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Scripting and Reverse Engineering / Re: FF8 Remaster new compression algorithm
« on: 2019-09-07 13:09:04 »
Awesome kruci, this is easier than I thought
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WIP:
https://github.com/MaKiPL/4ZL__decompressor
*pardon my C++ - I'm not into that language
anyway if someone wants to help/rebuild the algorithm so it's not dirty as now, then much appreciated
4ZL is LZ4 backward, could it be it ? (https://en.wikipedia.org/wiki/LZ4_(compression_algorithm)).
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.inf
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.mim
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.map
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.id
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.msd
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.ca
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.jsm
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.mrt
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.rat
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.pmd
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.pmp
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\chara.one
Is there any way you can increase the amount of texts aloud in a certain area?
I've hit 255 and cant add any more. It's crucial for my project
Would it be possible to add a way to save a field script at a text file with the opcodes and arguments/parameters in text like http://wiki.qhimm.com/view/FF7/Field/Script/Opcodes
Example
GOLDu(15)
WAIT(30)
It's described here:
http://wiki.qhimm.com/view/FF7/Field/Models
Is the resize all windows feature in now as well or did that have to be scrapped?
Is it possible to get an export all music option? Since we know what the battle music is in and how to change it and add it would save a lot of time exporting it all one at a time.
And here is my request.
At first change the light section to the color groups and their directions. Second add to the model viewer the three lights to see the effect immediately (also add a way to rotated around the model.
I assume that the ambient light can change the 3 lights and the light shader the global color of the model.
Request:
When scripts change or are deleted, Makou defaults to a script that exists. This makes debugging very difficult and leads to issues. If a called script no longer exists, it should stop Makou from saving and warn user.
This should also be the case when a script is called but is totally empty (i.e., no ret).
Hello myst6re I have a question about your program...
I edited the font in my language in font manager (Arabic.tex & Arabic.tdw)
in Deling-0.9b and then rename Arabic.tex to sysfnt.tex & Arabic.tdw to sysfnt.tdw and replace the file sysfnt.tex in menu.fs & sysfnt.tdw in main.fs
But I don't know how to edit the file sysfld00 & sysfld01 & sysfnt00
Using photoshop BMP or PNG Or etc... and replace them again in tex...!
is there a tool to convert tex to tdw to edit the font in font manager not on photoshop and then convert them in tex to replace them in menu.fs
c:\ff8\data\eng\menu\hires\ ...
1- sysfld00.tex
2- sysfld01.tex
3- sysfnt00.tex
How do you use this editor to edit the encounter rates on the world map?