Author Topic: Editing Bizarro Sephiroth and Seraph Sephiroth with Scenester  (Read 26922 times)

The Black-caped Man

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aaaahhh I get it. And how can I make him perform it twice?

PS: lol. 20x Meteor rain^^Never thought about putting limit breaks in...Ill try that perhaps
Btw whats the value at special effects for unblockable? And does unblockable mean that it ignores only MDef or does it
ignore Barriers too?
« Last Edit: 2007-12-26 15:02:14 by The Black-caped Man »

gjoerulv

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To make him perform it twice you have to alter the AI. Unblockable ignores Def and Mdef yes, but nor barriers. If you subtract 0x04 from the very last byte in the specific attack it will be unblock able (0xFB if only unblock able. To mix it with other attributes it will look different 'cause more is subtracted).

The Black-caped Man

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again and again thx thx :-D :-) :roll: :wink: :lol:

The Black-caped Man

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Oh god and once again Im totally lost^^:

I wanted to give an enemy Yuffies All Creation Limit Break but somehow I cant find the ID of it. I searched hours in the Kernel1.bin and I thought: Wiki says Final Limit Breaks have FF 17 in them so I used the search function but there are only 4 or so attacks that contain those bytes :?
Then I tried to locate Yuffies Doom of the Living: I know she strikes 15x so I searched for 00 0F somewhere but non of the results fits.
Pls tell me how I can locate Limit IDs or just give me the ID of All Creation
« Last Edit: 2007-12-26 19:35:53 by The Black-caped Man »

gjoerulv

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Try to change the ID of a non shared attack that doesn't have ID = FF to A0. And then just increase by 1 or subtract by 1. I think Braver is A0 if I remember correctly. I'll send you a spell list when I get back home 4th Jan. Don't ask where to find it 'cause I don't know/remember.

The Black-caped Man

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Ok I looked at Teioh in the Kernel2.bin how the attacks are aligned and if its right that braver is A0 then All Creation should be D7.
I chose Diamond Weapons first attack(Diamond Fire, in the attack data its ID is 6C and in the enemy data, the AI and the attack ID list after the attack data its D2 03), so I replaced D2 03 in the enemy data with D7 00 and in all the other datas too(I also reaplaced 6C with D7) but as the battle starts the game crashes. Why?

PS: Thx for sending me data on 4th jan

gjoerulv

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Just change the ID in the attack data ONLY (1 byte. The ID byte). The others doesn't matter when trying to create you're own unique attack, as long as there aren't 2 similar IDs used for different purposes (not counting the attack data ID). I don't remember the exact ID (who would). The reason it crashed is probably 'cause that ID doesn't exist.

The Black-caped Man

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OK works. well in a way....
The camera movements are somehow strange but I guess I cant do anything there.
Btw A0 is Blade Beam and All Creation is D5.

Now I got some question about Diamond Weapon:
His attacks are as follows:
Diamond Fire
Stamp
Nothing(Open Core)
Message(Countdown)
Diamond Fire
Stamp
Diamond Thunder
Nothing(Close Core)

OK: The IDs in the enemy data are this: D2 03(=first Diamond Fire), D3 03, 1F 01, 64 01, D4 03, D5 03, D6 03, 20 01;
BUT: In the AI there are only: 61 D2 03 92, 61 D3 03 92, 61 1F 01 92, 61 64 01 92, 61 D4 03 92, then 2x 61 D4 03 92 again(These are the Diamond Fires during the Countdown), 61 D6 03 92 and 61 20 01 92;
Where the f*** is 61 D5 03 92? It should be his second Stamp attack and its in the attack data but its not in the AI.So can he even perform this stamp?
And: I told you I switched Bizarros 2nd Sephiroth Shock attack with Ultima and that works perfectly. Now I wanted to switch the second stamp attack of Diamond with All Creation. Since the second stamp doesnt seem to exist I wanted to try it out with the first Diamond Fire. After your last post I finally made it but the game doesnt print anything when its performed. At first I thought its cause Diamond Fire is also not printed but then I remembered that Sephiroth Shock is also not printed but the Ultima I put in is printed. How can I make All Creation be printed?(Without inserting any bytes)

gjoerulv

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Try to change the body animation to that of diamond fire. It's actually quite usual tat an enemy has more of the same attack that is never used, or only used during berserk or manip. If the attack data is the same then it doesn't really matter.

The Black-caped Man

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Alright I figured it out. Now I got my ideal Diamond Weapon:
Attacks:
-Diamond Fire
-Stamp(Hits 2 targets)
-Open Core
-Countdown
-Remove(The better version of Exit, looks really nice :-))
-Eye of The Typhoon(Finishing Touch, which he only uses when his core is open)
-Apocalypse, a spell with the animation of All Creation that hits all of course and causes silence and berserk(The former Diamond Thunder)

Now I have two questions about Diamond Weapon left:
1)To make an attack damage MP I have to substract 1 byte from the first byte of special effects. So it would be FE FF. This is the code of the emerald laser of emeralds eyes so I think this should be it. How can I make an attack damgae HP AND MP?
2)When I exchanged his second stamp attack with Finishing Touch only in the attack data, he still used his stamp. The only difference was that the game actually said: Foot Stamp. Then I created an unique ID for the Finishing touch and placed it in the enemy data, created the diamond fire body animation for it and exchanged it with the stamps ID after the attack data and in the AI. Now he performs the Finishing Touch but the game does not print Finishing Touch(Or like I named it: Eye of the Typhoon) although it printed Foot Stamp. Why is that? How can I make it be printed without inserting additional bytes?
BTW: The game perfectly prints Apocalypse.
PS: Is it possible to change an enemy's colour? I always wanted to create The Black Weapons hehe :evil:
« Last Edit: 2007-12-28 10:10:28 by The Black-caped Man »

gjoerulv

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1) hmmm... It should be possible. I think a TD (type of damage) could be it. Not sure.
2) Hard to answer too. I haven't figured out yet why it print on some attacks. My beliefs was that it was tied to the body animation, but as i see your example I kinda doubt that. Are you sure you tied the right body animation (BA) to that attack? What BA did you use on Apocalypse? Does Diamond Fire print when he use that? Try to compare the attacks, differences and similarities concerning attack data and body animation.

The Black-caped Man

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Well its like this:

I replaced Diamond Thunder with Apocalypse, didnt change BA or something else(Now when the coutndowns 0 he just uses Apocalypse, BA is same)
No, it doesnt print Diamond Fire, it never did
No, it doesnt print Foot Stamp, usually it never did until I changed The ID to the ID of Finishing Touch
Then I changed the BA to that of Diamond Fire and created an unique ID in enemy data, after attack data and AI.
Now he uses Finishing Touch but without printing it.

Skillster/RedSarg99

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How about you guys right up a document of your findings? Would be an interesting read.

gjoerulv

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I was planning to do a guide on how to create enemies in FF7. I just have to get home and finish to mod 1st. It really isn't that much to it but still somewhat hard to explain (I still feel like a noob on this lol).

@The Black-caped Man:
Did you figure it out? I didn't know his fire attack didn't print. How 'bout trying the Diamond Flash BA.

The Black-caped Man

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Ill try that one.
Btw do you know what I must change to make new battles? It should be in the field data right? But Im very nooby at this. For example Id like to make more "monster-in-a-box" battles like in previous Final Fantasys.
I would appreciate your guide and can you tell me if its possible to change enemy colors?

gjoerulv

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It isn't possible to change the color. You'll have to do that with the 3D model.

If you want a "monster-in-a-box" you'll have to field edit yes. I'm new at this one too. Check the wiki.

The Black-caped Man

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Ok and I got another question: If I change Limit Breaks like Meteor Rain how can I make multiple damage be shown? For example, I gave my Emerald weapon an attack named "Unholy Calamity" with Barrets Catastrophe Limit Break animation and I wanted to make it hit 20x instead of 10x. It works but the damage is only shown 10x. Then my characters die cause it does hit 20x but you cant see how it does. Is there a way to change that?

gjoerulv

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What I did with Meteor Rain was to change AT and NU to 00 and XX number of times the attacks. I didn't expect it to work but it did. The only ID I changed was that in the attack data... If I remember correctly. I'll have to see what I did 1st, my memory is getting rusty lol. Return home on Friday.

If this doesn't work for you then I dunno. It also works on Comet 2 for instance.

The Black-caped Man

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Hm....strange....maybe Ill try it with Comet2, otherwise Ill wait for your home coming but I think that was all I did too.

gjoerulv

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http://www.speedyshare.com/728350798.html

This is the final battles + spell list. Jenova has not much HP (for testing purpose). Easely fixed by an editor. Spell list is dumped by TheSaint I believe.

The Black-caped Man

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Can't thank you enough for what youve taught me big thx man

The Black-caped Man

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did you give bizarros torso 333077 hp? why exactly that?

ARMs

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it was a mistake of mine lol.  it was suppose to be 333,333 but I screwed up and and instead of 151605 I accidently put 151505.   That only happened in scene 229 though.

The Black-caped Man

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Lol. well but then why 333,333? its one odd number...well at least now I can see how to input another byte in his HP section

ARMs

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originally i wanted 666,666 for his HP but then, i though thats too much HP for Blizzaro since his HP keeps getting refilled every turn and I have to ight 3 bosses with a total HP of over about/over 2 million for all 3 bosses.  I wanted him to be hopefully beatable even if i didn't want to distroy all other body parts first.  and i didn't want to put 300,000 so I used half of 666,666.   I forgot what jenovas HP was but it might be another 6 digit number.   Also sephiroths bases HP should be 777,777.    Hojos HP is like 111,111 then 666,666 then 333,333.   So you see I have thing for 6 digit numbers for final 6 battles.