Author Topic: [FF7PC][Tsunamods] ReTouch: ESUI Theme and Avatars  (Read 14890 times)

Bonez

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This is an IRO file which will require 7th Heaven Mod Manager (see: http://forums.qhimm.com/index.php?topic=19533.0)
Be sure this mod is above any other User Interface mods in your load order.
This mod requires 7th Heaven 2.9+.

DOWNLOAD HERE


If you enjoy the mod, consider a little something for the many many hours it took to put this together: Donate Here

lhsgenx37

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Retouch mod: everytime there is a "j" in the text there is always a space after it. Example: J enova. It's an annoying little text issue.

geno93

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Re: [FF7PC][Tsunamods] ReTouch: ESUI Theme and Avatars
« Reply #2 on: 2023-09-25 16:15:09 »
Hi i'm tryng to use this mod with sephiroth swap mod. Can someone help me swap the icons for cloud/sephiroth in battle and in text?I have already extracted the iro ,but can't find an easy way to replace it like the avatar on menu.

Kuraudo.

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Re: [FF7PC][Tsunamods] ReTouch: ESUI Theme and Avatars
« Reply #3 on: 2024-02-20 13:08:56 »
The best mod out there for Remake UI. And now with Ever Crisis options.

Yummy.

neo_silentC

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Re: [FF7PC][Tsunamods] ReTouch: ESUI Theme and Avatars
« Reply #4 on: 2024-02-21 08:34:42 »
Thanks Bonez for updating the avatars!  Now they're all pretty consistent with the remake feel.

The "Blind" status icon still gets me to do a double take since it kinda looks more a "Bleed" or "Ink" or "Oiled" icon. But this is a Remake problem though since there isn't a real icon or actual status effect for it anymore.

Bonez

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Re: [FF7PC][Tsunamods] ReTouch: ESUI Theme and Avatars
« Reply #5 on: 2024-02-21 12:48:55 »
Thanks Bonez for updating the avatars!  Now they're all pretty consistent with the remake feel.

The "Blind" status icon still gets me to do a double take since it kinda looks more a "Bleed" or "Ink" or "Oiled" icon. But this is a Remake problem though since there isn't a real icon or actual status effect for it anymore.

The reason darkness uses an ink icon is because:
"Darkness
Darkness is mainly usable by enemies. The player only has access to the status through the Ink item"

It actually does make sense.

sagaopc

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Re: [FF7PC][Tsunamods] ReTouch: ESUI Theme and Avatars
« Reply #6 on: 2024-02-27 22:50:02 »
retouch in 7th heaven is broken, not working! I tried install by 7th heaven and not work, with iro version works well, but says there's a update... when download update, broken again...

Another problem was with translation mods... the font broken accent (á, é, í, ó, ú, ã, õ, â, etc...) there's how to fix?
« Last Edit: 2024-02-27 22:57:53 by sagaopc »

Bonez

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Re: [FF7PC][Tsunamods] ReTouch: ESUI Theme and Avatars
« Reply #7 on: 2024-02-28 03:53:25 »
retouch in 7th heaven is broken, not working! I tried install by 7th heaven and not work, with iro version works well, but says there's a update... when download update, broken again...

Another problem was with translation mods... the font broken accent (á, é, í, ó, ú, ã, õ, â, etc...) there's how to fix?
No idea what you're talking about. It works fine for me.
As far as foreign characters, you can't use dialogue avatars, field buttons or expanded icons with any language but English. Says it inside the mod options.

scavenger127

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Re: [FF7PC][Tsunamods] ReTouch: ESUI Theme and Avatars
« Reply #8 on: 2025-02-16 16:41:14 »
Loving the mod so far, thank you for all that you're doing!

Is there a way to display the party's Total Health/MP or at least a Health/MP Bar in the Battle UI?
What I'm referring to is something like:
Cloud HP 326/795 MP 64/125

sleepycub34

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Re: [FF7PC][Tsunamods] ReTouch: ESUI Theme and Avatars
« Reply #9 on: 2025-02-28 20:55:25 »
Heya, new to the FF7 modding scene.
Is there any way this mod's contents can be combined with the Finishing Touch mod? There's certain aspects between the two that I would love to combine but since they're considered separate mods I don't seem to be able to. Or at the very least could you add some additional UI tweaks for Retouch in the future?

The biggest issues I'm currently facing while using Retouch over Finishing Touch is the inability to see the Total HP/MP during battle and the missing "Icon Order" (the A:B/X:O - OK:Cancel - Swap" option) and "Button Mapping" fix options that Finishing Touch offers to correct the buttons displayed based on the setup.

For the HP/MP issue, perhaps the battle UI could add bars to at least give some visual representation of how much the # displaying is out of your total? And while I haven't got to a stage of using Barrier/MBarrier yet to validate, the bars for those seem like they could be pretty tiny to see.

Not as dire, but it would be cool combining the different "Expanded Icons" options to have a choice between the ones already used in Finishing Touch and the Remake/Rebirth ones used in Retouch.

Also I'm not trying to come across as demanding or anything, so if I am understand I'm genuinely just curious about these things since both mods appear to be authored by Bonez. I dunno if these things would be possible or are potentially coming in a further update, but I hope they are. Retouch is by far one of my favorite looking UI design mods and I WANT to use it over Finishing Touch.

Bonez

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Re: [FF7PC][Tsunamods] ReTouch: ESUI Theme and Avatars
« Reply #10 on: 2025-03-01 07:49:40 »
Heya, new to the FF7 modding scene.
Is there any way this mod's contents can be combined with the Finishing Touch mod? There's certain aspects between the two that I would love to combine but since they're considered separate mods I don't seem to be able to. Or at the very least could you add some additional UI tweaks for Retouch in the future?

The biggest issues I'm currently facing while using Retouch over Finishing Touch is the inability to see the Total HP/MP during battle and the missing "Icon Order" (the A:B/X:O - OK:Cancel - Swap" option) and "Button Mapping" fix options that Finishing Touch offers to correct the buttons displayed based on the setup.

For the HP/MP issue, perhaps the battle UI could add bars to at least give some visual representation of how much the # displaying is out of your total? And while I haven't got to a stage of using Barrier/MBarrier yet to validate, the bars for those seem like they could be pretty tiny to see.

Not as dire, but it would be cool combining the different "Expanded Icons" options to have a choice between the ones already used in Finishing Touch and the Remake/Rebirth ones used in Retouch.

Also I'm not trying to come across as demanding or anything, so if I am understand I'm genuinely just curious about these things since both mods appear to be authored by Bonez. I dunno if these things would be possible or are potentially coming in a further update, but I hope they are. Retouch is by far one of my favorite looking UI design mods and I WANT to use it over Finishing Touch.

If you need to reverse your ok/cancel, you can do that in the "buttons" section. All the reversed options are there.

As far as HP bars, the HP bars can't be themed so they wouldn't fit the remake theme. Also there just isn't any room for them. Anyway, FF1, 2, 3, 4, 5, 6, 8, 9, 10 never had HP bars or total HP. They aren't really necessary.