Author Topic: Yuffie successfully converted into FF7  (Read 144774 times)

Hyunckel

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Re: Yuffie successfully converted into FF7
« Reply #100 on: 2007-04-15 02:28:58 »
XD I'll answer on Weeemus's behalf and state that we both live in australia where broadband internet is still in it's infancy. I myself only have the most standard broadband wich is 256k/64 and i can only download stuff at a rate of 30kbs maximun :lol:. Now as for the sword floating in his hands thats easy fixed in kimera just needs to be moved. Now i hope you dont mind if i ask this here but my tutorial will have alot of pictures, is it alright then if i post them up in 640x480 around the 30-60kb mark.

Thank you alot!
I totaly don't mind even with files of 320x240 of 15pixels XD, by now i'm wandering with 3ds and kimera (and pcreator) and especially wondering how to edit battle files since they have no extension file, with 3dsmax. I tried to take KH1 cloud 's head, then save it the same name .3ds , open it with pcreator and save i as p file, then open in kimera, but then? Kimera doesn't load battle files neither?? And i can't see any texture anywhere (besides in perspective 3dsmax) , maybe this has to do with vertices...   Wow i think i'll wait for your tuto lol

weeemus

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Re: Yuffie successfully converted into FF7
« Reply #101 on: 2007-04-15 03:55:01 »
Quote
I tried to take KH1 cloud 's head, then save it the same name .3ds , open it with pcreator and save i as p file, then open in kimera, but then? Kimera doesn't load battle files neither?? And i can't see any texture anywhere (besides in perspective 3dsmax) , maybe this has to do with vertices...   Wow i think i'll wait for your tuto lol

I can answer that :D field and battle, their pretty much the same.
Heres a few steps to get the texures onto them

1. Open up pc creator and import the .3ds file
2.At the top right corner go to the drop down menu and select the object
3. Open bitmap, while the object is selected, go to view/uv coords and select your object in the dropdown menu again, tick texture box and flip the x or y to match the texutres.
4. Before saving into a .p or battle, go to options/texture file(s)
5. After saving you should see that you now have a .p and tex file
6. Say the .p was clouds head, open up kimera81b and  double click on clouds head, it should say the file name at the top which is AABA.p
7. before loading up the .p, search for AAAF.rsd which is for AABA.p (open in notepad)
8.@RSD940102
PLY=aaba.PLY
MAT=aaba.MAT
GRP=aaba.GRP
NTEX=1 (how many tex are used, change the number to the number of tex files you need)
TEX[0]=tex.TIM (name of the Tex file, so say my clouds head tex file was called pcloud.tex, change this to (TEX[0]=pcloud.TIM)

And if you have multiple tex files, but for the same .p, just make a new line TEX[0]=pcloud2.TIM, but if it was for a different part on the .p. example the hair then add TEX[1]=pcloud.TIM ect ect

9. After thats been done, editing the .rsd file reopen kimera 81b and open aaaa.hrc (cloud field model)  double click on his head, click on load and browse for the .p you want and apply changes.
10. Just do the same with all the other parts, and resize them so they fit.
11. When thats all done save model hrc open, up lgp tools create a char.lgp and your finished! yay

(Battle only)

As for battle models its pretty much the same thing but even easier, follow steps 1, 2 , 3, 4 and after that, go to options tick battle model and save.
"rtao" is clouds head and "rtac" is all the textures for cloud in battle everyone in only has one tex file, so you would have to put all texture into one big picture for this one, im sure squeeble could explain this afterwards.
But once you saved in pc creator your texture.tex rename it to rtac but DO NOT! add .tex in the end, just rtac.

Well thats all you should know :D hope this was useful.

squeeble

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Re: Yuffie successfully converted into FF7
« Reply #102 on: 2007-04-15 04:06:23 »
Yes well im  finished with the screenshots finally resized them all and uploaded them to photobucket, so I shall begin writing up very soon but i think this might take a few hours. As for the textures say clouds texture is rtac but you want more for weapons and such you would simply create a .tex file from the image you want and change the name to rtad,rtae,rtaf,rtag.etc, now you can't add fles to the lgp but you can add them to a folder and recompile using lgp tools. All will be explained soon :-D.

Hyunckel

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Re: Yuffie successfully converted into FF7
« Reply #103 on: 2007-04-15 04:32:17 »
Thanks guys!

1. Open up pc creator and import the .3ds file
2.At the top right corner go to the drop down menu and select the object
OK until this, i must add EDIT; i meant: I must add the fact that when i'm in 3dsmax, i just load a .obj created with 3DRipperDX from the ModelViewerWXD3D9 Yaz0r made , viewing sephiroth from KH1. So i have the 3DR and OBJ (in frames) , ready to load in 3ds. I also have some shaders files (vsh, and psh) and textures files, but in dds format?


3. Open bitmap, while the object is selected, go to view/uv coords and select your object in the dropdown menu again, tick texture box and flip the x or y to match the texutres.
When i hit open/bitmap, i have an explorer file , but i have not BMP to load?? Cause 3ds save in .. DS format, and don't save textures .

9. After thats been done, editing the .rsd file reopen kimera 81b and open aaaa.hrc (cloud field model)  double click on his head, click on load and browse for the .p you want and apply changes.
Little trouble; when i open 3d model in kimera, then browse to my aaaa.hrc .... error 53??! Borde what's that  :-D



Wow that is cool to know, maybe i can achieve my little KH models this week ... But i 'm a totally newbie to this , especially with all this tools running in my PC, it lags a little bit.

Well i return on my Dragon Quest VIII, but i really really appreciate all you did , if i weren't so stupid i would be playing FFVII with full comfort and all ....  :cry:

Thank you guys
« Last Edit: 2007-04-15 04:33:56 by Djé »

squeeble

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Re: Yuffie successfully converted into FF7
« Reply #104 on: 2007-04-15 04:37:28 »
In 3ds max go to file view image file and select one of the dds files and save it as bitmap. I think that was you weemus that told me that. :lol:

Skillster/RedSarg99

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Re: Yuffie successfully converted into FF7
« Reply #105 on: 2007-04-15 06:42:03 »
Dont let the requests for your help or the requests to help you bog you down.
After all it's your work and it's not paid work that's for sure.
If you are getting inandated just ignore what you can't reply to - the repeated fealons will get bored of requesting patches and move elsewhere.

I don't know if i was aimed in this but i'll reply aniway:
As for me i don't ask for a patch, as it 'll contain KH1-2 models, so how could you be sure i own KH1-2 to use this models? We all now there are now created from scratch but using square 's models (copyright) .

This wasn't aimed at anyone in general, just an advanced warning.

BTW: 256K Broadband isn't what I would call normal - I thought 512K was Standard and anything less was "Narrowband"? UK Speeds range from 20MB (ADSL 2 or cable 8MB ADSL 1) to stupidly low speeds like 256K.

squeeble

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Re: Yuffie successfully converted into FF7
« Reply #106 on: 2007-04-15 07:28:25 »
In australia 256k is the standard broadband plan at $30 AUD somethin like $22 US With current exchange rate, but like i said broadband is still quite new here. Cable costs an arm and a leg at the moment.

Jari

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Re: Yuffie successfully converted into FF7
« Reply #107 on: 2007-04-15 13:34:42 »
Now i hope you dont mind if i ask this here but my tutorial will have alot of pictures, is it alright then if i post them up in 640x480 around the 30-60kb mark.

Sure. If you want, you can put some kinda of a dial-up, or 56K warning in the thread title, but it's up to you (since the thread is only about 1850KB - roughly only as large as 5 uncompressed screenshots would be). Nice thread, btw. :)

You probably have noticed, but you can use images as links as well, just put the img-tag inside the url-tag - basically the same thing you'd do with HTML. That way you can have small pictures in the thread, and larger ones linked to the small picture, so if people need to see something they can't quite make out from a small picture they can just click it and have the larger one. Of course, if you don't have the originals saved anymore, you probably don't want to do that for the current pictures. :P

Or, you can also crop pictures to show some detail in better... eh, detail. In case you don't need to show the entire screen. But I'm sure you figured that out. :)

Oh, since you are posting screenshots which have lots of surfaces that have a single color and such, you might want to try PNG as a format, as well. Small details and gradients found in photos are poison to it, as far as file size goes, but sometimes it manages to compress screenshots better than JPEG. Usually no... (at least if you are willing to apply considerable compression to jpeg), but it's worth a shot sometimes.

Hyunckel

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Re: Yuffie successfully converted into FF7
« Reply #108 on: 2007-04-15 22:19:26 »
You probably have noticed, but you can use images as links as well, just put the img-tag inside the url-tag - basically the same thing you'd do with HTML. That way you can have small pictures in the thread, and larger ones linked to the small picture, so if people need to see something they can't quite make out from a small picture they can just click it and have the larger one. Of course, if you don't have the originals saved anymore, you probably don't want to do that for the current pictures. :P

Or, you can also crop pictures to show some detail in better... eh, detail. In case you don't need to show the entire screen. But I'm sure you figured that out. :)

Oh, since you are posting screenshots which have lots of surfaces that have a single color and such, you might want to try PNG as a format, as well. Small details and gradients found in photos are poison to it, as far as file size goes, but sometimes it manages to compress screenshots better than JPEG. Usually no... (at least if you are willing to apply considerable compression to jpeg), but it's worth a shot sometimes.
Wow, you seem incredibly informed about screenshot quality formats lol!
Good tips for the tags img and url thanks you . Good thread .

squeeble

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Re: Yuffie successfully converted into FF7
« Reply #109 on: 2007-04-15 22:42:42 »
Hey thanks jari, I do still have the originals maybe at a later date (when I can be bothered) I'll do the image link thing you suggested.

Hyunckel

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Re: Yuffie successfully converted into FF7
« Reply #110 on: 2007-04-16 00:23:38 »
Hey, is it normal that PCreator 0.85B leechs up to 90% of my memory processor?? It keeps lagging when i use it, it's very unreliable, i can zoom or rotate without waiting 2, 3 minutes !
Is it just me? By the way my computer is an intel celeron d 2.6 GHZ (about) and a geforce 6800 256mo . (and 768mo ram) ....  :cry:

squeeble

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Re: Yuffie successfully converted into FF7
« Reply #111 on: 2007-04-16 00:32:51 »
No! you've definitely got a problem there, my old computer is a 2.6 intel celeron with 512mb and a Geforce2 Mx/mx400 <<(yes i know sad). But it only uses like 10mb and barely any processing power so I think you should ask around about this.

**Edit** It's not a Dell is it?? XD...

Hyunckel

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Re: Yuffie successfully converted into FF7
« Reply #112 on: 2007-04-16 01:12:16 »
No! you've definitely got a problem there, my old computer is a 2.6 intel celeron with 512mb and a Geforce2 Mx/mx400 <<(yes i know sad). But it only uses like 10mb and barely any processing power so I think you should ask around about this.

**Edit** It's not a Dell is it?? XD...

No it isn't, and it's very crappy to use it . I don't know at all what's the problem...

EDIT
Because of this, i could only manage to load my 3ds modified head of cloud (from KH) , i also managed to convert each dds texture file in 3ds to bmp 8 bit 256colors, but PCreator is sooooo laggy that i couldn't rotate or zoom out, so i couldn't manage to apply correctly my textures... so sad.
« Last Edit: 2007-04-16 01:14:20 by Djé »

Ace266

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Re: Yuffie successfully converted into FF7
« Reply #113 on: 2007-04-16 02:47:24 »
Two to one you probably have a virus or spyware on your computer.
Here is a web site for you to go to to get a free check up.

http://housecall.trendmicro.com/

It scans your computer for both viruses and spyware and can remove them as well.

Hyunckel

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Re: Yuffie successfully converted into FF7
« Reply #114 on: 2007-04-16 03:19:48 »
Two to one you probably have a virus or spyware on your computer.
Here is a web site for you to go to to get a free check up.

http://housecall.trendmicro.com/

It scans your computer for both viruses and spyware and can remove them as well.

I don't know, but i run pretty well with 3dsmax and firefox with 10 tabbed pages at around 30% max of processor, and when i start pcreator it's ok, but when i load a model it gets to 100% of processor!

EDIT: tried your site, but no success, i aborted the process.
Now, PCreator work like a charm, zoom in, out, textures.... About textures: only one texture bmp can be applied? Because i got 4, or 5 to apply? Do i need to open photoshop and copy paste them all in one file?

Thank you (i'm getting near my goal!)
« Last Edit: 2007-04-16 04:22:28 by Djé »

dante66

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Re: Yuffie successfully converted into FF7
« Reply #115 on: 2007-04-16 04:33:39 »
*faps* This is amazing, great job. Where are all these amazing mods coming from all of a sudden?

Hyunckel

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Re: Yuffie successfully converted into FF7
« Reply #116 on: 2007-04-16 19:34:33 »
*faps* This is amazing, great job. Where are all these amazing mods coming from all of a sudden?

(faps???!)
Well i think they were working on that a while ago, it's not really this sudden ... But until recently we didn't know a thing about it.

squeeble

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Re: Yuffie successfully converted into FF7
« Reply #117 on: 2007-04-16 23:35:53 »
Well actually I've had the knowledge to do this but i started it on march 28 finished yuffie that night, posted her up march 29 and completed one model per day but, i was up all hours of the night and was starting to lose allot of sleep. So I've sort of slowed things down so I dont feel so sick every morning :lol:..

dante66

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Re: Yuffie successfully converted into FF7
« Reply #118 on: 2007-04-17 11:56:59 »
I come by every month or so and I found all the main stuff a few pages back (resolution patch, reunion patch, Sephiroth patch) so it was nice to see some new stuff on the cards.

Hyunckel

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Re: Yuffie successfully converted into FF7
« Reply #119 on: 2007-04-19 08:39:31 »
Quote
Then i use PCcreator to convert all my .3ds peices into .p and also to apply my uv map and turn it into a .tex file.

Got a little problem when i want to onvert my Sephi head in PCreator, all the Unwra UV is ok (see below)
but when i want to import my uvw saved from 3ds i got an error


http://www.casimages.com/img/jpg/070419105214492560.jpg

humpf this gives me headache

squeeble

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Re: Yuffie successfully converted into FF7
« Reply #120 on: 2007-04-19 09:24:15 »
Yes i got that error a hundred million times when doing sephiroth it drove to the brink :-(. What you will need to do is weld all vertices that arent welded together and see if that works. If it doesn't scrap the head and completely redo it thats all the advice i can offer.

Hyunckel

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Re: Yuffie successfully converted into FF7
« Reply #121 on: 2007-04-19 09:59:34 »
Yes i got that error a hundred million times when doing sephiroth it drove to the brink :-(. What you will need to do is weld all vertices that arent welded together and see if that works. If it doesn't scrap the head and completely redo it thats all the advice i can offer.

Weld? or wield? scrap? Well i'll try cloud then. I'll let murak help me for this one (as it was intended at first) .

ultima espio

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Re: Yuffie successfully converted into FF7
« Reply #122 on: 2007-04-19 14:51:54 »
Open the exported 3ds in max, then save the UV's it should work then. Hopefully.

squeeble

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Re: Yuffie successfully converted into FF7
« Reply #123 on: 2007-04-19 23:10:00 »
I tried that many times as well give it a go but it probably wont work.

Hyunckel

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Re: Yuffie successfully converted into FF7
« Reply #124 on: 2007-04-20 04:20:29 »
Open the exported 3ds in max, then save the UV's it should work then. Hopefully.

Thanks you it works like a charm.
But when i impor in kimera i have some problems :? :

  :-o








Any help is greatly appreciated.  :-D