1
Q-Gears / Re: Anyone familiar with the code base at this point?
« on: 2020-01-30 01:23:55 »
The last time I noodled around with things, there was quite a bit left to reverse engineer, which I guess you could also call the design flaw. qgears was always meant to work with the original formats of things, and be a drop in replacement for the ff7 exe (if I'm remembering this right). Ogre3D as a game engine is also... tricky to work with imo
I think akari still does some reversing every once in a while
Edit: here's some fun stuff https://github.com/Akari1982/q-gears_reverse
I think akari still does some reversing every once in a while
Edit: here's some fun stuff https://github.com/Akari1982/q-gears_reverse