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Qhimm.com Forums
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Team Avalanche
(Moderators:
SpooX
,
Mayo Master
,
jusete
,
Shampignon
) »
[WIP] Team Avalanche's Graphical Overhaul
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Topic: [WIP] Team Avalanche's Graphical Overhaul (Read 605404 times)
sl1982
Administrator
Posts: 3764
GUI Master :P
Re: [REL] sl1982's Font Mod
«
Reply #175 on:
2009-08-16 16:27:40 »
Todays agenda: Get the countdown timer looking good
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Timu Sumisu
Posts: 1850
The Master
Re: [REL] sl1982's Font Mod
«
Reply #176 on:
2009-08-16 16:31:58 »
oh god yes
Logged
Hellbringer616
Posts: 1913
Re: [REL] sl1982's Font Mod
«
Reply #177 on:
2009-08-16 16:36:01 »
I can test the timer! haha, since i'm right there
Timu: Your avatars seem a bit to toony and to little detail. maybe add some shading? Or do you plan to and thats just a preliminary mockup?
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sl1982
Administrator
Posts: 3764
GUI Master :P
Re: [REL] sl1982's Font Mod
«
Reply #178 on:
2009-08-16 16:42:34 »
I dont think i quite have a decent enough grasp on those vector graphics. Have to do it the old fashioned way
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Timu Sumisu
Posts: 1850
The Master
Re: [REL] sl1982's Font Mod
«
Reply #179 on:
2009-08-16 17:18:07 »
Here is a little more detail, I may start frm scratch again, i'm not that pleased with this
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sl1982
Administrator
Posts: 3764
GUI Master :P
Re: [REL] sl1982's Font Mod
«
Reply #180 on:
2009-08-16 17:32:10 »
Timu, want to work on a countdown timer instead? Anything i do looks like crap
Logged
Timu Sumisu
Posts: 1850
The Master
Re: [REL] sl1982's Font Mod
«
Reply #181 on:
2009-08-16 17:38:39 »
post the originals in a viewable image format (not .tex) or email em to me
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sl1982
Administrator
Posts: 3764
GUI Master :P
Re: [REL] sl1982's Font Mod
«
Reply #182 on:
2009-08-16 17:49:47 »
Image needs to be resized to 1024x1024 to match the files ive been using.
Logged
Timu Sumisu
Posts: 1850
The Master
Re: [REL] sl1982's Font Mod
«
Reply #183 on:
2009-08-16 17:51:38 »
Interesting, what do i do with the colors, leave them as they are?
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sl1982
Administrator
Posts: 3764
GUI Master :P
Re: [REL] sl1982's Font Mod
«
Reply #184 on:
2009-08-16 17:54:17 »
Up to you. I think red would be a nice color for the numbers. AS for the background whatever you prefer. This is basically just a template though. The numbers are spread out through multiple textures that i will have to import your work into.
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Timu Sumisu
Posts: 1850
The Master
Re: [REL] sl1982's Font Mod
«
Reply #185 on:
2009-08-16 17:56:50 »
Well, my main concern was cuz all the colors are grey/blue/purple, should i stick to that? and am i just doing the countdown numbers or everything
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sl1982
Administrator
Posts: 3764
GUI Master :P
Re: [REL] sl1982's Font Mod
«
Reply #186 on:
2009-08-16 18:09:13 »
Grey blue and purple arent the actual colors. The are placeholders for the game engine to use different palletes. Since we are doing things a different way with one png for each palette we need to draw in the actual colors we want to use. I wouldnt worry about the rest of the stuff on that image. Pretty sure i have most of it done. Except for the materia slots
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sl1982
Administrator
Posts: 3764
GUI Master :P
Re: [REL] sl1982's Font Mod
«
Reply #187 on:
2009-08-16 18:10:58 »
Basic rule of thumb, what you draw in the image is what you will see in the game. So unless you like blue/purple.....
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Timu Sumisu
Posts: 1850
The Master
Re: [REL] sl1982's Font Mod
«
Reply #188 on:
2009-08-16 18:11:11 »
nearly done with questions... you want it the the same overlay style (all the numbers greyd underneath, and the current number on top) and/or you want the number font broken up like in original or filled up
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sl1982
Administrator
Posts: 3764
GUI Master :P
Re: [REL] sl1982's Font Mod
«
Reply #189 on:
2009-08-16 18:17:28 »
Try sticking close to the original since every time i change things a bit everyone says it should be more like the original lol
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Timu Sumisu
Posts: 1850
The Master
Re: [REL] sl1982's Font Mod
«
Reply #190 on:
2009-08-16 18:25:48 »
Can i have a screen of the original ingame?
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sl1982
Administrator
Posts: 3764
GUI Master :P
Re: [REL] sl1982's Font Mod
«
Reply #191 on:
2009-08-16 18:31:44 »
Logged
Timu Sumisu
Posts: 1850
The Master
Re: [REL] sl1982's Font Mod
«
Reply #192 on:
2009-08-16 18:39:56 »
Here's a start of the outlines
I guess i'll do the old school purple too then.
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Timu Sumisu
Posts: 1850
The Master
Re: [REL] sl1982's Font Mod
«
Reply #193 on:
2009-08-16 18:44:23 »
Thought we were staying to the original
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sl1982
Administrator
Posts: 3764
GUI Master :P
Re: [REL] sl1982's Font Mod
«
Reply #194 on:
2009-08-16 18:45:53 »
Hmm. I like red myself, but i dunno. We are allowed a tad of artistic license arent we?
Logged
Timu Sumisu
Posts: 1850
The Master
Re: [REL] sl1982's Font Mod
«
Reply #195 on:
2009-08-16 19:04:46 »
Outline is done, doing the backgrounds now
Logged
sl1982
Administrator
Posts: 3764
GUI Master :P
Re: [REL] sl1982's Font Mod
«
Reply #196 on:
2009-08-16 19:05:42 »
Fast work. Looking good
Logged
Timu Sumisu
Posts: 1850
The Master
Re: [REL] sl1982's Font Mod
«
Reply #197 on:
2009-08-16 19:24:12 »
For the backgrounds, is it okay to have solid black? or will that cause headaches for paletting or something liek that?
Logged
willis936
Posts: 370
Re: [REL] sl1982's Font Mod
«
Reply #198 on:
2009-08-16 19:26:13 »
Hmm, as much as I like staying true to the original I like the idea of red digital clock look.
Logged
sl1982
Administrator
Posts: 3764
GUI Master :P
Re: [REL] sl1982's Font Mod
«
Reply #199 on:
2009-08-16 19:30:10 »
Nope. Nothing wrong with that.
Logged
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« previous
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Qhimm.com Forums
»
Project forums
»
Team Avalanche
(Moderators:
SpooX
,
Mayo Master
,
jusete
,
Shampignon
) »
[WIP] Team Avalanche's Graphical Overhaul