Ok, I've been playing around with the FF IX data for a whiley. Time to post a little about it, me thinks
Here's what I've got and not:
All text/labels/whatever (doh! like that's hard )
3D Models:
Weapons - 100% correct, I hope =)
Main/Side characters, enemies, objects - Basically stored the same as the weapon files, but thoose got some kinda grouping I haven't understood yet.
Examples:
A coupla 3D models (No textures yet, 'cos I'm not sure how the mapping works (+ I'm using StereoLitho [*.stl] format, which is quite limited ;p)).
Textures:
Mostly stored in standard TIM format, not hard to track down.
Some images got the CLUT stored as a TIM images though, dunno yet how the mapping works… FF1&2 also stores CLUTs this way (IIRC!), anyone knows anything 'bout this type of CLUT?
Examples:
A coupla texturesAudio Streams (music samples/sound effect) (Akao chunk):
A coupla thingys left, the actual audio uses the same compression as vag/vab (4-Bit ADPCM), which is really easy to detect.
Examples:
Sample set for Black Mage Village,
weird sound effect (<-- when's this effect used? ;o)
Sequencer Data (Akao chunk):
Minor things, I know where the data and settings for each track's stored. That's about it, though.
X-Mod Data (sound effects) (Akao chunk):
Haven't touched this yet… Anyone got any info about it? =)
[/list:u]I'll post up progression here, aswell as more detailed information (format documents, etc), when I get time for that.
If anyone got info about seq files (the standard gaystation sequencer format, aint it?), I'd like to check that out, may make it easier to understand Akao's sequencer format…
Well, that's it for now… Also, thanks Qhimm for your exellent img extractor app =)