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Messages - Swampthing15

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1
Troubleshooting / Re: Need HELP! In Desperate need..
« on: 2009-11-27 16:03:27 »
thats odd... I dont see how the prp patch could have any affect on that though...are you using any other patches or mods? also, i know people fall back on this question way to often, but are you using the ultima version?

2
Completely Unrelated / Re: Big Mysteries of FF7 & More
« on: 2009-11-10 03:35:00 »
I know i would

3
Completely Unrelated / Re: mount and blade: Wutai War
« on: 2009-11-01 02:43:25 »
yea when i first found the game, i was actually making fun of it too a couple friends when i realized how awesome it was.

The wutai war even at 50% complete is pretty fun, heres a couple things ive noted so far:

1. The shinra rifle troops are great when fully upgraded, which is kinda hard to do.
2. The chocobo charging is fun, but hard to get the hang of, I think the hit boxes are a little out of sync.
3. The Wutai got screwed, their halberd rifle is modeled and in the game, just not coded to actually shoot yet...so its just an odd looking halberd.
4. Their are only the 2 factions, idk if he planned on putting more in, but I think their should atleast be a cosmo canyon/Gi warrior battles going on too, just to add some flavor.

Like I said it is only 50 percent done, the map is great, its got the 2 main continents, and you have to go through junon-costa del sol to get between them (thought that was a great touch) but it is still only 90% done. This is the progress posed on their thread:

Progress(relative to upcoming versions)
Map & map icons:            90%
Equipment:                      35%
Scripting:                        50%
Factions:                         75%
Parties, troops & "lords":  60%
Scenes:                          1%
Dialogs & Menus:            20%

I would really love for someone to take this mod over, especially if they added some of the models made here for the FF7 game.

4
Completely Unrelated / Re: mount and blade: Wutai War
« on: 2009-10-29 00:40:50 »
Yea its pretty fun, personally I would change a few things from the way they are now, but for being barely halfway done its great.

For those of you that dont know, Mount and blade is an indie game with an excellent combat system, you can download the full game for free at http://www.taleworlds.com/. You can only level your character up to level 7 before it asks for a product key, that you have to buy, but you can restart and try different things if you want. It is well worth the money though.

5
Completely Unrelated / mount and blade: Wutai War
« on: 2009-10-28 02:05:36 »
Hey guys, its been a while since Ive been around...lifes been crazy. I have came across a mod for a game called mount and blade, that covers the Wutai War. It is only version .5, but I have had a blast playing it the past couple days. If any of you play mount and blade I suggest you check it out. Unfortunately the creator has had to quit, but said he would hand over the mod to anyone that was interested and knew what they were doing.

http://forums.taleworlds.com/index.php/topic,59877.0.html

for the details on the mod

6
Archive / Re: LGP please help!
« on: 2009-04-17 01:29:53 »
my vista wont either...so i just use my old pc with xp on it. If there is a fix out there it would be nice to find.

7
Completely Unrelated / Re: Obama Deception
« on: 2009-03-30 00:30:06 »
ha yes I do, again lazy american here.

8
Completely Unrelated / Re: Obama Deception
« on: 2009-03-29 19:31:01 »
I watched part of it, but I was afraid to finish it without my aluminum foil hat ;)

seriously America's political system is pretty screwed up, but its the american peoples fault for letting it get out of hand.

FYI I am an american so im aloud to say that ;)

9
Archive / Re: Final Fantasy VII - Clever Hack Name Here
« on: 2009-01-21 20:46:40 »
huh, thats really weird cause like i said, he was definitely on the floor on my old psx game, cause i always thought it was weird. Ill have to pull out my old ps1 disks....

10
Archive / Re: Final Fantasy VII - Clever Hack Name Here
« on: 2009-01-21 19:02:54 »
about the biggs being knocked out thing...

Its been forever since i played the psx, and quite a while since i started a game on the pc version, but if i recall correctly biggs was knocked out close to the door he opens on my old psx version. I dont recall if he was or not on the pc version. Was he supose to be somewhere else in the original?

11
Archive / Re: Final Fantasy VII - Clever Hack Name Here
« on: 2009-01-20 16:32:10 »
so ive got a question? are you going to release this in stages, or are we all goina have to wait for the final product? I ask, because i dont really know much about this (tho ive thought about trying it in the past) and have no idea how long it might take.

12
Archive / Re: Safer Sephiroth not so safe?
« on: 2009-01-20 02:18:57 »
idk if youve attempted it, but if ur chars are lvl 99 (or a hundred dont remember the cap atm) the summon break does pretty much instant kills if i remember correctly. so the higher lvl you are the harder the final fight is.

13
Archive / Re: FF7 movie mechanics
« on: 2009-01-17 19:14:31 »
well how exactly did u change it? All the experience ive had and the people ive talked to says it works the other way.

14
Archive / Re: This mod?
« on: 2009-01-17 17:58:04 »
yea i know they plan on making spin offs and stuff like they have been until the 20th anniversary, id say they will release the remake then. they really would be stupid not to

15
are u playing on vista? i had to install the GyptInstant patch on my vista computer cause i got random black screens, and the ctrl+d function fixed them

16
Archive / Re: FF7 movie mechanics
« on: 2009-01-14 20:12:43 »
alright guys, ive got the movie and audio meshed right, it works perfectly, outside of the game. haha but the audio is still a little faster than the video in game. Which i dont understand cause it works just fine on all the video players ive watched it on. would anyone have any insight on to why the game doesnt read audio and video at the same pace?

17
Archive / Re: FF7 movie mechanics
« on: 2008-12-29 19:35:38 »
What exactly do you mean by remaking the movie? have you made a 3d scene and rerendered it?

ive not made any new material, but have edited the old movie scenes and some new scenes from the advent children, like the new opening movie that was release a while back.

So just checking in on the facts

A) the game counts the frames of the movie, so any edits we make to the movie will only work with the right amount of frames?

Basically in my zack project, I'm trying to edit some of the movies so that it is Zack instead of cloud. There will be demo material out of some stuff Square has made and best edits i can do to make him appear on some of the videos. (Example, the scene where cloud places aerith in the lake, I'm trying to edit the back of clouds head to look like zack, patially using images from crises core art and movies.)


Yes, original seconds x fps = frames the game counts. I believe the orignal movies use 15 fps, so if you use the standard 30fps the movie can only be half as long. It seems your project will take more effort than mine, mine is mostly merging some video files and making the audio match.

18
Archive / Re: FF7 movie mechanics
« on: 2008-12-25 02:03:39 »
Just an update, Ive started remaking the canon.avi movie on the cds, at the moment i have the movie made, but when i cut the fps down for the whole movie to fit, it does not cut down the audio. so i guess im going to cut down the movie length so that the movie can be faster, and cut down certain parts of the audio for it to mesh right. whenever i find the easiest way to do this ill try to post the video.

19
Releases / Re: [Release] Slayersnext's Customized Models
« on: 2008-12-19 19:44:02 »
BahamutSIN- did u do the pcreator step? that fixed those weapons for me i had forgoten that step

20
Archive / Re: NPC Reconstruction character isssue
« on: 2008-12-19 11:17:32 »
I understand that his game was not freezing, i was just saying with this patch i didnt have a chance to have the same issue as him, because my game was freezing...

yea i know people have bugs with the new one, but i played all the way thru without any problem, and the high res patch wont wok with my video card anyway, so i forgot that it was not compatible

21
Archive / Re: NPC Reconstruction character isssue
« on: 2008-12-19 02:33:30 »
I suggest using the new version of that patch under the new name


http://forums.qhimm.com/index.php?topic=7422.0


It has its own issues, but none of them seem to be as fatal as the reconstruction patch issues (atleast in my case)

If you just prefer the reconstruction (as some people do) im sorry that i cannot help you, i never got past the random freezing i had after installing it.

22
Archive / Re: FF7 movie mechanics
« on: 2008-12-18 02:30:06 »
Thank you for the help NFITC1, u did answer my questions exactly. Ive found the .cam files and im looking for a way to edit them...if i make any breakthrews ill let you know. and if anyone knows how to let edited movies play in game let me know please.

23
Archive / FF7 movie mechanics
« on: 2008-12-17 19:09:03 »
Hey guys, ive started a small project dealing the movies scenes of FF7 the first one ive started on is the cannon.avi file in on the cds. but my question is, after reading some of the other topics, it seems that the game counts frames to figure out when the movie is over? im not real sure on that, if someone could clarify:

1. How the game knows when to end the .avi and start the game, that would be great!
2. What about multiple .avi files, does it count frames for each file or for all of them together?
3. Is there a way to count the frames, or do whatever it is the game does, to compare the old file with the new one so that i can make them the same?


I just want to go ahead and thank all of you for both your answers, and the work that all of you have dedicated so much time to make a great game stay with the times.

24
Archive / Re: black screen
« on: 2008-12-09 19:24:15 »
sorry it took so long for a reply.

i just installed on vista recently as well and had same problem. first i installed with the help of this:
http://forums.qhimm.com/index.php?topic=7865.0


then i believe i still had the black screen thing. but if u install GyptInstant with YAMP (search on here for Yet Another Multi-Patcher) and use the ctrl-D buttons to restore the screen.

25
ive been trying these new swords and all of them work fine, except for the one titled Excalibur in the equip menu, its invisible in battle. I am using slayersnext non high res patch (for some reason the high res patch puts a green grid across the back ground for me. after u extract all of the files from both mods, just replace the "rtck" file in slayers' mod with the one from apz's buster sword files. worked fine for me. sorry it took so long but i have to use all of the editing tools (pcreator, lgp tools, etc.) on my xp comp and then place them on my vista comp. none of the editing stuff will work on my vista.

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