Author Topic: The Skillster's FF7 Hardcore mode ver 0.01d LATEST  (Read 29222 times)

Genji

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The Skillster's FF7 Hardcore mode ver 0.01d LATEST
« Reply #50 on: 2005-11-26 06:59:19 »
So guys may be it's time to throw suggestions for boss modification ?
Here is the my list of them:

- Guard Scorpion
Make Rifle multitarget
Make Scorpion Tail add 'Poison' (Even swordmaster can't fight poison :)
- Air Buster
Make his counter attack HP based
- Aps
Make him Absorb Water
Make Lick add 'Sleep'
- Reno
- Sample:HO512
- Hundred Gunner
Make one of attack multi-target and HP based
- Heli Gunner
Same
- Rufus
- Motor Ball
- Bottomswell
Absorb Water, immune to poison
- Jenova-BIRTH
- Dyne
- Gi Nattak
Remove weakness to 'Holy' and absobtion of 'Restore'
- Materia Keeper
Immune to 'Poison'
- Palmer
Same, and make his attacks No Elemental
'Slap ass' move add 'Confusion' :)
- Red Dragon
Immunity to 'Poison'
- Demon's Gate
- Jenova-LIFE
Non-Elemental Blue Light and Blue Flame
- Schizo
Non-Elemental Breath
- Jenova-DEATH
Non Elemental Tropic Wind and Red Light
- Ultimate Weapon
- Carry Armor
Punch add 'Confusion'
- Rude & Attack Squads
- Diamond Weapon
Diamond Flash deals 9999 dmg.
- Rapps
Immunity to 'Gravity'
- Proud Clod
Need 'HP Based' attacks
- Hojo
- Hellectic Hojo
- Lifeform Hojo NA
- Jenova-SYNTHESIS
- Bizarro Sephiroth
- Safer-Sephiroth

Heh, cant think something else for now.

-gone away-

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The Skillster's FF7 Hardcore mode ver 0.01d LATEST
« Reply #51 on: 2005-12-01 04:15:55 »
Hi there, just wanted to know how much of this mod is complete? You said you started on elentors but his was only partly completed.

Also I've been playing around with a few idea's, one that might interest you, ive been giving the monsters mainly the one with no rewards source potions at 1 percent chance(steal&win). It works out really well in which about 1 once every hour you manage to find one, this gives the player a chance to shape the characters as they play the game.

V_mod

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The Skillster's FF7 Hardcore mode ver 0.01d LATEST
« Reply #52 on: 2005-12-01 11:20:59 »
Quote
Gi Nattak- water absorb


He's a fire-based monster, so why illogically change his resistances??

Skillster/RedSarg99

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The Skillster's FF7 Hardcore mode ver 0.01d LATEST
« Reply #53 on: 2005-12-01 16:19:08 »
Quote from: smithie
ive been giving the monsters mainly the one with no rewards source potions at 1 percent chance(steal&win). It works out really well in which about 1 once every hour you manage to find one, this gives the player a chance to shape the characters as they play the game.


That my friend is thebest idea I have heard for quite a few weeks.

I will take note of that and put it in my things to do when I become unemployed or injured list which should happen in a couple of months.
This patch only covers up to the fight with Rude and Reno at Gongaga.
It doesnt cover most of the monsters on the world map in the Corel/Gongaga Areas though because they are in the start of the scene.bin file and I am not touching that till later.

Quote from: Megido
He's a fire-based monster, so why illogically change his resistances??


You are reading it wrong, the Water Elemental Comment is for the monster above.
Yes I got mistaken first time.

-gone away-

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The Skillster's FF7 Hardcore mode ver 0.01d LATEST
« Reply #54 on: 2005-12-04 10:41:29 »
Quote from: The Skillster
That my friend is thebest idea I have heard for quite a few weeks.

I will take note of that and put it in my things to do when I become unemployed or injured list which should happen in a couple of months.
This patch only covers up to the fight with Rude and Reno at Gongaga.
It doesnt cover most of the monsters on the world map in the Corel/Gongaga Areas though because they are in the start of the scene.bin file and I am not touching that till later.


I sooo cannot tell whether you are been sarcastic there or not, but if you want i can break your legs for you to put you on the injured list :wink:.

Deathblow

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The Skillster's FF7 Hardcore mode ver 0.01d LATEST
« Reply #55 on: 2005-12-04 18:02:37 »
Love this scene mod, i think this is the one i downloaded and am using, i usually play ff7 without cheating and trying to get by w/ the lowest level possible and only using the buster sword and assault rifle throughout the whole game, the third person is my magic user. this mod is great, i always play to the north crater and then run around trying to do stuff before i ever finish the game, what i would really like, is a scene bin made specifically for when your guys are packing master magic - summon - command -got the ultimate weapons and are at 9999hp and hit for that ammount too. i tried to do some changes arounf mideel and nibelheim and wutai areas as well as around the gold saucer but i just kept f-ing things up - also i use scenereader and scene edit but for some reason the sense command never works, im also wondering what happens when you edit the level, does it do nothing except make the creature vulnerable to lvl-5 or lvl 4 death or does the game apply the neccessary stat changes, i want the game to be difficult and the battles to last much longer but i want to know when the hp is getting low so i can morph em into magic and power sources, I mean i am still using the buster sword and assault rifle here.

Skillster/RedSarg99

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The Skillster's FF7 Hardcore mode ver 0.01d LATEST
« Reply #56 on: 2005-12-04 20:27:32 »
Thanks for the appreciation,

I wasnt being sarcastic it is a very good idea to customise and individualise each character or simply make one character super good.

gef

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The Skillster's FF7 Hardcore mode ver 0.01d LATEST
« Reply #57 on: 2006-01-05 08:43:15 »
awsome work skillster, im playing through it atm, much more fun now you have to actually think in battles  :lol: trying not to lvl up but my lvl 9 cloud died to reno :(

is this project still being worked on? i know this is thinking alittle ahead but why not incorperate it with the 9999 limit breaker patch?

Skillster/RedSarg99

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The Skillster's FF7 Hardcore mode ver 0.01d LATEST
« Reply #58 on: 2006-01-05 18:21:08 »
This mod is going to merge with another project:
http://forums.qhimm.com/viewtopic.php?t=5130