Author Topic: [PC] Field background editor - Palmer (0.8b)  (Read 230949 times)

SwornEnemy

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Re: Palmer
« Reply #275 on: 2009-08-21 10:06:21 »
aggressive?
il show u f**kin aggressive...................*slap*

blue_jjb

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Re: Palmer
« Reply #276 on: 2009-08-21 18:27:30 »
Squeenix arent that bad. I love the kingdom hearts games, and the only thing i didn't really like about 12 was the god awful english voice acting. ALSO they've said in interviews that IF (a big if) they ever were to make a remake they'd need the old team on it. Although as great as the music for both of mistwalkers games were (luv u Nobuo) they kind of dull in comparison to the stuff they had done at Square. Atleast these guys come up with a different story and set of characters every sequal. Nintendo get branded gaming heroes for giving Link a new coloured boomerang every generation.

so yeah if they ever did make a remake of 7 it will never have the impact that the original did, but to see the original game in a shiny new well translated, high poly new outfit would be something i'd really enjoy. Even if she has to be called Aerith ¬_¬

Kudistos Megistos

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Re: Palmer
« Reply #277 on: 2009-08-21 18:34:13 »
Squeenix arent that bad.

No

the only thing i didn't really like about 12 was the god awful english voice acting.

By video game standards, the voice acting in 12 wasn't bad. The main problem was that the baddies and morally ambiguous characters (like Balthier and Basch) were British and the good guys were American. Subtle. :roll:

halkun

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Re: Palmer
« Reply #278 on: 2009-08-21 19:43:17 »
Stay on topic....

Blood_Crow (Mendelevium)

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Re: Palmer
« Reply #279 on: 2009-08-21 20:51:42 »
The download link is down. I get a page load error. And I truly want to mess with this.
 :wink:

Thanks.
Blood Crow

Rational_B

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Re: Palmer
« Reply #280 on: 2009-08-22 17:24:22 »
hello, new to the forums but have been following a few threads intently (including this one)
I aim to experiment with a few field backgrounds and have successfully extracted all but 17 png images from the ff7 field files within flevel.LGP
The errors encountered tend to vary but there are similar trends and it would be interesting to hear feedback about fixes via hexedits.
Otherwise the following list may prove helpful as a guide to why particular files dont open. thx :)

blin68_1
   GAST:
      VIEWS-         yes
      EXTRACTS-              yes
   PALMER:
      OPENS-         yes
      SAVES-         crash after 4th png
_________________________________________________________________

blin69_1
   GAST:
      VIEWS-         crash
      EXTRACTS-              N/A
   PALMER:
      OPENS-         no (bad sections, not going to read)
      SAVES-         N/A
_________________________________________________________________

blin673b
   GAST:
      VIEWS-         yes
      EXTRACTS-              yes
   PALMER:
      OPENS-         yes
      SAVES-         crash after 3rd png
_________________________________________________________________

blinst_2
   GAST:
      VIEWS-         yes
      EXTRACTS-              yes
   PALMER:
      OPENS-         no (crash)
      SAVES-         N/A
_________________________________________________________________

clsin2_1
   GAST:
      VIEWS-         yes (artifacts)
      EXTRACTS-              yes
   PALMER:
      OPENS-         no (didnt hit end tag, read past end)
      SAVES-         N/A
_________________________________________________________________

colne_2
   GAST:
      VIEWS-         yes
      EXTRACTS-              yes
   PALMER:
      OPENS-         no (bad sections, not going to read)
      SAVES-         N/A
_________________________________________________________________

cos_btm
   GAST:
      VIEWS-         yes
      EXTRACTS-              yes
   PALMER:
      OPENS-         no (crash)
      SAVES-         N/A
_________________________________________________________________

cosin5
   GAST:
      VIEWS-         yes (artifacts)
      EXTRACTS-              yes
   PALMER:
      OPENS-         no (didnt hit end tag, read past end)
      SAVES-         N/A
_________________________________________________________________

fr_e
   GAST:
      VIEWS-         no (crash)
      EXTRACTS-              N/A
   PALMER:
      OPENS-         yes
      SAVES-         saves normal/p1 layers, crashes on p2
_________________________________________________________________

lastmap
   GAST:
      VIEWS-         yes
      EXTRACTS-              yes
   PALMER:
      OPENS-         yes
      SAVES-         crash after 2nd png
_________________________________________________________________

mds5_2
   GAST:
      VIEWS-         yes
      EXTRACTS-              yes
   PALMER:
      OPENS-         yes
      SAVES-         crash after 2nd png
_________________________________________________________________

mds5_w
   GAST:
      VIEWS-         yes
      EXTRACTS-              yes
   PALMER:
      OPENS-         no (crash)
      SAVES-         N/A
_________________________________________________________________

mtcrl_6
   GAST:
      VIEWS-         yes
      EXTRACTS-              yes
   PALMER:
      OPENS-         no (crash)
      SAVES-         N/A
_________________________________________________________________

nivinn_2
   GAST:
      VIEWS-         yes
      EXTRACTS-              yes
   PALMER:
      OPENS-         no (crash)
      SAVES-         N/A
_________________________________________________________________

tmad_1
   GAST:
      VIEWS-         yes (artifacts)
      EXTRACTS-              yes
   PALMER:
      OPENS-         yes
      SAVES-         no (crash)
_________________________________________________________________

tmad_3
   GAST:
      VIEWS-         yes (artifacts)
      EXTRACTS-              yes
   PALMER:
      OPENS-         yes
      SAVES-         no (crash)
_________________________________________________________________

zmind1
   GAST:
      VIEWS-         no (crash)
      EXTRACTS-              N/A
   PALMER:
      OPENS-         yes
      SAVES-         crash after 2nd png

Rurounin

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Re: Palmer
« Reply #281 on: 2009-08-30 09:53:34 »
Just wanted to show a something that might work, I'm surprised no one have mentioned yet, this is just an example to get my point across, it's way too dark and not really true to the original.
It's fairly easy but it will require some time to make it look good, more complex scenes with a lot of round objects is obviously gonna be a lot harder. Not overdoing it might be an issue, like i just did.
Also i don't expect the whole scene to worked be like this, only the parts that looks too blurry.

I just slapped a texture onto the ground and blended it with the background (overlay i think, and some "blend if") and then added some slight highlights where needed.

http://bayimg.com/fadmDAAcj

Fleet Command

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Re: Palmer
« Reply #282 on: 2009-08-30 13:11:01 »
^ It is high-quality but definitely not true to the theme of the game: This example shows an upper-level Midgar station in disrepair. In the game, it is dirty but surly not in the state of disrepair.

Aali

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Re: Palmer
« Reply #283 on: 2009-08-30 13:15:53 »
hello, new to the forums but have been following a few threads intently (including this one)
I aim to experiment with a few field backgrounds and have successfully extracted all but 17 png images from the ff7 field files within flevel.LGP
The errors encountered tend to vary but there are similar trends and it would be interesting to hear feedback about fixes via hexedits.
Otherwise the following list may prove helpful as a guide to why particular files dont open. thx :)

Thank you for your excellent testing, some things I could not reproduce (basically anything that errored on load and didn't crash, what did you use to unpack the lzs compression?) but three kinds of "broken" field files have been identified and are now being handled a little more gracefully. All files in your list now load and export fine.

Rurounin

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Re: Palmer
« Reply #284 on: 2009-08-30 13:28:15 »
^ It is high-quality but definitely not true to the theme of the game: This example shows an upper-level Midgar station in disrepair. In the game, it is dirty but surly not in the state of disrepair.

Yeah, i was just exaggerating a bit to make the changes obvious, i did some more subtle attempts but it didn't really show the effect that well so i wasn't sure anyone would see it, it's not really a good texture for the scene, it looks decent but it's not true to the original, like you said.

Fleet Command

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Re: Palmer
« Reply #285 on: 2009-08-31 23:13:18 »
^ Still, it is a high-quality work. I like it. I'll keep it in my archive under the title "Midgar station after WEAPON attack". I'll add your info to the file.

KnifeTheSky77

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Re: Palmer
« Reply #286 on: 2009-08-31 23:28:55 »
Just wanted to show a something that might work, I'm surprised no one have mentioned yet, this is just an example to get my point across, it's way too dark and not really true to the original.
It's fairly easy but it will require some time to make it look good, more complex scenes with a lot of round objects is obviously gonna be a lot harder. Not overdoing it might be an issue, like i just did.
Also i don't expect the whole scene to worked be like this, only the parts that looks too blurry.

I just slapped a texture onto the ground and blended it with the background (overlay i think, and some "blend if") and then added some slight highlights where needed.

http://bayimg.com/fadmDAAcj

O.o
wow... you just made my day  :-)
You're right in that it doesnt match the art of the game but... holy god. that is lookin snazzy  :mrgreen:

willis936

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Re: Palmer
« Reply #287 on: 2009-09-02 04:00:58 »
I want to make sure this is right:
.3a is the latest version out
and if I go through and touch up a good amount of backgrounds I'm allowed to share here right?

Re: Palmer
« Reply #288 on: 2009-09-08 00:43:04 »
Alright. I am having an issue with palmer.
It is set to compatibility mode for windows XP SP2, is being run as admin.
My OS is windows Vista.

I open up palmer. Its an empty black box... like usual. But, when i go right (or left.. can't remember) click, to open up the sub menu... such as open field file, export, import... that sort of thing. All i get is a black box(shown at the bottom right) .



It runs fine on my XP computer at my other place, but i don't usually mod on that computer. lol.
I want to start redoing some of the backgrounds.

Thanks,

Soul_Torn...

*edit*
when i click on the black box.. i get open file , and save file still... i just can't see what i am doing. -.-
« Last Edit: 2009-09-08 00:45:24 by Soul_Torn »

sl1982

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Re: Palmer
« Reply #289 on: 2009-09-13 15:54:54 »
Palmer seems to crash when handling high resolution images. As far as i can tell 1920x1440 and up doesnt work. 1280x960 seems fine

death_gigas

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Re: Palmer
« Reply #290 on: 2009-10-10 15:13:50 »
how can u use it????

Cloud_NSA

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Re: Palmer
« Reply #291 on: 2009-10-10 17:54:59 »


what's wrong? Can I add a bigger image?

I can't  :?

sl1982

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Re: Palmer
« Reply #292 on: 2009-10-10 17:56:51 »


what's wrong? Can I add a bigger image?

I can't  :?

You have to have the same image size for all images. Including animation images as well.

Cloud_NSA

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Re: Palmer
« Reply #293 on: 2009-10-10 19:46:50 »
all the images in the folder have the same resolution. Whats the problem?

Aali

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Re: Palmer
« Reply #294 on: 2009-10-11 07:47:56 »
The new size must be an even multiple of the original, this is required so all the tiles will align properly, any other sizes would look terrible in game.

Cloud_NSA

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Re: Palmer
« Reply #295 on: 2009-10-11 12:18:39 »
Ahhh!! Yeah, thanks aali =D

death_gigas

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Re: Palmer
« Reply #296 on: 2009-10-11 14:01:29 »
how can i use palmer?....

pyrozen

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Re: Palmer
« Reply #297 on: 2009-10-11 15:12:36 »
how can i use palmer?....
download and experiment.  You keep asking all these question and making threads, use the search function and find it.  Every question you have asked has already been answered, and simply asking "how can i use palmer?"is not gonna get you anywhere.  Read the the previous pages in this thread to see how to use palmer.

lee

death_gigas

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Re: Palmer
« Reply #298 on: 2009-10-11 16:31:40 »
whats the lifestream project?..

LeeHiOoO

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Re: Palmer
« Reply #299 on: 2009-10-12 04:43:52 »
how can i use palmer?....
download and experiment.  You keep asking all these question and making threads, use the search function and find it.  Every question you have asked has already been answered, and simply asking "how can i use palmer?"is not gonna get you anywhere.  Read the the previous pages in this thread to see how to use palmer.

lee

whats the lifestream project?..


Sad...