Author Topic: [PSX/PC] Field Editor - Makou Reactor (2.1.0)  (Read 529801 times)

myst6re

  • *
  • Posts: 650
  • Light King of the Savegame - Field Master - FF8.fr
    • View Profile
    • FF8.fr
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #50 on: 2011-10-23 21:15:30 »
New Version now! (1.3)

Changelog:
  • Can open ISOs
  • Improved performances
  • New options in find dialog
  • "Launch FF7" button
  • Export/Import fixes
  • Syntax Highlighter in text viewer
  • Walkmesh viewer
  • Script History
  • Open/Save icons from OS style
  • "Expand the tree" button
  • Multiple script lines can be copied to the clipboard
  • Japanese fixes (thanks Asa)
  • Fixed a Memory leak with 3d model textures
  • Better windows .exe integration
  • Usability improvements
  • and more and more...

Download page
« Last Edit: 2011-10-23 23:11:16 by myst6re »

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #51 on: 2011-10-23 21:16:16 »
Woop Woop!

Off to test now :-)

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #52 on: 2011-10-23 21:16:51 »
It's always awesome to see this project updated.  Walkmesh viewer?  yes, please. :?:

myst6re

  • *
  • Posts: 650
  • Light King of the Savegame - Field Master - FF8.fr
    • View Profile
    • FF8.fr
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #53 on: 2011-10-23 21:34:25 »
It's always awesome to see this project updated.  Walkmesh viewer?  yes, please. :?:

It is an unfinished viewer, we can say that is still under construction :-X.
I released now because I have not updated for too long, I almost forgot what I have changed ;D!

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #54 on: 2011-10-23 21:42:18 »
 8)

myst6re

  • *
  • Posts: 650
  • Light King of the Savegame - Field Master - FF8.fr
    • View Profile
    • FF8.fr
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #55 on: 2011-10-23 21:59:55 »
Changelog updated, one of the main additions is the script history, I hope it works well :)

luksy

  • *
  • Posts: 375
    • View Profile
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #56 on: 2011-10-24 00:58:20 »
Thanks myst6re!

One thing that might be useful is automatic jump recalculation, the way I do it in touphScript is to scan the script for a list of jumps, and update them every time an opcode is added or removed; they are switched to long jumps too if necessary.

sithlord48

  • *
  • Posts: 1640
  • Dark Lord of the Savegame
    • View Profile
    • Blackchocobo
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #57 on: 2011-10-24 02:46:49 »
is currently waiting to be build for my repo. if you have ubuntu/debian distro see the link

https://launchpad.net/~sithlord48/+archive/ff7

myst6re

  • *
  • Posts: 650
  • Light King of the Savegame - Field Master - FF8.fr
    • View Profile
    • FF8.fr
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #58 on: 2011-10-27 22:32:23 »
Text editor finished! 8)

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #59 on: 2011-10-27 22:33:47 »
Hell yeah!

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #60 on: 2011-10-27 22:48:08 »
class!

does that include all the functions?

{rainbow}, colours, mem1 mem2 mem3 etc etc

myst6re

  • *
  • Posts: 650
  • Light King of the Savegame - Field Master - FF8.fr
    • View Profile
    • FF8.fr
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #61 on: 2011-10-27 22:54:46 »
does that include all the functions?

{rainbow}, colours, mem1 mem2 mem3 etc etc

Not yet, but it will be. And I'll not create text preview for now.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #62 on: 2011-10-28 11:54:20 »
tbh once the window is created, ts can do a good job of editing too :)

Asa

  • *
  • Posts: 48
  • சணல் ஒரு பையில்
    • View Profile

myst6re

  • *
  • Posts: 650
  • Light King of the Savegame - Field Master - FF8.fr
    • View Profile
    • FF8.fr
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #64 on: 2011-11-01 20:12:00 »
I love you

myst6re

  • *
  • Posts: 650
  • Light King of the Savegame - Field Master - FF8.fr
    • View Profile
    • FF8.fr
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #65 on: 2011-11-02 23:48:08 »
Current working:
  • Jumps are automatically shifted when the scripts are changed.
  • Add/Remove texts (finished)

cloudiar

  • *
  • Posts: 204
    • View Profile
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #66 on: 2011-11-18 02:45:19 »
Hello!!!
First congratulate program, really amazing colossal work. I try mod of ff7 and your utilitie it's "necessary", I'm still novice but understand somes funtions :)

Also need a little information, in case you do not mind helping(not exist topic of question of makou reactor or  database of comands?):

If $GameMoment will agree that is basic to the events of the game, my question is if possible to create "new scene",explain:

For example in sininb41 (Kalm Flashback - Shinra castle, hall library) I add the scene of cd1 in cd 3 but part only, somes text with sefirot and later active special battle...All well, but in final of battle go back to rom and scene always repeat "loop"...It's really posible fix this?

All's $GameMoment funtion it's predefined?
Not exist $GameMoment free for add new or moding other scenes? (example scenes unused)

myst6re current working:

    Jumps are automatically shifted when the scripts are changed.
    Add/Remove texts (finished)


Wow...so plan to arrive in makoureactor? News congratulations.

Sorry for molesties, and english xD

Thanks very much
« Last Edit: 2011-11-18 03:36:40 by cloudiar »

myst6re

  • *
  • Posts: 650
  • Light King of the Savegame - Field Master - FF8.fr
    • View Profile
    • FF8.fr
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #67 on: 2011-11-18 18:08:30 »
There are lot of unused values for $GameMoment var, use the search window to test (in particular the researcher of variables, var[2][0]). For example, in sininb41 I've found values 370 to 376. But 377 are not used :) .


Current working:
  • Encounters
  • Background Preview window
« Last Edit: 2011-11-27 20:40:41 by myst6re »

Caledor

  • *
  • Posts: 214
  • [ITA]
    • View Profile
    • Facebook Page
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #68 on: 2011-11-18 18:25:39 »
Is there someone that tried to restore deleted scenes and still has the corrected files from field.lgp?
I'm asking 'cause i'm trying that too in my attempt to translate the game to italian, and i want to compare some edited by me with the "originals" that were used for the videos

Edit: I've seen that Makou Reactor can export pc field levels to psx dat files. Is the reverse possible?
« Last Edit: 2011-11-24 09:59:03 by Dei92 »

myst6re

  • *
  • Posts: 650
  • Light King of the Savegame - Field Master - FF8.fr
    • View Profile
    • FF8.fr
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #69 on: 2011-11-25 09:27:14 »
Edit: I've seen that Makou Reactor can export pc field levels to psx dat files. Is the reverse possible?

No, convert pc field to dat or dat to pc field is not possible with Makou. Model Loader and background are not in the same format. You can only import scripts for now.



Always stronger!

« Last Edit: 2011-12-10 15:42:04 by myst6re »

myst6re

  • *
  • Posts: 650
  • Light King of the Savegame - Field Master - FF8.fr
    • View Profile
    • FF8.fr
Re: [1.3] Makou Reactor - a FF7 script editor
« Reply #70 on: 2011-12-23 16:17:39 »
Okay version 1.4 soon! :)

myst6re

  • *
  • Posts: 650
  • Light King of the Savegame - Field Master - FF8.fr
    • View Profile
    • FF8.fr
Re: [1.4] Makou Reactor - a FF7 script editor
« Reply #71 on: 2011-12-25 20:08:34 »
New version now! (1.4)

Changelog:
  • Improved dialog: Text editor with preview
  • Improved dialog: Background preview with parameters/states/layers manipulation
  • New dialog: Encounters
  • New dialog: Misc with gateways editor
  • New dialog: Tutorials/AKAOS with tutorial editor
  • General improvements
  • LGP improvements
  • ISO improvements
  • Import/Export improvements
  • Code improvements
  • The backgrounds are properly open in PS version
  • Can disable OpenGL
  • Japanese language included
  • Qt 4.8.0 for Windows version

Download page
« Last Edit: 2011-12-26 20:18:02 by myst6re »

sithlord48

  • *
  • Posts: 1640
  • Dark Lord of the Savegame
    • View Profile
    • Blackchocobo
Re: [1.4] Makou Reactor - a FF7 script editor
« Reply #72 on: 2011-12-26 16:12:37 »
the PPA now has updated files for makou reactor, ill fire up the mac at some point and get those set for you as well .

very nice work!
« Last Edit: 2011-12-26 18:18:25 by sithlord48 »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [1.4] Makou Reactor - a FF7 script editor
« Reply #73 on: 2011-12-27 12:20:07 »
class  8)

luksy

  • *
  • Posts: 375
    • View Profile
Re: [1.4] Makou Reactor - a FF7 script editor
« Reply #74 on: 2011-12-27 14:00:30 »
myst6re you're an inspiration, there's no way I could have done anything without Makou  8)