Author Topic: [PSX/PC] Save Editor - Black Chocobo (v1.16)  (Read 1110586 times)

valius

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1425 on: 2022-02-03 20:22:25 »
Hello, I have been trying to bring in PC saves into FF7 International version on PS.  I've been into some issues where, after opening the mcd file and choosing a slot 3 and above, importing a PC save will always mark the save as belonging to PS slot 2.  Is this expected behavior?  I am able to get around this by loading the save on a PSX emulator and then saving on slot 3 and above, but it would be convenient to be able to import a PC save and assign it to a slot beyond 2.

I am using tool version 1.10.1.

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1426 on: 2022-02-04 13:35:05 »
First update to the current continuous version. There is a bug fix for vmc format writes.
Black Chocobo will automatically set the PSX name to the first available name based on the contents of your psx memory card. You can change this after you imported the save in the "Test Data" tab (enable it in options). Make sure slot number you pick does not conflict w/ an existing save's slot name or your gonna have a bad time.

I Will find a better way to expose this feature in a future release.


« Last Edit: 2022-02-04 13:44:25 by sithlord48 »

valius

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1427 on: 2022-02-07 21:51:43 »
Thank you for the info, the continuous version worked for me!

Sh1nRa358

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1428 on: 2022-03-09 23:31:06 »
game time doesn't seem to display correctly when converting psx saves to pc saves. time is stuck at 0 and theres no level description underneath. It shows properly on the save slot but not in game when you enter it.

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1429 on: 2022-03-10 02:02:30 »
game time doesn't seem to display correctly when converting psx saves to pc saves. time is stuck at 0 and theres no level description underneath. It shows properly on the save slot but not in game when you enter it.
Can you tell me a bit more about what your trying because i was unable to reproduce this
  I Tried the following with both the continuous and 1.1.0 release

Opened a Raw Psx File  (extracted from a psx memory card via a card reader), used Save As to save it as a save02.ff7
Opened a mcr  save (full of ff7 saves) used Save as to save the file as save03.ff7
Opened a Pc Save and used "import to current slot" to pick a save from a Raw PSX Save
Opened a Pc Save and used "Import to current slot" to pick a slot from a mcr file


sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.12.1)
« Reply #1430 on: 2022-08-06 13:21:24 »
General Progress:
 v 1.12.1  (Changes and ff7tk changes)
Biggest features
  - Update to new ff7tk
  - Bug fix to ensure '.' is included when a file has an extension
  - Adjust How save names are working
  - Show Drives in side bar (for non native box)
  - Portable Windows release now includes a settings.ini (so its settings go with it )


sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.13)
« Reply #1431 on: 2022-08-31 12:43:28 »
New Release
 v 1.13.0  (Changes and ff7tk changes)
Most of the work is in ff7tk some more GUI polish and a fixed a possible crash .

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.13)
« Reply #1432 on: 2023-03-04 12:19:17 »
Black Chocobo is now available as a  Flatpak from Flathub.
 Steam Deck users should have a much easier time installing now

https://flathub.org/apps/details/io.github.sithlord48.blackchocobo

ajfoucault

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.14)
« Reply #1433 on: 2023-05-12 16:26:42 »
Crazy but cool that this software keeps getting updated so many years later.

Re: [PSX/PC] Save Editor - Black Chocobo (v1.14)
« Reply #1434 on: 2023-07-29 09:16:14 »
So hopefully this isn't too stupid a question.
I lost my save a bit ago and now I'm trying to rebuild it. I am wondering in Game Progress how can I advance the discs to change the settings in Event Progress to show the switch over and select what I need. It just seems to give me selection to Sector 7 Pillar. So I was just curious if it can go beyond, or I just need to kind of get to each point and rebuild it that way? I've run the program normal and as "Administrator" otherwise I'm at a bit of a loss to change those things. Thanks for any help provided.

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.14)
« Reply #1435 on: 2023-08-17 03:34:24 »
So hopefully this isn't too stupid a question.
I lost my save a bit ago and now I'm trying to rebuild it. I am wondering in Game Progress how can I advance the discs to change the settings in Event Progress to show the switch over and select what I need. It just seems to give me selection to Sector 7 Pillar. So I was just curious if it can go beyond, or I just need to kind of get to each point and rebuild it that way? I've run the program normal and as "Administrator" otherwise I'm at a bit of a loss to change those things. Thanks for any help provided.

There is very little done in terms of mapping the progress, you can change the disc number its not related to progress and the main progression variable but we are far from all events with their variables being mapped.

Kanay

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.14)
« Reply #1436 on: 2023-11-30 16:46:17 »
Hello, I hope project forum still works. I recently re-made from scratch my corrupted PSP save, to Shinra No.26 start but I seem to have three problems:

1. I lost my submarine. It just isn't on the map. I heard that there is some underwater stuff I'll need it for. Where do I add it?
2. After taking last Huge Materia it disappears. Cloud takes it, but I don't have it in my Key Items.
3. With all other 3 Huge Materias, after Cosmo Canyon cutscene, all 3 disappear, and only Green Materia floats there.

Is there any way to fix this? Am I just stupid? Please tell me, I just want to finish this game.

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.14)
« Reply #1437 on: 2023-12-04 23:54:22 »
1. I lost my submarine. It just isn't on the map. I heard that there is some underwater stuff I'll need it for. Where do I add it?
Not sure we don't have all of the progression stuff worked out
2. After taking last Huge Materia it disappears. Cloud takes it, but I don't have it in my Key Items.
Check the locations where you would pick them up and be sure they are collected ( this is in the location tab)

Is there any way to fix this? Am I just stupid? Please tell me, I just want to finish this game.
Your best bet is to get a save that is close to the progression you want and modify that.

Parivir

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.15)
« Reply #1438 on: 2024-03-12 05:08:22 »
Does anyone know what may be causing this? Even if I try changing the levels back and/or editing exp, my Cloud's "next level" exp is always messed up:

https://imgur.com/a/N9wve9t

I'm playing new threat if that changes anything.

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.15)
« Reply #1439 on: 2024-03-16 17:44:53 »
My guess would be the mod.

trptguy23

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.15)
« Reply #1440 on: 2024-03-31 19:35:11 »
Playing ff7 on steam and almost done with the game. Got the final attack materia, and noticed later that my counter materia was erased. Will this program help me get it back?

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.15)
« Reply #1441 on: 2024-04-03 21:46:33 »
Playing ff7 on steam and almost done with the game. Got the final attack materia, and noticed later that my counter materia was erased. Will this program help me get it back?

Would be a pretty shitty save editor if you were not able to.

OLKv3

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.15)
« Reply #1442 on: 2024-05-15 22:37:34 »
Crashing when opening a New Threat 2.0 save. An earlier save file loads, but my endgame save file crashes the program whenever I try to open it

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.15)
« Reply #1443 on: 2024-05-17 02:25:51 »
Crashing when opening a New Threat 2.0 save. An earlier save file loads, but my endgame save file crashes the program whenever I try to open it

If you send me your save ill take a look. Depending on what things the mod is changing i might be able to fix it.

Lounas225

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.15)
« Reply #1444 on: 2024-06-02 10:23:57 »
Hi there!
Great tool, does it support PS5 save editing now/future?

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.15)
« Reply #1445 on: 2024-06-15 04:14:49 »
Hi there!
Great tool, does it support PS5 save editing now/future?
It will support the PS4 format (also playable on the ps5) when i get around to doing the file support and implementing the decryption parts. (help is welcome i have a draft on the ff7tk repo for some time).  Also Idk that you can copy saves off of  a ps5 anymore.

FireWire280

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.15)
« Reply #1446 on: 2024-07-01 02:19:26 »
If you send me your save ill take a look. Depending on what things the mod is changing i might be able to fix it.

I am also having the same issue. Same mod (New Threat 2.0) and also on Disc 3 just before entering the crater. Crashes on load of save.

FireWire280

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.15)
« Reply #1447 on: 2024-07-13 16:30:57 »
I am also having the same issue. Same mod (New Threat 2.0) and also on Disc 3 just before entering the crater. Crashes on load of save.

I'm going to put this here for anyone who has been having issues loading their New Threat 2.0 (my version is 2.099994) saves: download version 1.14.0 of Black Chocobo. For whatever reason, this build does not crash on opening the saves I had issues with on 1.16.0 and 1.15.0(1).

Sithlord48, You can download the save in question for testing here: https://we.tl/t-fIs06jdYVZ

Falken

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.16)
« Reply #1448 on: 2024-07-22 04:49:56 »
Hi,

Can anyone let me know if Black Chocobo can meet my needs for the following scenario, and if so, how?

I recently used the Steam console to re-lock all of my achievements for FF7 with intent to play through it again. I should have thought first about how this is a unique game where it seems like both achievements and cloud saves are actually synced to Square Enix's servers, and then sent to Steam. When I booted up FF7, all of my achievements instantly unlocked again:


This is either due to:
  • Steam reading from Square Enix's achievement servers and syncing with those
  • Steam reading from my save data and syncing achievements with that
My guess would be #1. So, my first question is: Can Black Chocobo help me delete my synced achievements on the Square Enix servers? It's really bad that all of my achievements now show the same minute as their unlock time, because achievement aggregators and leaderboards are going to view that as me being a cheater, using some tool like Steam Achievements Manager, and I'm not.

My second question: Can Black Chocobo in some way assist me with totally deleting (not just overwriting) my save files? I used Square Enix's cloud syncing, so all of my save files are in the cloud, and I don't see anywhere to access or delete them on my local system. Is there some way I can start fresh without any save files?

Thank you, and sorry for my inexperience.

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.16)
« Reply #1449 on: 2024-07-31 20:37:21 »
#1 you can try to edit your achievements and remove them using the achievement editor
#2 you can make try making a new cloud save folder and that should replace your previous one.