Author Topic: Halkun is back! Prepair to be r0xored.  (Read 15739 times)

mirex

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Halkun is back! Prepair to be r0xored.
« Reply #25 on: 2004-06-16 08:53:11 »
halkun don't take it so hard :) you're doing great work.
if you need to use any of my docu's then go ahead, i have most of them here: http://mirex.mypage.sk/index.php?selected=2

Cyberman

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Halkun is back! Prepair to be r0xored.
« Reply #26 on: 2004-06-17 03:26:51 »
Quote from: halkun

If I can get my vram viewer to work again, I believe there is a generic set of textures for Battle. (The s_effect textures). These are four-bit textures that have such things as slash animations, generic explosions, and various "sparklies" that spells and attacks use. It also conatins the limit break aura texture, enemy skill aura texture, and magic aura texture.

If you are using the PEOPS software only GPU then Press F12 that's the default to view the VRAM.  Press Config->Video and Click Config.. on the configuration screen it says 'Key configuration' with a button that says [...] click that and you'll have a list of optional keys you can use.

Quote from: halkun

As soon as I figure out how to get my vram viewer to work again I would like to see if these are cached. Because they are only four-bit textures, they don't take up very much room at all and are probably never cached out. It would make the access time faster as only the unique textures for the more complex spells will ever need to be paged in.

See above for how to get PEOPS Soft Vram viewer to work under windows now under linux let me check to be sure, nope no key to do that on the Linux version though I suppose one could add it, you need a way to intercept keypresses sent to ePSXe :)

Cyb

halkun

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« Reply #27 on: 2004-06-17 11:13:28 »
Yea, the vram view only work in wondows, no prob though. I can use that....


Saaay, I just found ou that pretty much all the resourses in FF7 PSX are using compiled Psy-Q resourses. (PLY, GRP, MAT, RSD, STR, SEQ, TIM) There probably exists converters, but dollars to donughts they are part of the psy-q package which is a no-no to own. Just a little heads-up.

Cyberman

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« Reply #28 on: 2004-06-17 16:11:27 »
Quote from: halkun
Yea, the vram view only work in wondows, no prob though. I can use that....


Saaay, I just found ou that pretty much all the resourses in FF7 PSX are using compiled Psy-Q resourses. (PLY, GRP, MAT, RSD, STR, SEQ, TIM) There probably exists converters, but dollars to donughts they are part of the psy-q package which is a no-no to own. Just a little heads-up.

However the PLY GRP MAT RSD STR SEQ and TIM formats are well documentaled err documented ;) I have a PDF document describing all the media information the playstation developement system used.

Getting the original tools I am not sure will do you much good.  If they compiled the PSX data into a binary form.. heh, I suppoe the data is organized identically in binary form.. except for the fact that they segmented the sections? Hmm I'll have to look at the data that way. I wonder if they did that with FF8's data too.


Cyb

halkun

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« Reply #29 on: 2004-06-17 23:09:34 »
Quote from: Cyberman

However the PLY GRP MAT RSD STR SEQ and TIM formats are well documentaled err documented ;) I have a PDF document describing all the media information the playstation developement system used.


I'm going to assume that your document is a legal clean-room discription of the file formats and not an illigal copy of a Sony Psy-Q manual. You know, the ones that are only to be distributed to licenced Playstation programmers. It would be a shame to have someone's work invalidated because we were using illigaly copied documentation that someone stole.

For example:
My PSX doc does not contain any information taken from offical Sony documentation. Why do I know this? Because when I was going to be a witness in the Sony v. Connectix lawsuit, I had a lawyer ask me for not only my PSX doc, buit all the documents I used to create it. I'm sure I would of been a hoot if Sony found I had illigal copies of thier documentation in my pool of data during the discovery process of the lawsuit.

If you want to write a file format specifacation with your own research that I can then use, that's great. It can't contain a direct copy of Sony's specs, or else you've just peed in the pool and screwed up the PSX side of things. I'm just letting you know so that I don't wind up with a Psy-Q manual in my mailbox.

While writing my doc, I was offered Psy-Q more times than I can count. I turned down each offer. (Sometimes to hostility, they were try to prove to me how L33t they were and I simply didn't want the libiary. If they could, they would of *forced* me to look at it just to prove how "good" they were.)

So anyway, just heed the warning, OK?

trickstar66

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Halkun is back! Prepair to be r0xored.
« Reply #30 on: 2004-06-18 07:32:48 »
<Professor Farnsworth>
Good news Everybody! I've finally decoded all of FF7.exe and made it into a convenient suppository!
</Professor Farnsworth>

Cyberman

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« Reply #31 on: 2004-06-18 15:01:16 »
Halkum, I've no idea really where it came from, sadly I can't find it either. I guess such is life therefore?  As for ummm whatever that odd spelling you used, uhhh fine hehehe.

Cyb