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General Discussion / Re: Garbage Article about FF7's sexism...
« on: 2020-02-06 10:43:54 »I'm not even going to read it. I don't give this kind of crap the time of day - and nor should anyone.This
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I'm not even going to read it. I don't give this kind of crap the time of day - and nor should anyone.This
Not sure there's no DIRECT_IO_EXPORT_DIR=EXP\ setting in the 1.2.1 config is that an issue? This is the current directory path C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VIII Remastered
The offline mode used to give me this error but now both do nothing, maybe windows security is blocking it. I've updated to latest nvidia drivers, verifying cache changes 2 files and allows me to play normally without mods, but not with custom launcher.
The batch files give me nothing and the 1.2.1a version gives me the same error boxes as before
If i start the Launcher (offline and Forceplay too) its not loading game. Only a little window with "An Unknown exeption has occurrend".
If i Change in Demaster Options the "DIRECT_IO [CORE]- loads files from unpacked archives" than Game starts normal.
I cant get ff8 remastered to start with the new release, whats the issue with the flame animations? I remember them animating last time I checked.please try with newest Launcher- it looks like some users have issues with SteamApi and weird config files:
I have a save file that throws an exception when loaded, in Ultimecia's castle just before the final fight.Addressed and fixed:
Adding the empty wrong_disk fixed loading my other saves, but this particular one refuses to load.
Here's my save file:
http://www.mediafire.com/file/d3xvau90xlst3ov/slot1_save04.zip/file
and my log:
https://pastebin.com/F3smaSwh
I verified game cache to remove the uv patch and it now loads, but still errors out when loading a save filemcindus have the same error but related to disk higher than 1- I am still waiting for the saves, if you can please upload yours that crash
Hey, looks like the download link was pulled. Issues with the current release or something else?Unfortunately yes, but it's fixed now-
FF 15 A8 B2 66 11
as call ds:free
, however when building demaster I have no access to data segment of given module on compile-time. Therefore raw disassembly of this opcode as said by Ghidra and defuse.ca x86 disassembler is: ff 15 a8 b2 66 11 call DWORD PTR ds:0x1166b2a8
- while the module image base offset was 0x10000000. When ASLR is disabled, then ds:0x1166b2a8 is correct, however when ASLR is enabled by default as in original release, then the image base offset can change to example 0x7F320000, so 0x1166b2a8 didn't belong to imports of this module. It caused all the crashes because it tried to jump to unknown memory address. Only CheatEngine disassembler correctly disassembled this opcode as CALL DWORD PTR [FFVIII_EFIGS.dll+0x166b2a8]
- however it did that way because CE don't work on static database but on runtime, so it knew the image bases- same would be displayed as x86dbg, windbg and etc- while IDA having a debugger it takes the data from static database and would display calculated absolute address. There were two ways: patch DLL, but I can do that before launching FF8 and injecting demaster DLL or do it correctly and change call DWORD PTR ds:0x1166b2a8 to: MOV EAX, ds_free_add_rel_pointer
MOV EAX, [EAX]
CALL EAX
I actually despise FB, I'm not even signed up, but someone has to contact this guy and tell him about deepfake. He seems to be working in a movie project quite well but their faces need some deepfake masks to match the game's characters.He is here - his nickname is softtm17 I believe- if not, then this guy should be somehow related to the movie project
it remains to do this in the form of a patch. using cheatengine, constantly loading the script every time you start the game, on an ongoing basis is not very convenient.
and cheatengine, no need to keep with the game
0xE04E38 = 1F2003D5
0xE04E58 = 1F2003D5
0xE04E98 = 1F2003D5
0xE04EB8 = 1F2003D5
0xE04EFC = 1F2003D5
0xE04F1C = 1F2003D5
0xE04F5C = 1F2003D5
0xE04F7C = 1F2003D5
0xE04FC0 = 1F2003D5
0xE04FE0 = 1F2003D5
0xE05008 = 1F2003D5
0xE05028 = 1F2003D5
that program is anything but not intuitiveYeah- that's why it's archived and no longer developed. I answered on e-mail. I'll record video tutorial for you later this day.