It's been some time since i have posted any progress on Black Chocobo , so here we go:
- New:Starting to Implement the "unnamed" toolkit
- New:Item Descriptions show as tooltips when hovered over items.
- New:Elemental and Status Aware Classes..
- New: support for the french version of FF7 (BASCES-00868)
- New: Support for most of the world map stuff talked about above.
- Fixed: Bug where e.skill list would not update in some cases
- and some more stuff that i forgot to put down
i know it does not seam like alot of stuff. but most of the new work has been on the toolkit. i plan to release this toolkit for others to use as well. so far the new toolkit contains.(no where near finished)
A Few Data Classes:
FF7Item- contains info on items in ff7 (id,icons, elemental ,status, stat changes, etc..)
FF7Materia-contains info on materia in ff7 (id,icons, elemental ,status, stat changes, etc..)
FF7Location- contains info on locations in ff7 (map, id, x,y,z , etc..)
FF7Text: - for converting from ff7<->pc in both latin or japanese chars
and some custom Qt Widgets.
DialogPreview - Widget for showing and setting the colors of the text windows in ff7
SlotPreview - Widget for displaying a slot preview
MateriaPreview - Widget for displaying info about a Given materia
ItemPreview- Widget for displaying info about a given item.
in the near future maybe i will put some code up for a simple demo (or maybe a binary if no one wants to compile) of these items in action. these and more will be released in a toolkit so anyone making FF7 related tools can have the stuff needed to quickly and easily create a range of tools.For obvious reasons most of the classes and widgets are currently related to save game editing , but don't let that fool you i plan to (with help) make a 100% full set for us to use for tool creation (more on this later).anyone intrested in seeing the code for this stuff can find it on the black chocobo svn in the
experimental section