For windows. Requires Microsoft .NET Framework 2.0. Your computer should have it, unless you never update (if the program runs, you have it). Info/Downloads .Net framework.
For Linux: The program should be more or less compatible with Wine, but I haven't tested.
Select the ff7 data folder and which files to patch. It's easy.
If it's your 1st time patching you should pick all files, unless you don't want new bosses, equipment tweaks etc. (see the "info" in the patch application). On updates after v1.01, there is no need to patch battle.lgp.
flevel.lgp was updated last in v1.0.5
Works with re-release (2012), steam release and original release (the 1998 release for the PC. The app says 1997 though). There is an option in the program where you can select what release you have. If you use Kranmer's new-to-old patch on the re-release, then select the "original (1997)" option.STEAM USERS (before 1.0.6s only. As of 1.0.6s ignore this):
Select re-release (2012). Ten click "..." at the top right and select the FF7 data folder. By default this would be here: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\FINAL FANTASY VII\data" or "C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data". You may want to have the FF7.exe checkbox unchecked as it may cause problems with steam. Finally click "PATCH!".
Video explanation (Sega Chief): https://www.youtube.com/watch?v=W4wu9QDhYY0Original (1998) release only:
To fix the MDEF bug in the game I would suggest using Aali's custom graphic driver
Mdef bug fix by NFITC1 and dziugo. Get it HERE!
How to use it is explained HERE!Re-release and STEAM:
You must select the language you play with, or else the game won't be patched. Click "Detect" to find your right language.
new in 1.0.6s (27.06.2014)
*Added the "Adjust for STEAM" button. No files updated for actual gameplay. Forgot to fix the "1997" type-o.
Files updated in 1.0.6: scene.bin, kernel2.bin.
new in 1.0.6 (22.08.2012):
- Fixed file errors in scene.bin and kernel2.bin.
- Fixed a possible crash in shinra HQ.
- Minor enemy tweaks (scene.bin).
- Updated the dragon in the materia caves to reflect the Mt. Nibel Dragon.
- Compatible with re-release.
Files updated in 1.0.5: scene.bin, kernel.bin, flevel.lgp and ff7.exe.
New in 1.0.5 (19.10.2011):
What it does:
- Fixed Seph's AI (again(?), kernel.bin)
- FF7.exe will be patched for limit breaks. Each level 4 limit ignores defence.
- Summons are a bit stronger (kernel.bin).
- Command Counter is in the blue materia cave (flevel.lgp).
- Minor enemy tweaks (scene.bin).
- The Mount Nibel Dragon's AI is heavily tweaked. Easier to escape from early on.
- Fixed the "Pick Install Folder" for 64 bit OS.
- Fixed some bugs in 3 Northern Crater fields (flevel.lgp).
- A new "Restore Backups" button.
Basically boosts the game difficulty. This mod mainly strives to refresh the gameplay by sticking to the original settings, BUT it also tweaks some enemy AI, spell effect, equipments, etc, for different reasons. For instance, there are quite a few bugs in the AI and field scripts. Most of these have been fixed (all I know of). Also, many equipments, spells and enemy skills are useless, gets obsolete and/or are overpowered or cheap. Thus some equipments and attack effects are tweaked in an attempt to balance things out. With the above said, keep in mind I try to keep all things as close to the original as possible while refreshing the gameplay. I don't want a new FF7, I want a refreshed, more difficult FF7.
This mod also add some new enemies and bosses to the game. Basically at every summon materia there is a new boss.
For more information, click the "info." button in the patch application.Stuck on a boss?
Sega Chief over @ Youtube have uploaded a neat boss play-through that includes this mod.http://www.youtube.com/playlist?list=PLHycnnWEuVLzv55BKJ88g3h75qmuyU_gJPossible issues (for moders):
The patch will not overwrite files in battle.lgp. If you have added new battle models to battle.lgp, models with same names as mine will not be touched. This will make the game likely to crash when you encounter these models in-game. To avoid this, simply rename your models. My models starts with name sn**, and ends with ud**. Which means you can start at ue**.
This will only be a problems if new models were added
to battle.lgp, not replaced.
Scene.bin, kernel.bin, kernel2.bin and several field files in flevel.lgp will be overwritten. To avoid inconsistencies with any translation project you may want to not patch kernel2.bin. The field files overwritten by this patch usually don't contain much dialogue (See the log file (after the patch is done) to see which files inside flevel.lgp that were overwritten). For more info.on the files: read the info. in the patch app (click info.).
There is a new boss here if you haven't picked up that materia yet (Omega):
If you use Aali's custom graphic driver v0.7.3b or below
, there will be a glitch on one of it's attacks that crashes the game. This glitch is NOT a problem with my mod, and will occur on 1 other enemy in the game (Emerald weapon) if you use Aali's cgd. The problem is fancy_transparency. Open ff7_opengl.cfg and turn fancy_transparency off. (at least v0.7.3b and below. If you use a newer version this glitch may not appear. All versions are here
Qhimm forum members.
M4v3R: Scene Reader and Scene Edit.
Lord Ramza: Scenester
Synergy Blades: Meteor
dziugo: 9999 Limit Breaker (for testing purposes)
NFITC1: Wall Marked and Proud Clod
DLPB and luksy: For spotting file errors
Christian Maas: Hex-editor XVI32
And myself for awesome handsomeness!!