Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 605404 times)

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #175 on: 2009-08-16 16:27:40 »
Todays agenda:   Get the countdown timer looking good

Timu Sumisu

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Re: [REL] sl1982's Font Mod
« Reply #176 on: 2009-08-16 16:31:58 »
oh god yes

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #177 on: 2009-08-16 16:36:01 »
I can test the timer! haha, since i'm right there  :-P

Timu: Your avatars seem a bit to toony and to little detail. maybe add some shading? Or do you plan to and thats just a preliminary mockup?

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #178 on: 2009-08-16 16:42:34 »
I dont think i quite have a decent enough grasp on those vector graphics. Have to do it the old fashioned way

Timu Sumisu

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Re: [REL] sl1982's Font Mod
« Reply #179 on: 2009-08-16 17:18:07 »
Here is a little more detail, I may start frm scratch again, i'm not that pleased with this


sl1982

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Re: [REL] sl1982's Font Mod
« Reply #180 on: 2009-08-16 17:32:10 »
Timu, want to work on a countdown timer instead? Anything i do looks like crap

Timu Sumisu

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Re: [REL] sl1982's Font Mod
« Reply #181 on: 2009-08-16 17:38:39 »
post the originals in a viewable image format (not .tex) or email em to me

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #182 on: 2009-08-16 17:49:47 »


Image needs to be resized to 1024x1024 to match the files ive been using.

Timu Sumisu

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Re: [REL] sl1982's Font Mod
« Reply #183 on: 2009-08-16 17:51:38 »
Interesting, what do i do with the colors, leave them as they are?

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #184 on: 2009-08-16 17:54:17 »
Up to you. I think red would be a nice color for the numbers. AS for the background whatever you prefer. This is basically just a template though. The numbers are spread out through multiple textures that i will have to import your work into.

Timu Sumisu

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Re: [REL] sl1982's Font Mod
« Reply #185 on: 2009-08-16 17:56:50 »
Well, my main concern was cuz all the colors are grey/blue/purple, should i stick to that? and am i just doing the countdown numbers or everything

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #186 on: 2009-08-16 18:09:13 »
Grey blue and purple arent the actual colors. The are placeholders for the game engine to use different palletes. Since we are doing things a different way with one png for each palette we need to draw in the actual colors we want to use. I wouldnt worry about the rest of the stuff on that image. Pretty sure i have most of it done. Except for the materia slots

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #187 on: 2009-08-16 18:10:58 »
Basic rule of thumb, what you draw in the image is what you will see in the game. So unless you like blue/purple.....  :lol:

Timu Sumisu

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Re: [REL] sl1982's Font Mod
« Reply #188 on: 2009-08-16 18:11:11 »
nearly done with questions... you want it the the same overlay style (all the numbers greyd underneath, and the current number on top) and/or you want the number font broken up like in original or filled up

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #189 on: 2009-08-16 18:17:28 »
Try sticking close to the original since every time i change things a bit everyone says it should be more like the original lol

Timu Sumisu

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Re: [REL] sl1982's Font Mod
« Reply #190 on: 2009-08-16 18:25:48 »
Can i have a screen of the original ingame?

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #191 on: 2009-08-16 18:31:44 »

Timu Sumisu

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Re: [REL] sl1982's Font Mod
« Reply #192 on: 2009-08-16 18:39:56 »
Here's a start of the outlines



I guess i'll do the old school purple too then.

Timu Sumisu

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Re: [REL] sl1982's Font Mod
« Reply #193 on: 2009-08-16 18:44:23 »
Thought we were staying to the original :P

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #194 on: 2009-08-16 18:45:53 »
Hmm. I like red myself, but i dunno. We are allowed a tad of artistic license arent we?

Timu Sumisu

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Re: [REL] sl1982's Font Mod
« Reply #195 on: 2009-08-16 19:04:46 »


Outline is done, doing the backgrounds now

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #196 on: 2009-08-16 19:05:42 »
Fast work. Looking good

Timu Sumisu

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Re: [REL] sl1982's Font Mod
« Reply #197 on: 2009-08-16 19:24:12 »
For the backgrounds, is it okay to have solid black? or will that cause headaches for paletting or something liek that?

willis936

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Re: [REL] sl1982's Font Mod
« Reply #198 on: 2009-08-16 19:26:13 »
Hmm, as much as I like staying true to the original I like the idea of red digital clock look.

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #199 on: 2009-08-16 19:30:10 »
Nope. Nothing wrong with that.