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7th Heaven / Re: FF7 Modding Idea's
« on: 2021-01-08 08:09:23 »
Both of those are built in to 7th Heaven 2.0
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You should nerf a lot the cards, because before going to Deiling city, I managed to get all the really good cards and transform them in good magic like tornado and curaga and have all my char to have 3.5k hp, >100 str and just spammed Mad Rush (to get haste + protect + berserk) to get my way to all the bosses until the end of disc 1 so I think you should really nerf the cards or Mad Rush.
Hi i read elsewhere about "mod documentation (zip file). It contains a text file showing the stuff locations and an Excel file showing what you can steal, morph and loot and on which enemies."
and I can't seem to find this could anyone point me in the right direction?
-) I want to scrap Dark Cave and replace it with something else. I had been looking at a 'floor-based' dungeon that goes through lots of fields with punishing encounters and a boss/change of theme every five floors or so; make it more of a battle-based thing like that Ehrgeiz dungeon game or the FF Advance post-story dungeons.
-) I'm not too sure about ultimate weapon crafting; I think people probably find it more of an annoyance as the requirements are going into the Crater and farming for drops/steals/morphs from the enemies inside. What I'd like to try and do is get them put behind something that's a bit more actively engaging for the player. I think that crafting thing would be better suited to a sister ray version where the number of possible weapons + items is increased, meaning that weapon variants/upgrades could be produced.
-) I forgot that I put in the barrier thing until I was shown it recently by Uprisen and Caleb, I can't really remember the rationale for doing it either; it was one of those careless throwaway changes. I've kind of put myself in a corner with it as well because a few people are speedrunning the mod now and this change is used for a majority of the fights to make them more feasible at low level. I'll probably give Uprisen and others a prototype so they can see if it's possible to do within a reasonable timeframe without it, and if it is then I can give it the heave-ho.
don't follow that file, it is heavily outdated to the current version of the mod