Oh look ! Another annoying noob asking for help !
I know what you're thinking.
"Hey, noob, noticed that it's page 85 ? I'm sure you'll find how to fix it in there". But believe it or not : I looked, tried many things, but the game still crashes after the Eidos screen, with the legendary "Oops, something very bad happened".
Okay, here is the whole story : I had to re-install FFVII completely, and proceeded to patch it with many mods.
But I made sure to do it step by step, by always creating a back up of the previous file(s), just in case.
Anyways, after installing a couple patches with Yamp as well as the NPC Reconstruction mod, the crash appeared. Please take note that FFVII worked perfectly with Aali's ff7_opengl-0.7.5b (yeah, I'm using 7.5b) before that.
So, noticing this, I decided to "erase" those patches by restoring the original FF7.exe as well as the many files the NPC Reconstruction patch modified. But still the same crash.
Then, I tried to launch the game without the Custom Driver, in FF7Config. No crash. I took a look at the log, and noticed that the game was looking for all save-files, from save00.ff7 to save09.ff7 in the save directory. So, I duplicated my first save until all those files were created... ...to no avail.
Now I'm lost.
EDIT :
Yeah, I edit my message before even posting it. Anyways, I tried with FF7_opengl-0.7.7b, and the game works. Meaning I get past the Eidos screen and can load a game, but the game crashes at the start of a battle (with the same "oops, something very bad happened" message). Also, I have a lot of yellow and red notifications while in the field, at the bottom of the screen, saying that the game couldn't find PNG and RSD files.
Here is a screenshot, to show you what I mean.
And here is my app.log :
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. Radeon X1950 Pro 2.1.7278 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1000x1000, output resolution 1000x1000, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Synthé. SW table de sons GS Mic, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: E:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: I:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
GLITCH: missing external texture: FieldText/usal_00.png
GLITCH: missing external texture: FieldText/usbl_00.png
GLITCH: missing external texture: MenuArt/btlal_00.png
GLITCH: missing external texture: MenuArt/btlbl_00.png
GLITCH: missing external texture: MenuArt/btlcl_00.png
GLITCH: missing external texture: BattleText/btldl_00.png
Exiting MAIN
START OF MENU SYSTEM!!!
GLITCH: missing external texture: FieldText/usah_00.png
GLITCH: missing external texture: FieldText/usbh_00.png
GLITCH: missing external texture: MenuArt/btlah_00.png
GLITCH: missing external texture: MenuArt/btlbh_00.png
GLITCH: missing external texture: MenuArt/btlch_00.png
GLITCH: missing external texture: BattleText/btldh_00.png
GLITCH: missing external texture: WMRP/menu/buster_00.png
GLITCH: missing external texture: MenuArt/btlbh_01.png
GLITCH: missing external texture: FieldText/usah_14.png
GLITCH: missing external texture: FieldText/usbh_14.png
GLITCH: missing external texture: MenuArt/btlah_01.png
GLITCH: missing external texture: FieldText/usah_12.png
GLITCH: missing external texture: FieldText/usbh_12.png
GLITCH: missing external texture: MenuArt/btlbh_07.png
GLITCH: missing external texture: BattleText/btldh_07.png
GLITCH: missing external texture: FieldText/usah_10.png
GLITCH: missing external texture: FieldText/usbh_10.png
GLITCH: missing external texture: FieldText/usal_00.png
GLITCH: missing external texture: FieldText/usbl_00.png
GLITCH: missing external texture: MenuArt/btlal_00.png
GLITCH: missing external texture: MenuArt/btlbl_00.png
GLITCH: missing external texture: MenuArt/btlcl_00.png
GLITCH: missing external texture: BattleText/btldl_00.png
END OF MENU SYSTEM!!!
Entering MAIN
GLITCH: missing external texture: FieldText/usal_12.png
GLITCH: missing external texture: FieldText/usbl_12.png
Exiting MAIN
Field Start
ERROR: failed to find file char/AAAF1.RSD (LGP) (path: )
ERROR: offset error: AAAF1.RSD
ERROR: could not open file AAAF1.RSD
ERROR: failed to find file char/AAAF2.RSD (LGP) (path: )
ERROR: offset error: AAAF2.RSD
ERROR: could not open file AAAF2.RSD
MIDI play: 36
reading midi file: ROCKET.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
GLITCH: missing external texture: FieldText/usal_04.png
GLITCH: missing external texture: FieldText/usbl_04.png
GLITCH: missing external texture: MenuArt/btlbl_01.png
GLITCH: missing external texture: FieldText/usal_14.png
GLITCH: missing external texture: FieldText/usbl_14.png
GLITCH: missing external texture: MenuArt/btlal_01.png
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
If no one can help me, I think I'll just reinstall the game without using Yamp. Because, if I had to issue a guess, I'd say that the Custom Driver doesn't like ff7.exe to be modified (because yes, with Software Renderer, the game works fine - even though it's ugly).
Also, below is the beginning of my ff7_opengl.cfg file. Something tells me I should write a path to this mod directory, but I don't know what to type. Shouldn't the game try to load the textures and all from the data directory without asking for a path ?...
# ff7_opengl config file
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
EDIT 2 :
I completely reinstalled the game, and I experienced the original crash again (the one that occur trying to display the "New Game / Continue" screen). This time, I'm SURE it has to do with the NPC Recontruction patch, somehow (since I didn't use YAMP this time)... ...Problem is, once again, replacing modded files with originals don't solve the problem. It's like my game is now irrevocably f***** up with the Custom Driver
Anybody has an idea ?
With Aali's 0.7.5b, the APP LOG looks like this :
INFO: FF7/FF8 OpenGL driver version 0.7.5b
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: ATI Technologies Inc. Radeon X1950 Pro 2.1.7278 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1000x1000, output resolution 1000x1000, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Synthé. SW table de sons GS Mic, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: E:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: I:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
...But
here is a screenshot of my save folder. God, this makes no sense...