Edit: Now includes data for the PC version.
As I've been doing a fair bit of modding, I've decided to create a spreadsheet properly detailing animation indexes and how to reach them using player spells, enemy skills, and enemy attacks. I've therefore added a spreadsheet in xls. format (see below). It has two sheets: the first details the absolute animation indexes for every attack. The second tells you the index you need to reach those absolute indexes in each case. For convenience, all numbers are in hex.
Instructions:
Let's say that you want to use Diamond Flash as the animation for an Enemy Skill. The sheet named 'Indexes' tells us that the Absolute Index of Diamond Flash is FB. The 'Obtaining' sheet tells us that if we want to reach Absolute Index FB with an Enemy Skill, we need to input the relative index C5. Insert and... lo and behold, you've an Enemy Skill that looks like Diamond Flash (burgeoning white fire, then a massive white beam).
In each case, the steps are the following:
1. Go to the 'indexes' tab
2. Find the absolute index for your chosen animation
3. Go to the 'obtaining' tab
4. The black column has the absolute indexes. Find the value you're looking for.
5. The green column has the relative index you need to insert for a spell, blue for an enemy skill, purple for an enemy attack (PSX), pink for an enemy attack on PC. A dash means the animation cannot be used for that class of attack.
Find NFITC1's post on "relative animation indexes" (search for the term) to understand
how this all works. Basically, offsets are applied to relative indexes, so that one-byte animation numbers can refer to animations in a pool of over 255. 36h (54 in decimal notation) is applied to enemy skills, for instance, so that the relative indexes 0-255 can refer to 54-309 (0+54 to 255+54). Thus, enemy skills cannot refer to absolute indexes less than 54.
The files:
Here's where you can find the file:
https://docs.google.com/spreadsheet/ccc?key=0Avv5n_dvnE2jdFVMUEpqNm5jVFk3SUYwdnI4S1JXTlE#gid=0Mirrors:
SOURCE 1:
http://www.angelfire.com/space2/jimmy_breck-mc_kye/Animations2.htmlSOURCE 2:
http://www.mediafire.com/?tzdu0mi23oi]http://www.mediafire.com/?tzdu0mi23oi Dead link ~CovarrFor further details, see here:
http://forums.qhimm.com/index.php?topic=8195.0