Since it appears you tried to help yourself...
Convert all the swords into .3ds using Biturn. Use your favorite 3d Modeling program and make sure extra vertices were not created in the process... if so.. weld them.
Open PCreator
Options
√ Battle Model
√ Texture Files
File
Open (your desired file)
Click 9th button from left
Find drop down box, select your object so it now is colored red
File
Open Bitmap (select your bmp)
To correct UVs
View
√ Flip Y
Now then
Edit
Texture ID
ID 0 ends in AC. 1 ends in AD. 2 in AE. ETC ETC ETC ETC
So, depending on which texture slot you want to use (ac, ad, ae, af...) select that corresponding Texture ID.
Also, you better double check the UVMap while you have it opened in your 3D program.