Author Topic: Multiplayer Modification  (Read 8617 times)

L. Spiro

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Multiplayer Modification
« Reply #25 on: 2006-01-26 16:43:38 »
I think it’s still very dodgy and you still have to stay low to the ground.

Even talking about it right now is poking my own head over the dirt, increasing the risk my own project gets canned.

Generally I would have advised to keep the whole project quiet, complete it all, and spread it out before anyone from SquareEnix could catch on.  Having clients also be able to host is just intended to make sure that once it is out, it can’t be stopped.  Running central servers means all they have to do to stop you is shut down one computer (or a few).

But you already pointed them in your direction via e-mails, which will probably never receive replies or receive negative replies.
If it does receive a negative reply, you would be in real trouble if you then completed the project anyway.




Quote
The screenshots on the lniked topics don't function anymore, could you post em again?

I have now updated all links in that thread that are my own.


L. Spiro