Snouz, i was wondering... for fixes to original game issues like those to backgrounds could you post the code or release a separate hws patch?
I for one would be VERY interested in adding those fixes to my own mod without overwriting files. well at least unless those fixes end up in p0data11-19, since we're overwriting them anyway.
The fix to the crystal world 1 field and Golug well will be in p0data7. I'm planning to fix a few others like some chests going in front of foreground objects etc.
Here are the 2 "code" fixes I have right now:
Gulug/Well 1
In Main_Init and Main_Reinit, at the start of the function:
SetTilePositionEx( 23, 0, 0, 4000 )
Crystal World 1
In Main_Init and Main_Reinit, at the start of the function:
SetTilePositionEx( 8, 0, 0, 3000 )
SetTilePositionEx( 10, 0, 0, -600 )
SetTilePositionEx( 11, 0, 0, -600 )
SetTilePositionEx( 12, 0, 0, 2000 )
This is simply changing the distance from camera of some layers, at the start of the field and after a fight.
The one in crystal world will require a little bit of texture change to not look weird though.