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Final Fantasy 7
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FF7 Tools
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[PSX/PC] Scarlet - Multipurpose Editor (kernel.bin, scene.bin, EXE)
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Topic: [PSX/PC] Scarlet - Multipurpose Editor (kernel.bin, scene.bin, EXE) (Read 38908 times)
arionpsi
Posts: 3
Re: [PSX/PC] Scarlet - Multipurpose Editor (kernel.bin, scene.bin, EXE)
«
Reply #25 on:
2025-12-29 11:08:51 »
Working perfectly now, yay! Time to mod the hell outa the gemu :3
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petfriendamy
Posts: 36
Re: [PSX/PC] Scarlet - Multipurpose Editor (kernel.bin, scene.bin, EXE)
«
Reply #26 on:
2026-02-03 22:04:50 »
This came out a month ago and I forgot to mention it here but uhhhh
New stable release for Scarlet! (v0.11.0)
Changes include:
Use name from kernel for Enemy Skill list
Add materia equip effect to EXE editor
Better PSX support
Add support for JP original scene.bin
Add dialogue set option in Shop Data
Import/export scene chunks (these can be loaded via FFNx!)
Better language support and EXE exports
Improved compression
Various bug fixes
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satsuki
Posts: 835
Re: [PSX/PC] Scarlet - Multipurpose Editor (kernel.bin, scene.bin, EXE)
«
Reply #27 on:
Today
at 15:32:49 »
Thanks for this software.
As my pack use 1998 exe, i can only edit the english's one, not luck so far with other language ^^'
If one day you can add those lang for the original 1998 exe it'll be great.
And thanks again for the software ^^
«
Last Edit:
Today
at 15:34:46 by satsuki
»
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[PSX/PC] Scarlet - Multipurpose Editor (kernel.bin, scene.bin, EXE)