Author Topic: [Request] FF7 PC Mod - Additional or Replacement Magic Materia  (Read 796 times)

sleepycub34

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I'm still pretty new to the modding scene and to the forums here, so I apologize if this is in the wrong place.

I attempted to learn how to make a mod to either add or replace some magic Materia using WallMarket, but the download link here is broken and the version I found through Google doesn't seem to open. Which leads me to my request.

I'm mainly wanting a mod that creates Wind Materia and Water Materia that can be brought into the 7th Heaven Mod Manager.
Wind Materia would include 3 spells (Aero/Aero2/Aero3 or Aero/Aerora/Aeroga) and would be Wind elemental (to use with the Elemental Materia)
Water Materia would include 3 spells (Water/Water2/Water3 or Water/Watera/Waterga) and would be Water elemental (to use with the Elemental Materia)

Ideally these would be additional Materia rather than ones that replace existing, but I'm not sure if that's entirely possible as I haven't found definitive answer on if the magic menu can expanded or not. If they must replace already existing Materia then I would be okay with Exit & Full Cure Materia being scrapped similarly to how Kudistos Megistos on youtube seemed to have done it 17 years ago: https://www.youtube.com/watch?v=CMuGaWnl0ks

As for animations, the ones from that youtube video seem to be good choices but I'm open to pretty much whatever works - especially since apparently water attack animations apparently tend to crash the game when used with All Materia.

Any feedback or alternate ideas are welcome!


sleepycub34

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http://ngplus.net/index.php?/files/file/5-ff7-kernel-editor-wall-market-wm-by-nfitc1-psxpc/

that link works perfectly :)
I think this is the same version I found through google. When I try to run the exe, nothing happens. I am on Windows 10 so maybe either it doesn't like something with my OS or is being blocked somehow by an anti-virus software despite not showing anything in there either. :(

I've thought on this a little more after watching some videos from New Threat 2.0 and I think it is confirmed that no more than 54 spells can exist. So revising what original ask a bit...

I'm thinking to replace the Poisona, Resist, Escape, Remove, Wall, DeBarrier, and FullCure spells altogether - with the following changes to the existing Materia.

--Spell Changes--
Poisona to Aero
Resist to Aero2/Aerora
Wall to Aero3/Aeroga
Escape to Water
Remove to Water2/Watera
DeBarrier to Water3/Waterga
FullCure to Pearl (effectively the same spell used for New Threat 2.0)

--Materia Changes--
Heal Materia to Wind Materia
    Level 1: Aero
    Level 2: Aero2/Aerora
    Level 3: Aero3/Aeroga
    Level 4: MASTER
    Element: Wind
    Growth Rate: Mirror the Earth Materia (0/6000/22000/40000)
Exit Materia to Water Materia
    Level 1: Water
    Level 2: Water2/Watera
    Level 3: Water3/Waterga
    Level 4: MASTER
    Element: Water
    Growth Rate: Mirror the Gravity Materia (0/10000/20000/40000)
Barrier Materia
    Level 1: Esuna
    Level 2: Barrier/Protect
    Level 3: MBarrier/Shell
    Level 4: Reflect
    Level 5: MASTER
Destruct Materia
    Level 1: None
    Level 2: DeSpell/Dispel
    Level 3: Death
    Level 4: MASTER
Full Cure Materia to Pearl Materia
    Level 1: None
    Level 2: Pearl
    Level 3: MASTER
    Element: Holy
    Growth Rate: Mirror the Shield Materia (0/10000/100000)