Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bonez

Pages: [1] 2 3 4 5 6
1
7th Heaven / Re: [FF7] 7th Heaven+FFNx Guide&FAQ
« on: 2022-08-06 14:06:18 »
Given that 7H uses FFNx by default now and there is a built-in updater now, I'm going to lock and un-sticky this thread

2
Releases / Re: [FF7PC] Ninostyle Mod
« on: 2022-08-04 08:54:49 »
Wonderful

A mandatory modification for every FF7 / Chibi Style loving gamer!

Only question: am I right assuming that the completion list is not updated to reflect the latest few months additions?

You are right in assuming.

3
General Discussion / Re: FF7 Final Mix+
« on: 2022-08-02 04:16:55 »
Final Mix was never finished and never released to the public. One day the models may be released, but as they are ripped from other games, they will not be allowed here.

4
Apologies for the late response. Hopefully you've figured it out. But, you're on a very old version of 7th Heaven. Please update to 7th Heaven 2.5+ (and therefore the latest FFNx) for compatibility with 60fps.

5
LostLink!!!
ReUploadPlease!!!!!!

Dawg... That file is from 2014...I'd be surprised if they still have it... But they're still active here. You might get lucky.

6
Hey, so I peeked in on the patreon page and it seems that there was a release back in April. I've been following on Qhimm forever and I'm just wondering if we are any closer to a release here. If the only way to play this is going to be by getting on the patreon, that's cool too, you have done a ton of excellent work. So if you could can you let us know if the mod is coming anytime soon to Qhimm and if not, is there a complete and working package available on patreon? 

You can play it right now for free. Literally everything is complete except for Angelwing. Angelwing's alpha is available for patrons. The rest are completely available for free right now for manual install. The auto-installer has always been a paid privilege since before the Remaster. Once Angelwing is complete it will be made public for free. The auto installer will then come. Whether the installer will be made available for a one-time, or he keeps it a Patron-only, idk. That's up to Mcindus. But, it will be "paid"... But, remember, they're all free if you install them yourself. You're just paying for the convenience (and right now early access to Angelwing).

7
Sounds like there isn't actually any updates. Sega gets his version numbers mixed up sometimes. It's happened before. You're probably already on the latest versions, but the metadata inside the mods is wrong so it only THINKS there's an update, and fails when it tries to install the same version over itself... Reasonable Difficulty is a dead giveaway. That mod's like 10 years old. There ain't no updates for that.

8
FF9 Gameplay Releases / Re: Final Fantasy IX: Ascension
« on: 2022-07-22 10:20:53 »
Unlikely unless someone happens to already have a copy. The user was banned from Nexus (and their mods along with them) and they deleted their account here.

9
whenever I open the link to try and download it for the fonts it has it brings me to a virus website.

It's not a "virus website" (although it is shitty and annoying). It's adfly. a service that shows an ad (to make money) when you click a link. The ad could be spam or malware or Coca-Cola, but you don't click on that. You wait a second and click the "skip ad" button once it pops up.

10
Troubleshooting / Re: 7th Heaven 2.3 not working
« on: 2022-07-13 09:44:21 »
If you're getting a code 5 error, have you tried the code 5 fix in launcher settings?



11
Hi Bonez, thanks for this release, there is any possibility to have it compatible with New Threat 2.0995?
Thanks a lot!
Does it not work?

12
Hey everyone! Sorry it took so long, but I had to find an untouched version of Tonberry Enhanced v2.04 on my old backup HDD.
Here's the gdrive link:
https://drive.google.com/file/d/13KUrsV9c1sdCwihPSmTomTet9aQzN65l/view?usp=sharing


-NOTE TO MODERATORS- You can add this link to the main post as a mirror, since JeMa and Mav have been MIA since 2017 or so. Enjoy!

Done.

13
Releases / Re: [FF7PC] Battle shadows replacer mod
« on: 2022-06-06 09:28:10 »
This mod has basically been replaced by the built-in FFNx dynamic lighting.

14
@Trilititi helooo ??? fucking answer you dick , this bullshit about ignore people's messages must end once and for all

 ::) Couldn't wait 5 whole days for a reply... @Tirlititi don't worry about answering him. He obviously has issues. He's already been banned before for this exact reason. He subverted the ban but is gone again.

Normally I would have deleted his last post and just banned him quietly, but considering he wrote you a novel, I didn't want you to put any work or thought into any replies to him without being aware.

15
Seems this mod is now causing crashing under 7th Heaven 2.4.0.37 and FFNx 1.11.0.44 just FYI

Fix already out. Update ffnx.

16
No. Not ps1 discs... Pc discs.

17
WIP / Re: [FF7 PC-98/Steam] True Honey Bee Inn
« on: 2022-05-16 09:39:03 »

18
as ever , none fucking reply to the questions , fuck you

I don't know if you've noticed, but I'll clue you in on a couple things.

1. The forum isn't a lively as it once was. It has largely been replaced by our discord server. You'd find help there a lot faster (if not nearly instantly) than here.

2. An extension of 1. The author of this program hasn't logged into the site since March 29. If you insist on using the forums for help, have some patience and wait a little longer than 4 days. Hell, the last reply in this thread was a year ago.

3. No, fuck you. If I knew the answer to your question, I'd be disinclined to respond after that and I hope anyone else feels the same... Get muted for a while.

Welcome to the forum, btw.  :wink:

19
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2022-04-10 07:39:36 »
On another subject, would it be possible to mod FF7 to have full textbox portraits? Some modders for the Pixel Remaster FF games have succeeded in implementing it.

I'm aware that FF7's engine is super old and decrepit, so I'm crossing my fingers that this might also be possible here, knowing full well that it probably isn't.

Kind of, yeah. This is the extent of our capabilities though:

Right now it is exclusively a feature of Echo-s and can only be seen if also using either Finishing Touch avatars or Phoenix Tail Avatars. However, the idea is to eventually bring it to the base game (will still require one of the avatar mods).

20
@OblivionViridia
option 1 : try yourself and you'll see ^^
option 2 : SYW is simply better in all ways (more consistant, bug free (ATM no reported), have fields animations...)

Can you clarify?



 ;)

21
Troubleshooting / Re: Game not running
« on: 2022-03-22 09:37:34 »

22
Troubleshooting will be a lot easier and faster using our discord. It's also way more active than the forums with more people willing to help basically 24/7 between Qhimm and Tsuna discords.

23
Yeah, good catch. It does seem to be 60fps. Thanks for the git report on it.

24
Hi Bonez,

I've been using the Cosmo Memory mod along side other mods as well for a complete new experience of the game. So far so good, until I got Cid. I was hyped especially mainly for the voiced attacks. I don't know why but Cid's Voiced Attacks (and Attack sounds) are the same as Cloud's. It's not gamebreaking fortunately but it sure feels very weird to hear Cloud twice as much while in battle. When I use Boost Jump from Cid, he seems to have another voice though so maybe it's just a bug... Is it a known bug ? How can I fix this ?

Thank you so much for the mod !

No, sorry. They use different sounds and are voiced by two different people. I double checked the code, in-game and verified with trace dump:



Cloud:
https://voca.ro/1bZsBbisU67p

Cid:
https://voca.ro/1nSlJ5tJWDaa

That is to say, unless you're using something like New Threat that has custom/swappable weapons or has made changes to weapon sounds, in which case it's totally possible (I know there is one particular weapon that can be used by either aerith or cid, so you'd hear cid grunt when aerith uses it) and there's nothing I could really do about that. If you're using the base game though, no, they're different.


25
You mean the dynamic lighting?
But they cause some bugs sometime
I do.

Pages: [1] 2 3 4 5 6