yup, for now i tried the kernel.bin , the wepon.bin and the init.out file, i injected them in to the remaster using deling after extracting the .zzz archivie with this new program, and they are compatible, infact i mentioned the values of the cards because is one of the few things that weren't never modified before along with the spawn location and condition for the enemies, it could be useful to be able to fight as many times we want all the bosses, as for the programs , they also need an update for the interface you know, since for now the program to mod the init.out (quezacolt) have a pretty messy and bugged window that can't be resized so you are literally unable to put your hands over some fields of the pages, also since that program is inspired by the interface of the save editor but it is way more useful , it could also have the same "global" commands, in that way we could fill all the slot for the items without stand there to put them one by one