Author Topic: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)  (Read 1086602 times)

nfitc1

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1300 on: 2025-06-07 20:49:39 »
I’ve downgraded my participation level to “lurker” and just happened to notice your post and think “hey! I remember that name” :) good to know you’re still around!

Gingercat

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1301 on: 2025-06-08 00:41:23 »
Us oldskool gamers never truly leave ;D

Great to see you're still here too, and your hard work is still appreciated.

I've just used WallMarket again this week to do some more tweaks, going to be doing a new FF7 run with HD textures and the like, see how much I can remember. Plus I've given the modded file to my brother to put in place once he finishes his "vanilla experience" runthrough; he's bought FF7 off Steam after I told him how much I liked it, and he'd heard a lot of good things before now too.

Should be fun!

sumi

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1302 on: 2025-09-01 11:31:40 »
WallMarket.exe wont even open no matter what i do.
also the download link is broken, nothing to download, i had to get it from somewhere else.

sj642

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1303 on: 2025-11-24 10:34:05 »
Is there a way to set probabilities? I mean, for example, if you use a counter, is there a way to make it execute, say, 33% of the time? I've found ways to set conditions (if health is below x%, if you have a certain status, etc.) but not to make an attack execute sometimes and sometimes not. The only thing I've seen is that statuses can be set to activate x% of the time, but nothing else.

nfitc1

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1304 on: 2025-11-25 04:37:27 »
Is there a way to set probabilities? I mean, for example, if you use a counter, is there a way to make it execute, say, 33% of the time? I've found ways to set conditions (if health is below x%, if you have a certain status, etc.) but not to make an attack execute sometimes and sometimes not. The only thing I've seen is that statuses can be set to activate x% of the time, but nothing else.


Yes. There are modifiers on the materia tab for exactly this function. Some chances are out of 64, some out of 100. I think counter might be out of 64, but it’s been a long time since I’ve looked.

sj642

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1305 on: 2025-11-25 11:19:57 »

Yes. There are modifiers on the materia tab for exactly this function. Some chances are out of 64, some out of 100. I think counter might be out of 64, but it’s been a long time since I’ve looked.

Sorry. I meant the AI ​​table. For example, it's easy to add that a character counterattacks with Fire+ or even with an item like a grenade, and it's also easy to set it to do so, for example, when their health is below 50%, when the attack is physical or magical, or when they're poisoned (the tutorial is quite good). But I haven't found a way to make it do this simply based on probability. For example, setting a character to cast a potion on themselves after a physical attack always... is easy (well, relatively easy), but I haven't been able to set it to do so only 50% or 25% of the time. There might be a code to add this.

nfitc1

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1306 on: 2025-11-26 00:14:51 »
You can’t set the properties of a materia via the AI, but you might be able to edit the character’s counter chance. Check the addresses in the wiki

sj642

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1307 on: 2025-11-26 07:49:58 »
You can’t set the properties of a materia via the AI, but you might be able to edit the character’s counter chance. Check the addresses in the wiki

Thanks. I assumed there wouldn't be one, since the AI ​​in FF VII is absolute. Enemies either have counters or they don't. And their AI is: attack the character with the most health, attack the character with the least health, don't attack if they're poisoned, etc., or choose a target randomly. But it's never: 50% chance of attacking the character with the most health, 25% chance of attacking each of the other two targets. Or so I think. I haven't thoroughly reviewed the enemy AI with ProudCloud yet.

I'll take a look and see what can be done.

nfitc1

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1308 on: Yesterday at 17:14:33 »
You’d have to set your own probability functions in the AI itself. Check Eligor’s script. It has an incredibly complicated main AI script that might give you some ideas. The counter scripts always fire, but you could set a probability of them actually doing anything in the script itself.

sj642

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1309 on: Today at 18:05:51 »
Thanks. I've reviewed it. The script is incredibly long and complex. Even the boss script seems much shorter. It can definitely give me some ideas and information on how to do some things. Why does Eligor have a script twice as long as Safer Sephiroth? Curious...