Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)  (Read 4599436 times)

galax-C

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11575 on: 2023-09-08 20:15:55 »
Looking forward to the Struggle-Mode mentioned as a future feature.

Glom9

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11576 on: 2023-09-11 16:22:32 »
Hi Sega,

I just updated to the most recent version. I am on the tower on the way to the Hojo battle and fighting the SOLDIER units. I morphed one in the battle vs 2 of them and got a Champion Belt. I wanted another one and fought a battle vs a single soldier and morphed him and it said I got a Guard Ring. I thought that was pretty cool, but then I had no guard ring in my inventory, nor did I have a second Champion Belt.

Edit: Scrap that, I'm dumb and found the Guard Ring
« Last Edit: 2023-09-11 22:18:04 by Glom9 »

Kevinhb7p

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11577 on: 2023-09-13 18:16:45 »
Hi. This is really an awesome mod and seems pretty balanced.
I couldn't find more info regarding limit breaks, to plan my party and builds in advance. So I used a save editor to unlock anything and take notes.
There is some information missing in the descriptions. Aerith limits doesn't state if they affect all, I added it to the Level 1 limits because I tested it. Vincent shows the stat modificators but I don't know if the formula of attacks themselves changed from the base game. I don't know if you altered anything from the Cait Sith limits, besides the change stated in the documentation.
I assume that when it says "Mag" it means that it scales fully with the Magic stat and not that it's just magic damage that scales with strength, is this correct?

I will copy here the notepad I wrote. Also here's the link if want to download and add it to the documentation (that will be great, if you also add this missing details). No need to mention me or anything. Thanks for this splendid work!
Link: https://drive.google.com/file/d/1_uto7_qkPpP0zwnspQfpR48On8fS28wl/view?usp=sharing

Text:

Limits

- Tifa -
All physical.

Level 1
Beat Rush: Base 20
Somersault: Base 24

Level 2
Waterkick: Base 28
Meteodrive: Base 32

Level 3
Dolphin Blow: Base 36
Meteor Strike: Base 40

Level 4
Final Heaven: Base 70

- Yuffieh -

Level 1
Greased lightning: Base 52, inflicts Slow
Clear tranquil: Restores 25% MP and Poison/Silence/Blind

Level 2
Landscapper: Base 62, Mag, Inflicts Slow, All
Bloodfest: Base 10, x10 hits

Level 3
Gauntlet: Base 70, Mag, Inflicts Slow, All
Doom of the living: Base 12, x15 hits

Level 4
All creation: Base 180, Mag, Revives KO'd allies

- Vincent -

Level 1
Galian Beast: Fire, Def +20%, Dex +50%, MaxHP +30%

Level 2
Death Gigas: Bolt, Def +50%, MDef -70%, Dex +20%, MaxHP +100%

Level 3
Hellmasker: Poison, Def/MDef +50%

Level 4
Chaos: Edgy, Def/MDef +100%

- Barret -

Level 1
Big shot: Base 58
Grenade bomb: Base 54, All

Level 2
Mindblow: Base 60, Mag, Inflicts Confu/Berserk
Hammerblow: Base 70, inflicts KO

Level 3
Satellite beam: Base 70, Mag, All
Angermax: Base 10, x18 hits

Level 4
Catastrophe: Base 30, Mag, x10 hits, Ignores Def

- Red XIII -

Level 1
Sled fang: Base 48, Drains HP
Lunatic high: Grants Haste and Evasion%

Level 2
Blood fang: Base 70, Drains HP/MP
Stardust ray: Base 10, Mag, x10 hits

Level 3
Earth rave: Base 35, x5 hits
Howling moon: Grants Berserk, Wall, Haste, ATK+

Level 4
Cosmo memory: Base 144, Mag, Fills Limit gauges

- Cait Sith -

Level 1
Dice: Random damage

Level 2
Slots:

- Cid -

Level 1
Boost jump: Base 52, inflicts KO
Dynamite: Base 48, All

Level 2
Hyper jump: Base 70, inflicts KO, All
Dragon: Base 60, Mag, Drains HP/MP

Level 3
Dragon dive: Base 27, Mag, x6 hits, inflicts KO
Big brawl: Base 28, x8 hits

Level 4
Highwind: Base 12, x18 hits

- Cloud -

Level 1
Braver: Base 52, Lowers Def/MDef by 5%
Cross Slash: Base 48, inflicts Paralysis

Level 2
Blade beam: Base 55, Mag, Spreads
Climhazzard: Base 70, Lowers Def/MDef by 10%

Level 3
Meteorain: Base 24, Mag, x6 hits
Finishing touch: Base 70, inflicts KO

Level 4
Omnislash: Base 17, x15 hits, Auto Crit

- Aerith -

Level 1
Healing wind: Restores 50% HP, entire party
Seal evil: Base 16, inflicts Silence/Stop, All

Level 2
Breath of the earth: Restores 50% HP + Status
Fury brand: Fills Limit gauges

Level 3
Planet protector: Grants Wall/Regen
Pulse of life: Fully restore + Revive

Level 4
Great Gospel: Fully restore + Peerless
« Last Edit: 2023-09-13 18:19:30 by Kevinhb7p »

kainhighwind2

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11578 on: 2023-09-20 08:20:14 »
Is there another link for the manual? The link in post 2 of this thread seems to be down, and I'm going back to a playthrough after a break, and can't remember what half the character abilities are, like Yuffie's Throwlette I'm seeing mentioned in battle.

Emo

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11579 on: 2023-09-22 20:09:12 »
So I've recently installed the mod and I'm having an issue with Yuffie and New Threat. I've searched as much as I could but couldn't seem to find an answer to the problem.
Basically, I've played through all the way up to Junon and haven't seen Yuffie at all, I didn't get an encounter at all in the Kalm Inn as I never rested, I can see her character in the Chocobo Farm, but she isn't in my party/PHS.
I've basically given up at this point and want to just uninstall the mod, so if there is anyone that has any idea what it happening or how I can get her into my party I'd really appreciate it
Thanks

Emo

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11580 on: 2023-09-22 20:12:19 »
To follow-up, I tried finding her in the Junon forest too, but ~200 fights in all I was getting was some weird new boss that had 10 hp instead of Yuffie

Final_Figue

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11581 on: 2023-09-23 03:24:51 »
Hello Emo.

I don´t know if we had the same problem but I´ll tell you my experience:

Last month I made a lot mod changes during my gameplay, I tested resolutions, Reshade and Lighting, the option to have shadow in the game, while I was testing all of this I was fighting and saving. And that was my mistake I believe, after all of this I noticed that some places has unnecesary sprites, the reward were changed for the classic game and in some parts it was in spanish, when I got to disc2 one character of my party wasn´t in the group anymore, I started again everything and this time I didn´t make any change after start a new gameplay, everything was fine until the end.

I don´t know if you made something similar but I share my experience, I discover 7H four months ago and its amazing, a lot of mods to have fun. My recommendation, just in case: Test the new mods in other save files and don´t make several changes during your gameplay.

I hope this helps you in some way, Emo.
« Last Edit: 2023-09-23 03:29:30 by Final_Figue »

Emo

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11582 on: 2023-09-23 09:37:06 »
The only thing I've changed was the Ifrit UI, so that could be it, but other than Yuffie I haven't had any issues at all with my game. I'm somewhat hesitant to restart my whole save just to test if it was Ifrit UI, but I'll give it a go

Dorklord

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11583 on: 2023-09-23 11:22:27 »
Yuffie should automatically join you in Kalm after the Nibelheim flashback. If she hasn't, then something is probably wrong with your installation of New Threat or the Ifrit UI mod is interfering somehow. I don't use that one, so I don't know how it could be interfering, but I suppose it's possible.

Emo

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11584 on: 2023-09-23 12:12:00 »
That's the thing, I watched the entire flashback, was asked if I wanted to rest, clicked no and kept going. I'm unsure if this skips the entire Yuffie joining you or what the issue is.
If you read my previous explanation, I haven't had any issues with the install, everything was done though 7H and it has all dependencies, and outside of this one problem everything else works perfectly fine.
I find it hard to believe that Ifrit UI would be the cause since it doesn't touch anything to do with Yuffie, but if anyone has anything helpful to say I'd appreciate any help as I don't want to start the save fresh just to test

Emo

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11585 on: 2023-09-23 19:32:44 »
Alright well I just replayed through again from the start, got all the way to the same point in the game and yet had the same issue, this time with everything freshly installed and checked. Honestly have no idea what the issue is anymore but it is what it is, just going to go ahead and remove the mod if it doesn't work

Final_Figue

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11586 on: 2023-09-24 07:28:39 »
Hello Emo.

Well, I have two more recommendations:

When you start your gameplay using "New game", do you see this image?



If you don´t disable your mods one by one until you get it.

And the other recommendation is this:



Be careful with that option.

I hope this helps you.

Sektor93

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11587 on: 2023-09-24 08:56:44 »
Please can someone help me with this?

I am trying to install the mod. I selected the correct directory folder at installation (I have purchased the game from square over 10 years ago. Not on steam)

After successful install I try open the game and the PC FF7 menu comes up with 'Play', 'Achievements', 'Settings', 'View Online Profile'.

When clicking play it brings up the steam window with a message 'No Licences'.


Is there any way around this other than purchasing ff7 for the 10th time?

Really hope someone can help

Emo

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11588 on: 2023-09-24 10:33:16 »
Alright well I gave it a final try with the advice I got from here and found out what the issue was, for some reason the 'Kactuar - Keyboard and Controller Icons' is incompatible and stops it from working.
Going to give it one last try to make sure, but I'm hopeful that this was the issue
Thanks for the help guys

EDIT: Seems that the Tsunamods 'Final Touches' also fucks up the font for some reason, with those two disabled everything seems to work as intended
« Last Edit: 2023-09-24 10:43:22 by Emo »

garqsharq

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11589 on: 2023-09-24 15:32:07 »
Hi all - First of all thanks Sega Chief for creating such an awesome mod! I was able to play through New Threat partially before. However, I wanted to pick it back up recently and start a new game.

But I am not able to get the dialogue to pop up to allow me to select Type A or Type B... does anyone know why? I uninstalled and reinstalled my Steam version of FF7, uninstalled and reinstalled the 7th heaven mod manager (v3.2 I believe), and disabled all other mods except "New Threat 2.0". It just jumps straight to the opening FMV.

Would greatly appreciate any advice!

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11590 on: 2023-09-25 17:27:25 »
Hi all - First of all thanks Sega Chief for creating such an awesome mod! I was able to play through New Threat partially before. However, I wanted to pick it back up recently and start a new game.

But I am not able to get the dialogue to pop up to allow me to select Type A or Type B... does anyone know why? I uninstalled and reinstalled my Steam version of FF7, uninstalled and reinstalled the 7th heaven mod manager (v3.2 I believe), and disabled all other mods except "New Threat 2.0". It just jumps straight to the opening FMV.

Would greatly appreciate any advice!


try switch ffnx to stable/canary which ever one it isnt at.
otherwise can try portable version of ffnx.
another alternative you could try is via using new threats installer which changes the base game, and no need to use 7th heaven.

Fireclunge

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11591 on: 2023-10-01 05:30:53 »
Sega chief,

Thanks so much for making such an awesome mod, I played it through a few months ago and loved it!

Spoiler: show
 Earlier today I showed it to a friend that speedruns the game and we tried guard skip in it. I love the weird extra scene that plays when you meet aerith ‘it begins’ but I was wondering if there was anything else to expect along with it? I was coming up with all kind of theories about how there might be a ‘snowgrave route’ with dialogue/events in sector 7 slums potentially changing due to events at reactor 5 (cloud not being present) going differently. But it didn’t look like anything else was added. Is this right? (Before I spend hours trying to work out the cryptic message!)

We made it back to 7th heaven after the tournament but the only thing that seems to change is a buggy situation where Tifa is present near the bar and talking to barret soft locks the game. You can still continue by meeting Marlene though. FYI: we took the 1.5k payment previously before doing the skip 
« Last Edit: 2023-10-01 05:39:05 by Fireclunge »