@ cybrman, I think the format we'll use when sharing scenes is .fbx or fbox er whatever its called, kinda autodesks scene format, works between max n maya i beleive, and i think includes cameras and even anims too. I'd love to see yer work on shinra mansion. no cinematics for you to render
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Concerning materials, i dunno bout POVray, I'll look into it, but it sounds like custom coded procedural textures. I've played with procedural textures in blender, n they're kinda messy but the concept is very usefull for this kind of work. I'm learning maya as we speak, and when i get to the chapters on material n stuff i'll be sure to share. (animation is next, n i think materials are some time after that, srry peeps, but going in order).
@neocloud, Go with the info available in ff7, as every peice of the compilation changes how things look
. If you followed Noen's making of midgar, you'll notice how he went through a bunch of references, and they were all different, every version of midgar changes the scale, for the sake of wtv. I'd go with 5 even buildings. Its a shinra structure, n between midgar and junon they're fairly simmetrical. (8 identical reactors, junon is very simmetrical). plus in CC they have all the buildings at random heights, but that would mess up the system of the armor plates flying up to cover them, I'd think they've make it easy on themselves to mass produce those shields, and have them all the same
. As to the viewing 14 copies, were they wireframe? in maya at least you can choose which objects are shown shaded, solid, or wireframe.