Author Topic: [PC] Save editor - Memoria (0.6.3.1)  (Read 440472 times)

Zara9

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #75 on: 2015-08-10 17:12:32 »
hey

i would like to request for you guys to add the ability to have a gold chocboo selection on this editor

like how the ff7 editor is please

gjoerulv

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #76 on: 2015-08-10 20:38:08 »
If you know where the data is (or anyone else), please let me know; I would be happy to add. The problem is that I don't know where in the savemap the relevant data is.

Zara9

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #77 on: 2015-08-11 01:58:48 »
hey

the flying gold chocboo happens when you open a chest with sleeping gas in it when you do the hot and cold quest

gjoerulv

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #78 on: 2015-08-11 06:48:30 »
hey

the flying gold chocboo happens when you open a chest with sleeping gas in it when you do the hot and cold quest

Ha ha! Are you trolling? Yes, I know that. I'm talking about the savemap. The bytes saved on the memory card. The whole chocobo thing probably has its own section.

sithlord48

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #79 on: 2015-08-11 12:12:30 »
the flying gold chocboo happens when you open a chest with sleeping gas in it when you do the hot and cold quest
lol thats a good one

BoiKing

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #80 on: 2015-08-14 06:32:28 »
Anyway to edit a psv and then save it without it being corrupted ...any help would be greatly appreciated

Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #81 on: 2015-11-22 03:52:30 »
Thank you soooo much for this. Sooooooooo happy to have Beatrix. Also is there a way to get Blank in the party? Nvm, I figured it out. (cwcheats)
« Last Edit: 2015-11-25 05:38:58 by reversebustersword »

Ex-SOLDIER

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #82 on: 2016-01-15 05:20:52 »
Since FF IX is coming to Steam, any chance this editor will support pc saves in the future?

gjoerulv

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #83 on: 2016-01-15 16:28:49 »
That's my plan Ex-SOLDIER. Have to wait 'til it's released though, I'm not about to speculate to how much have changed here. But if I had to guess, I'd say it will be pretty similar too 7 and 8 on PC.

DarkDemon

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #84 on: 2016-01-17 20:18:57 »
Thank you soooo much for this. It's a great tool. Have Beatri is really good. :D

[email protected]

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« Reply #85 on: 2016-01-23 11:11:45 »
.
« Last Edit: 2019-05-06 11:27:03 by Cicciolo »

klavicegavin

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #86 on: 2016-02-06 05:07:06 »
Hi! Sorry for the slight gravedig here... FFIX is my favourite Final Fantasy game (with 8 and 7 being right behind them) and I was wondering if it's possible to edit PS3 or PSP/Vita saves. Having beaten FFIX a bunch of times, I'd kind of like to play the game with the ability to use the Excalibur II for example (doing a perfect game sounds too demanding especially if I'm playing the PSN version) and I tried using this with a save file from my PS3, and I couldn't save it back to PSV. I could only save it back to MCR or any of those other save formats. It would be nice to be able to save in PSV or VMP format.

gjoerulv

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #87 on: 2016-02-06 12:11:22 »
If you read the help file you'll see that those type of files have some sort of signing that causes the file to be corrupted if you alter any data. I don't have the best of time right now, but if you check out the black chocobo thread I know they have been discussing it there.

Blankamarant

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #88 on: 2016-02-14 09:32:04 »
Hello guys,
I found some time to experiment both with the HadesWorkshop  :-o and Memoria  :D.
I am currently on Linux (L)ubuntu 14.04 LTS, and by using Wine the HadesWorkshop works fine so far, but with Memoria there are two message errors popping up both when launching the exe and when opening/editing a save file (mcr or mcd) with the result that I could not edit save states.

If anyone could suggest me something about how to solve this issue I would really appreciate it.
Anyway, on windows works fine but I removed it from my PC now.


gjoerulv

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #89 on: 2016-02-15 10:39:18 »
Hmmm, I thought wine worked better with the regedit api. I may have to make an exception there. The datatype passed to the value field apparently gets wrong.

Flama87

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #90 on: 2016-02-18 21:51:13 »
Hi, first I want to say that the editor is really cool and very useful. Do you plan on doing a compatibility with the Androd version? I've tried already but -silly of me- the editor cannot load the data. I was hoping to use it only to reset the timer: I've finished the game many times and I want to do a run to enjoy the stories, but also I don't want to lose the Excalibur II (I'm barely to the end of Burmesia and I already have 9 hours of playing)! I hope you can save the day XD

sayo

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #91 on: 2016-02-19 02:44:40 »
Hello! Thanks for the editor!

The iOS and Android versions of FFIX were released recently. I believe both use a new filetype for saves. Here's a save from the iOS version. It would rad if you were able to add support for it!

http://sayo.me/ffixsave.zip

Let me know if you need anything else.

DrakeRavenwood

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #92 on: 2016-02-20 06:26:35 »
Long shot but any chance of seeing this work for the android version saves?

gjoerulv

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #93 on: 2016-02-20 09:40:38 »
Why would you want a save-editor for this game??, lall, it's so easy.

Ye, ye I'll see what I can do.  8)

Blankamarant

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #94 on: 2016-02-20 22:30:11 »
Hmmm, I thought wine worked better with the regedit api. I may have to make an exception there. The datatype passed to the value field apparently gets wrong.
I solved the problem by installing XP with VirtualBox and then launching Memoria's exe from XP. It works.
Thank you for this tool, it is a dream becoming real.  :-)
« Last Edit: 2016-02-20 22:40:24 by Blankamarant »

gjoerulv

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #95 on: 2016-02-21 19:09:46 »
I solved the problem by installing XP with VirtualBox and then launching Memoria's exe from XP. It works.
Thank you for this tool, it is a dream becoming real.  :-)

That would solve it lol. Not to worry. I'll try and find out how I can go about that error. Personally I've only had minor graphic issues running memoria with wine (on ubuntu). It's a looong time ago I tried running it on linux though.

EDIT: Revisiting code and, man, that's some lazy writing. Should wish a made it more portable friendly haha.
« Last Edit: 2016-02-21 19:24:15 by gjoerulv »

Flama87

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #96 on: 2016-02-29 17:31:02 »
Hey guys no news about the android version?

DrakeRavenwood

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #97 on: 2016-03-07 07:03:07 »
Still no word on android version.

I mean really the only thing I want to edit is cards/time. As there are editors from everything in-game and for all items there the mega mod apk.

snapx

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #98 on: 2016-04-14 12:55:31 »
Hi !!

PC version is out. Is it posible to do the save editor for it ? So I can "transform" my PSX save to PC :P
Thanks in advance :-D

gjoerulv

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #99 on: 2016-04-14 16:10:19 »
I'll work on it this weekend. 1st I must see if I understand the files. Any help is much appreciated.