Author Topic: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)  (Read 409936 times)

takver

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #250 on: 2020-05-02 20:44:42 »
Anyway, I'm very proud to say I figured out, with the help of Tirlititi himself, how to fix a bug introduced in the steam version. The rope and bucket animation in Gulug was broken as it only displayed BEHIND the base layer. By adding code, I managed to fix it!

https://i.imgur.com/1WMNY7d.jpg

This keeps getting better and better. Incredible work Tirlititi and Snouz!

snouz

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #251 on: 2020-05-02 21:43:31 »
I was desperately trying to fix a visual problem with the doors in the desert palace dungeon:



But then I realized it's a bug with the steam version:



But then I realized IT'S A FREAKIN BUG WITH THE ORIGINAL GAME:



I'll keep you up-to-date if I manage to fix this one. It's clear from this other angle that it's not supposed to look like that.



I might have a solution in mind and it shouldn't involve any code change. It's fairly complex, so It probably won't make it to v3.

There's also another one that's bothering me.

This screen (original PSX screenshot) is not like it's supposed to be.


There are 3 parallax layers:



The red layer should be in front the blue in the bottom, and behind at the top. Here's the separate layer in the files:


Anyway, thought that was interesting.

Glenn Seto

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #252 on: 2020-05-02 22:29:37 »
Sorry I haven't responded yet, thanks for the offer! I'll look into reshade and your stream. I'm focusing on the few bugs I still have right now to upload v3!

Don't even worry about it, I know you're getting a ton of messages and replies. I'm just happy the mod is coming together so beautifully. :)

snouz

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #253 on: 2020-05-03 00:12:08 »
Ok I just fixed the Crystal one with the same trick as the Gulug bucket!



So that's 4 bugs of the original game that I solve! (others: the upper mill in Dali had an animation problem, the glass lost in the Alexandria Tavern)
« Last Edit: 2020-05-03 00:14:48 by snouz »

DreadfulViolet

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #254 on: 2020-05-03 01:29:41 »
This is certainly shaping up to be an ideal FFIX

Enridonn

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #255 on: 2020-05-03 01:32:00 »
Hey there, I've noticed some errors:

In Dali:

- There is a scrolling line in the background sky:Image 1, Image 2
- Some floating pixels and an -I don't know whats that- that is too thin: Image 3

In Madain Sari:

- There's a dark patch on a cloud: Image 4

Also, I don't know wether that's fixable, but I've noticed that the titles that appear when you get to a new place (ie, Ice Cavern) are displayed in English even when you're playing in another language.

Thank you for your great work!

ericdepositar

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #256 on: 2020-05-03 06:05:30 »
is this normal or it happen because i changed my font ?

bania

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #257 on: 2020-05-03 12:13:09 »
If I only install Moguri 7 there is pixelated font.
if I install Moguri 7 with Beta V2 font is standard-normal and pretty much cant change it, there is small spectrum like Comic Sans or whatever. Is it normal behaviour? First time playing.

snouz

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #258 on: 2020-05-03 16:06:57 »
@Enridonn Screenshots fixed!
For the language thing, it's a Memoria bug. Without Moguri/memoria and only the beta, you'll have your own language. I've only properly upscaled English and French until the problem is fixed in Memoria.

@ericdepositar I don't know, probably. Does it happen with the whole game?

Right now, I'm working on baked people. I found a tool to view models in the PSX game:



« Last Edit: 2020-05-03 16:10:19 by snouz »

Caledor

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #259 on: 2020-05-03 16:34:48 »
Snouz, i was wondering... for fixes to original game issues like those to backgrounds could you post the code or release a separate hws patch?
I for one would be VERY interested in adding those fixes to my own mod without overwriting files. well at least unless those fixes end up in p0data11-19, since we're overwriting them anyway.

snouz

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #260 on: 2020-05-03 17:09:43 »
Snouz, i was wondering... for fixes to original game issues like those to backgrounds could you post the code or release a separate hws patch?
I for one would be VERY interested in adding those fixes to my own mod without overwriting files. well at least unless those fixes end up in p0data11-19, since we're overwriting them anyway.
The fix to the crystal world 1 field and Golug well will be in p0data7. I'm planning to fix a few others like some chests going in front of foreground objects etc.
Here are the 2 "code" fixes I have right now:

Gulug/Well 1
In Main_Init and Main_Reinit, at the start of the function:
    SetTilePositionEx( 23, 0, 0, 4000 )

Crystal World 1
In Main_Init and Main_Reinit, at the start of the function:
    SetTilePositionEx( 8, 0, 0, 3000 )
    SetTilePositionEx( 10, 0, 0, -600 )
    SetTilePositionEx( 11, 0, 0, -600 )
    SetTilePositionEx( 12, 0, 0, 2000 )

This is simply changing the distance from camera of some layers, at the start of the field and after a fight.

The one in crystal world will require a little bit of texture change to not look weird though.

WIT

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #261 on: 2020-05-03 19:23:26 »
I forgot to say @snouz - SERIOUSLY FUCKING AWSOME!!! You're the best!

Caledor

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #262 on: 2020-05-03 20:07:19 »
The one in crystal world will require a little bit of texture change to not look weird though.
Isn't the texture change included in your mod? within p0data11-19?

snouz

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #263 on: 2020-05-03 20:49:08 »
Isn't the texture change included in your mod? within p0data11-19?
It will be when I post the version with all theses fixes.

snouz

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #264 on: 2020-05-03 21:43:29 »
Found the correct parameters to fix this little bug that was bothering me.



EDIT and now this one
« Last Edit: 2020-05-03 22:04:43 by snouz »

Caledor

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #265 on: 2020-05-03 22:08:08 »
It will be when I post the version with all theses fixes.

Yeah, i'm mostly interested in changes outside those files (11-19) cause i'll totally be copypasting yours when they come out, but p0data7 contains other changes from my own mod so i need to manually add your changes ;)

Anyway, outstanding work as always.

snouz

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #266 on: 2020-05-03 22:33:59 »
Yeah, i'm mostly interested in changes outside those files (11-19) cause i'll totally be copypasting yours when they come out, but p0data7 contains other changes from my own mod so i need to manually add your changes ;)

Anyway, outstanding work as always.

Figured it out :)

So both fixes from above:
In Gargan Roo/Passage 1
Main_Init
Main_Reinit
Change:
    SetTilePositionEx( 2, 0, 0, 150 )
To:
    SetTilePositionEx( 2, 0, 0, 70 )

In Dali/Production Area 2
Main_Init
Main_Reinit
Add at the beginning of the function:
    SetTilePositionEx( 27, 0, 0, -100 )

On another subject:
« Last Edit: 2020-05-03 22:36:03 by snouz »

Xenogears

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #267 on: 2020-05-03 22:38:24 »
Hi, maybe this will help you with something, there’s even a model of a world map.
https://www.models-resource.com/pc_computer/finalfantasy9/

Xenogears

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #268 on: 2020-05-03 22:46:31 »
Figured it out :)

So both fixes from above:
In Gargan Roo/Passage 1
Main_Init
Main_Reinit
Change:
    SetTilePositionEx( 2, 0, 0, 150 )
To:
    SetTilePositionEx( 2, 0, 0, 70 )

In Dali/Production Area 2
Main_Init
Main_Reinit
Add at the beginning of the function:
    SetTilePositionEx( 27, 0, 0, -100 )

On another subject:

;D when I passed, I wondered for a long time what was painted there xD

Doom Oyster

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #269 on: 2020-05-03 23:04:26 »
Awesome work snouz!

Here's just some nitpicky things that I notice:

moogle's wing goes through the chair? maybe went too thin on parts of the chair? https://imgsli.com/MTU0NTY

maybe touch the suit of armor's hand and part of the door frame: https://imgsli.com/MTU0NjA

the airship model should be behind the weapon rack and the ladder? also it rotated? I couldn't find a picture of what this looked like on the psx. https://imgsli.com/MTU0NjU

maybe some weirdness with the gem-shaped cutouts on the left and right sides? pretty sure the top, right one shouldn't be there. and some weirdness with the layering. it's hard to see because it's brown on brown, but some squares of brown cover over some details. also could hit the transparency again on the vertical gateway / entrance to the platform: https://imgsli.com/MTU0OTM

could blur some of the dithering happening in the distant parts of the tunnels: https://imgsli.com/MTU0Njg

some ghosting due to transparency around the spires in the bottom middle part of the image: https://imgsli.com/MTU1MDk

it looks like the layer with the beams of light from the windows is missing: https://i.imgur.com/NZZbn8V.png

could hit the transparency again with 8-bit:  https://imgsli.com/MTU0NTA https://imgsli.com/MTU0NDg https://imgsli.com/MTU0NDA, https://imgsli.com/MTU0MjI https://imgsli.com/MTU0NjM https://imgsli.com/MTU1MTA


« Last Edit: 2020-05-03 23:11:24 by Doom Oyster »

snouz

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #270 on: 2020-05-03 23:31:56 »
Wanted to share Dagga prisoner in the forest. From this pic, I got this:



Also, some others





Thanks for the observations! Nitpicking is what is needed right now.

> moogle's wing goes through the chair? maybe went too thin on parts of the chair? https://imgsli.com/MTU0NTY
I tried to fix that today, it was impossible! I can change the width of it, but the moogle is partly in front of it. The problem is that the chair and the bed are the same layer, and if I try to get the layer closer, Zidane begins appearing behind the bed. I might do an image doctoring at one point to just turn the chair...

> the airship model should be behind the weapon rack and the ladder? also it rotated? https://imgsli.com/MTU0NjU
This is normal, it turns on itself. It's a reward for the coffee quest. It can't be behind the weapon rack, because the weapon rack doesn't have its own layer.

> it looks like the layer with the beams of light from the windows is missing: https://i.imgur.com/NZZbn8V.png
I just checked in game and a lets play, it's not missing, no worry.

The rest is noted or done already : )
« Last Edit: 2020-05-03 23:56:00 by snouz »

Doom Oyster

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #271 on: 2020-05-04 00:19:13 »
>> the airship model should be behind the weapon rack and the ladder? also it rotated? https://imgsli.com/MTU0NjU
>This is normal, it turns on itself. It's a reward for the coffee quest. It can't be behind the weapon rack, because the weapon rack doesn't have its own layer.
I guess it's just floating there? It's confusing where it is within the space of the scene.

The left-most character here https://i.imgur.com/FDa4QRv.jpg looks thicker, more like another bandana wearing guy like the one here https://i.imgur.com/P01rJ1N.jpg

ericdepositar

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #272 on: 2020-05-04 04:44:12 »
@Enridonn Screenshots fixed!
For the language thing, it's a Memoria bug. Without Moguri/memoria and only the beta, you'll have your own language. I've only properly upscaled English and French until the problem is fixed in Memoria.

@ericdepositar I don't know, probably. Does it happen with the whole game?

Right now, I'm working on baked people. I found a tool to view models in the PSX game:



its fixed now. its because i changed the font that it happened



hawok

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #273 on: 2020-05-04 11:31:57 »
I registered to say thank to you snouz, your work is incredible, thanks for making this for all of us. I have never played FFIX before and i will be able to do it with your awesome mod for the first time.
I have something to report, I don't know if it is a bug but i lost the 16:9 aspect ratio after i replaced the files of the game with the "moguri v7" installed with your "moguri 8 v2 beta" files.
Also i apreciated in the images that the floor lost texture quality and the tower have a bit blur effect. Could your mod have conflicts with the moguri v7?

Before


After


« Last Edit: 2020-05-04 12:05:44 by hawok »

snouz

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Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
« Reply #274 on: 2020-05-04 14:59:43 »
@hawok, thanks! The install is correct, but I'll see what I can do to improve the render of this one.

@EVERYONE I have to announce great news!
Tirlititi has managed to find the problem with importing moving objects on the worldmap!
I was just discussing that with him on steam, and he figured out the way to change them without making them buggy! So that's a whole chapter that opens up !
Let's appreciate the new design of the Hilda 3


Also, I'll share my advancement as BETA v3 today, as I've made substantial advancements and corrections.