graphics card and I will be trying again later to see where or why my computer did it then but not now, could it be that I had other graphics card files still on my machine e.g. my voodoo 4500 some of the drivers for that stayed on could that be why it worked when I tried it if you could help me i would be very grateful.
soz if I put everyone hopes up I should have tested it more before i posted it.

Rubicant

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #13 on: 2003-06-16 00:28:07 »
That's even better, that you download them. I would GREATLY reccomend that you use the 44.03 detonator drivers. Once you install them, your advanced display properties will allow you to change the clock speeds to almost whatever you wish. I bet other driver versions will allow you to do this, but I've tried the 44.03, and they work great with ff7 and other games.

Go to guru3d.com and you will be able to get them there easily. But the file may be a little big. I'm talking over 10 megs. Hopefully that's not a problem.

I would've placed them on my -stupid- server, but I don't know what windows version you have.

Anonymous

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #14 on: 2003-06-16 02:26:07 »
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Rubicant

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #15 on: 2003-06-16 04:06:01 »
Quote from: Jari Huttunen
44.03 has no problems with text boxes and menus? (assuming that they even are / have been an issue with GF2)


Yeah..no problems at all. 29.42 also has no problems, but those drivers are a little old. But there definately others out there that have no problems. I just feel safe with 44.03. It's my safety blanket. But since you have a geforce4, you may not get the same results as I with different driver sets. You should try out nvhardpage, to see if you can fix the windows. It may be the anisotropic filtering.

Oh, and nvhardpage seems to not want to work with the 43.45 drivers.

iceydamo

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #16 on: 2003-06-16 10:55:19 »
I have the latest dirvers but I can not change my clock speed anyone know why or has anyone got the drivers cd that can make an iso and zip it for me

Aaron

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #17 on: 2003-06-16 12:03:49 »
You can't change the clock speed without enabling that control panel.  This registry file does that.  You can also do it with RivaTuner.

Rubicant

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #18 on: 2003-06-16 13:32:45 »
I remember that one driver version I had would automatically turn on coolbits when installed. Can't remember what version it was, and it doesn't matter. All that overclocking requires is a simple registry edit. I suppose I got majorly confused.

You can also do it with nvhardpage

Goku7

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #19 on: 2003-06-21 03:41:33 »
*STUPID QUESTION ALERT!!!* :P

Speaking of "regedit"-ing stuff, which key was it that supposedly switches between OpenGL and D3d?

I see two suspects:  "Driver" and "Mode"; with "Mode" already being set on 2....and I think that the last time I messed with it, FF7 was left in a really bad state and I haven't played it since...which means I probably forgot to set the offending key value back to where it tries to use D3D, and now I've forgotten what that key was in the first place...

Rubicant

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #20 on: 2003-06-21 03:58:12 »
It's "Driver" that needs to be set to 2 for it to be opengl. But it isn't worth changing, believe me. Iceydamo's method does't work any wonders. "Mode" determines what resolution it is, and whether it is windowed or not. The one and only way we can slow down the minigames is by underclocking. At least at this point.

Goku7

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #21 on: 2003-06-21 04:05:08 »
Ah, that explains it.  Thanks.

Contra

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #22 on: 2003-06-21 16:48:15 »
I just found a windows-based CPU slower, and ran at like... 25% of my clock speed.

Well... It is kinda underclocking... but.. not the video card... and not actually in the hardware....

Rubicant

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #23 on: 2003-06-21 17:34:17 »
Contra: All it will do is slow down the speed somewhat in direct3d, and quite a lot in software rendering. It would be great if you could run one of the mini-games before and after underclocking your cpu in 320x240(full screen) in software and tell us the results. I'm excited to hear.

iceydamo

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Speed Problem in Motobike and chocobo races in FF7 Solved
« Reply #24 on: 2003-06-21 19:35:58 »
I think it only worked for me (at first) because I still had drivers lingering from my old graphics card voodoo 4500 so having them there helped my computer to run it like that but like I said I had to format my harddrive and now it doesn't work if I set the driver to 2 all it does it make it into a window all the graphics are curupted and the fmv clips would not  play so Im soz I put this topic up I shoud have waited untill I formated my pc or did more testing but why it worked before but not now bathals me.

ps thx to Aaron  :)  for that regersty file to open up my clock speed changer in my drivers it has helped wonder's