Author Topic: [PSX/PC] Save editor - Hyne (1.11.2)  (Read 587194 times)

EvilTelephone

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #400 on: 2020-11-20 14:18:27 »
Maybe I'm stupid, but when I open the newest version the only language option I have is French. How do I get the English language/version?

andreasaspenberg

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #401 on: 2020-11-24 23:54:13 »
it is very difficult to use when i do not understand french. that is the only language available. is there an english version somewhere?

Kevrekidis

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Re: [PSX/PC] Save editor - Hyne (1.10.0)
« Reply #402 on: 2020-11-25 18:03:10 »
Dear myst6re. Could you please shed some light on the usage of Deling for this? I was able to see in the scripts that the variable involved was 537, but I just can't get why it must be set to d7. The point is that I want to modify the flags to indicate that I opened the hatchs with laguna, and using Deling I think that I must change variables 538 and 539, which correspond to the entries 0x11A and 0x11B, right? Now, I have no idea about which values they must be set to. Also, I was looking in save files from other people and now I think that opening the hatchs also alter other values in the row (in particular 0x119). Does that make sense? I know it would be easier to just use Hyne and obtain the relevant items, but I'd really like to learn a little about how does this works.

Thanks for the amazing work you've done.

Enable advanced mode, go to HexaEdit > Field and modify the value at the address 0x119. If you've done everything right, it should be 0xD7.




How I know that? I use Deling to know which variable is modified http://forums.qhimm.com/index.php?topic=13050.0
Here var537 is modified, which correspond to 537 - 256 = 281 = 0x119 in the Field tab in Hyne (var0 to var255 are in Misc tab).
« Last Edit: 2020-11-25 22:43:01 by Kevrekidis »

sithlord48

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #403 on: 2020-11-25 21:35:23 »
For those of you with issues using hyne in not french

I have uploaded a new zip for windows that now contains the translations to the release.

andreasaspenberg

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #404 on: 2020-11-25 22:02:16 »
that makes it easier to use. i am grateful for that. i am going to experiment with it. is there any limits to what pc versions it supports? not that it really matters to me when i have all 3. i just want to avoid wasting time editing an incompatible version.

sithlord48

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #405 on: 2020-11-26 12:24:21 »
I think it supports all three not sure check the first page myst has some info there.

myst6re

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #406 on: 2020-12-09 22:42:18 »
For those of you with issues using hyne in not french

I have uploaded a new zip for windows that now contains the translations to the release.

Thanks! I don't know why the files wasn't there




andreasaspenberg

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #407 on: 2020-12-09 22:51:01 »
i found one issue. when i try to create a new save inside the editor, i get stuck out at sea near the bridge from galbadia to fisherman`s horizon. no matter what i tried to do, i kept getting stuck there. that was in the old disc version.

myst6re

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #408 on: 2020-12-10 00:35:31 »
Normally a new save is set to the first map, not the worldmap, can you send me the file you created and more details about how you ended to this state?

andreasaspenberg

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #409 on: 2020-12-10 09:17:40 »
https://drive.google.com/file/d/1j51Sw45rgQfDk9QaF-4VkcQOI3KmHIOw/view?usp=sharing
i uploaded the save on google disk. i am not really sure what i did however.

yopadato

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #410 on: 2020-12-15 13:46:29 »
hi myst6re,

Do you know a way to check the list of scanned enemies and allies in a save file ?

I ask because of this : https://retroachievements.org/Achievement/96467

I'm pretty sure I've scanned everything, but still can't unlock the achievement, so I think maybe you know how to check which enemies/allies have already been scanned, and which haven't been scanned yet.


Dimosha

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #411 on: 2021-01-21 15:11:39 »
Hello myst6re!
I tried the latest version of Hyne on the Remaster version in Steam. I still do not understand how to solve the problem with the Metadata file, it is not created, and all changes are rolled back. I can install the regular version from Steam, but I'm not sure if this is the correct solution to the problem, and I also don't know if those version creates a Metadata file.

faospark

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #412 on: 2021-02-28 10:36:39 »
i was just like thinking in the magic tabs. why not have a button that assigns 100 of the essential magic in the game.

myst6re

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #413 on: 2021-03-01 07:23:42 »
Because I don't want to impose my vision about what's essential or not :)

faospark

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #414 on: 2021-03-02 03:25:12 »
Because I don't want to impose my vision about what's essential or not :)
Good point. :)

dpera

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #415 on: 2021-04-10 21:09:01 »
Hi there!
I'm trying to use Hyne to edit and export my retroarch save file to steam but when I try to save an error pops up saying "cannot create temporary file" ... can someone help me? I'm using Hyne on Mac.

Thanks!!!  8-)

Glanduhhh

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #416 on: 2021-04-26 04:21:53 »
Hello,


Apologies if this isn't in the right place, but I'm having some trouble with a Switch save.

On my Switch, I put my SD card in then in settings I transferred FF8 over to the SD card. Then I put my SD card in the computer and it has a folder called Nintendo. Inside of that, there is a folder called Save that has two files in it. There are two files that are named with just a bunch of numbers, and I am assuming these would be the save files? When I open up Hyne, it doesn't recognize the files (or any files in the SD card) as Switch save files for FF8. If I change the dialog box to allow me to see all file types, and try to open one of them an error message with no text just the yellow ! icon pops up.

I'm not sure if maybe I am missing a step, or if there is some way to extract the save files from the Switch that I'm not doing correctly.

Any ideas?

EDIT:
I just came to find out that Switch doesn't allow you to transfer save files off or onto it unless it's running homebrew or something like that. Sucks I won't be able to edit saves for my Switch but at least there's always PC.
« Last Edit: 2021-04-28 01:51:59 by Glanduhhh »

JohnSpawnVFX

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #417 on: 2021-06-21 11:55:14 »
Huh, where was the version "fixed" with the english language uploaded to?

I downloaded the latest one from github (1.11.2) and it's still in French. Am I missing something?

sithlord48

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #418 on: 2021-06-25 01:44:41 »
you have to select english from the language menu .

myst6re

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #419 on: 2021-06-25 08:00:23 »
Hi there!
I'm trying to use Hyne to edit and export my retroarch save file to steam but when I try to save an error pops up saying "cannot create temporary file" ... can someone help me? I'm using Hyne on Mac.

Thanks!!!  8-)

Sorry I didn't see your message, maybe the system tmp folder is not writable by you.


you have to select english from the language menu .

Yes I think it is the issue here :)

JohnSpawnVFX

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #420 on: 2021-06-25 11:37:03 »
The "Langue" menu only has French to select from. No other language.

sithlord48

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #421 on: 2021-06-25 18:00:01 »
can you tell us what OS and provide a link to the file you have downloaded since all the files are working and have all 3 languages. ( just tested them)

JohnSpawnVFX

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #422 on: 2021-06-25 18:10:48 »
can you tell us what OS and provide a link to the file you have downloaded since all the files are working and have all 3 languages. ( just tested them)

Windows 10 Home

https://github.com/myst6re/hyne/releases/tag/1.11.2

Also, pretty strange because it's working now O_o Sorry for all the bother.

BlazeFlames

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #423 on: 2023-11-15 00:14:43 »
I have a question.
Why this change was made?
"Change french text "Protection" to "Précision""
Protection in French is Protection, it literally does not change.
Précision means Precision in English so idk the context why it was changed, if it was a bad translation or something but if it was done for the spell Protection then idk why the changes were made.
Anyway, I love your work and I can't wait for enhancements.

verk47

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #424 on: 2024-08-02 03:23:23 »
Hi, I have an FF8 save file from years ago when I was playing the original PS1 release on ePSXe on PC. I never finished it and would now like to play it using the Remastered Switch version via Yuzu on my Android phone (S23 Ultra).

I have used Hyne to export the original save file as a Switch save file, but Yuzu doesn't seem to be able to read it when I try to load it in-game. Any ideas how to go about doing it? Is it not possible?

If there is a better way to do this? I'm trying to keep my game progress, but play it on a Remastered version on my phone.

This is the Switch save file which I converted from the original ePSXe save file (https://1drv.ms/u/s!AiCs83nXQU3Ora5rp7UCVhNHqsDBoA). It can be read by Hyne save editor but not Yuzu.

This is a save file I generated using the Remastered game running on Yuzu (https://1drv.ms/u/s!AiCs83nXQU3Ora5sM9baHUnOylEBUg). It can also be read by Hyne, but after editing and exporting as a Switch save file, it will longer be recognised by the game running on Yuzu.
« Last Edit: 2024-08-02 03:26:27 by verk47 »