hi, i have same question about this mod.
1. I played some time ago v1.4 and had to give me beaten from a point. Now I have started v1.5 and I stand
before the fight against dyane. What I noticed is that the fight (befor dyane) against X-ATM Scorpion (which
appeared in v1.4)did not appear. was the removed or have i make a misstake with the installation?
2. exist a list of enemy skills and where to get them from?
and 3. I read on one side that one gets the mod on the switch version to run but not how it should go. is this
statement true and how would it work?
1. That fight was moved to Mt. Nibel, so no worries.
2. I'll write up a list and other documentation when I get back to the UK.
3. I've not done it myself and don't own a switch to test, but this thread is likely your best bet:
https://gbatemp.net/threads/final-fantasy-vii-a-new-threat-switch-version.534578/We also have a discord channel for Qhimm forum that has a section dedicated to Switch mods. A link can be on our forum's front page, near the top.
Thanks a lot for the answer. As you guessed, I'm using the version from 7th heaven. All good, I think i'm just gonna use Black Chocobo this will be an easier fix. Unless it brings even more problems?
Your mod is absolutely amazing again. After finishing ff7 a few times it brings some fresh air and a nice difficulty upgrade. Using materias and also mechanics I would've never thought. Kudos to you, I hope you get back from Naples in one piece!
Should be fine to use Black Chocobo, but be wary of the Steam version; I think it was fixed, but Steam has a checksum on save files and will delete altered ones when the launcher is started. Best bet is to do save edits while the launcher is open and then re-save your game once you've loaded the altered file but again I think the latest versions of black chocobo got around this issue.
[OT]Dude! Try the pizza at Pellone Pizzeria. Give a shot to: Veiled Christ, Via dei Presepi, Street food going toward Plebiscito Square, even Antique Pompeii if you got time. Live the city.[/OT]
Regarding the timer, what if timing must be <120hrs in New Game+ to receive a specific item... Just an idea. No chance for Excalibur II then? Damn!
We were around the islands today; ischia and then procida. Lot more peaceful than the city itself, but when we got back we hit up some street bars and the like. Think we're going to pompei tomorrow but there's apparently going to be a thunderstorm, so should be interesting. Think we're trying the square on Tuesday.
If Excal II comes in, then it'd have to replace another sword Cloud has. There is a modding framework called sister ray that can extend the number of weapon/armour slots (and many other things) but that's not released yet. So that could be a feature specific to that. Or I could do some juggling with 7th Heaven to get it in there.
I'm playing New Threat for the first time. Ran into a bug. I Morph killed the machine boss on the 59th floor of the Shinra building. Had to fight him twice before I got any exp. I got the key card. Then the game locked when I walked over the save point. It had the words Cloud says after he picks up the key card showing underneath the save menu text boxes. I loaded the game, didn't Morph him this time and was able to save it. I also noticed a few grammatical errors along the way, but did not write down the text. : /
Sounds pretty bad; if his Morph is causing issues then I'll remove it. I'll check into the text as well to make sure the keycard scene plays out completely before control passes back to the player to prevent a script clash.
gonna ask again: is it possible to install this mod on the square enix shop stand alone version? would really like to play it since vanilla is to easy/boring
I think it is possible to do, as the 2012 version should use the same file architecture as the steam version.
Bug
Unsure if this is the PC/Steam release of FFVII or the mod but..
Upon re-entering great glacier via world map/chocobo the party is taken back to the scene (with dialogue) were they first land post snowboard. I left the great glacier and re-entered it via the world map and it now correctly places me at the main entrance with the signpost.
Maybe the var that handles it gets flipped back during the story? I'll have a look into it.
Bug
First save point in midgar raid (2nd screen from landing via parachute)
Has Aeris reappear after using the PHS command despite being dead.
Probably same bug as before Gaea cliff outside the cabin
That one keeps slipping my mind; she can be deactivated again using the debug NPC on the Highwind (the one wandering around near the operation room). I'll make sure to catch the problem on the save point this time.
Hey, Hopefully not a redundant question.
I loved New threat's graphic improvement and story's modifications/improvements BUT a little less the revamped fighting system.
Is it in any way possible to play New threat using the regular fighting system (Without the additional bosses if need be)
It can be done, but will need some tweaking. When I get back on Tuesday night I'll see if I can put together an installer that patches in the default combat system while keeping the field changes. Will take a couple of days I think as encounter tables need tweaked to use defaults.