Hello Tirlititi, long time I'm not writing here! I write this little post to ask your help another time.
So, I'm trying to modify the DISC 4 from PSX version and I'm making this thing you suggest time ago about swap Blank Amarant Dialogue Window
So i made something like this
case +1:
if ( 1 ) {
SetCharacterData( 8, 0, 255, 5, 7 ) <-- this one I made to not make Beatrix temporary and let the passive ability on
WindowSync( 0, 128, 175 )
if ( GetDialogChoice == 0 ) {
SetPartyReserve( 4095 )
SetCharacterData( 7, 0, 255, 5, 7 )
Party( 4, 0 )
UpdatePartyUI( )
} else {
if ( GetDialogChoice == 1 ) {
SetPartyReserve( 4095 )
SetCharacterData( 11, 0, 255, 21, 7 ) <-- Blank (I could not remove the temporary flag like Marcus and Cinna because if I remove it turns back in Amarant, Eiko and Quina.. I don't know why)
SetName( 11, 74 )
}
WindowSync( 0, 128, 176 )
if ( GetDialogChoice == 0 ) {
SetPartyReserve( 4095 )
SetCharacterData( 6, 1, 255, 21, 6 )
Party( 4, 0 )
UpdatePartyUI( )
} else {
if ( GetDialogChoice == 1 ) {
SetPartyReserve( 4095 )
SetCharacterData( 10, 1, 255, 21, 0 ) <--Marcus
SetName( 10, 73 )
}
WindowSync( 0, 128, 177 )
if ( GetDialogChoice == 0 ) {
SetPartyReserve( 4095 )
SetCharacterData( 5, 0, 255, 5, 5 )
Party( 4, 0 )
UpdatePartyUI( )
} else {
if ( GetDialogChoice == 1 ) {
SetPartyReserve( 4095 )
SetCharacterData( 9, 0, 255, 21, 5 ) <--Cinna
SetName( 9, 72 )
Party( 4, 0 )
UpdatePartyUI( )
}
}
}
}
} else {
Party( 0, 0 )
UpdatePartyUI( )
}
if ( IsInParty(5) ) {
set Setting_OptionalQuina = 1
}
break
}
But something is wrong and I'm messin with something because is not working right it isn't all in the right place..can I say.
I've seen in the Text is quite different from Steam in fact I had to add the "MULTICHOICE" voice, and so that's what I did.
And then is coming out something like
(“Who?”
µEiko
Marcus)
but I guess i'm still wrong with something..what's it? Thank you as always for the reply!