Hello Tirlititi, long time I'm not writing here! I write this little post to ask your help another time.
So, I'm trying to modify the DISC 4 from PSX version and I'm making this thing you suggest time ago about swap Blank Amarant Dialogue Window
So i made something like this 
    case +1:
        if ( 1 ) {
            SetCharacterData( 8, 0, 255, 5, 7 ) <-- this one I made to not make Beatrix temporary and let the passive ability on
            WindowSync( 0, 128, 175 )
            if ( GetDialogChoice == 0 ) {
                SetPartyReserve( 4095 )
                SetCharacterData( 7, 0, 255, 5, 7 ) 
                Party( 4, 0 )
                UpdatePartyUI(  )
            } else {
                if ( GetDialogChoice == 1 ) {
                    SetPartyReserve( 4095 )
                    SetCharacterData( 11, 0, 255, 21, 7 ) <-- Blank (I could not remove the temporary flag like Marcus and Cinna because if I remove it turns back in Amarant, Eiko and Quina.. I don't know why)
                    SetName( 11, 74 )
                }
                WindowSync( 0, 128, 176 )
                if ( GetDialogChoice == 0 ) {
                    SetPartyReserve( 4095 )
                    SetCharacterData( 6, 1, 255, 21, 6 )
                    Party( 4, 0 )
                    UpdatePartyUI(  )
                } else {
                    if ( GetDialogChoice == 1 ) {
                        SetPartyReserve( 4095 )
                        SetCharacterData( 10, 1, 255, 21, 0 ) <--Marcus
                        SetName( 10, 73 )
                    }
                    WindowSync( 0, 128, 177 )
                    if ( GetDialogChoice == 0 ) {
                        SetPartyReserve( 4095 )
                        SetCharacterData( 5, 0, 255, 5, 5 )
                        Party( 4, 0 )
                        UpdatePartyUI(  )
                    } else {
                        if ( GetDialogChoice == 1 ) {
                            SetPartyReserve( 4095 )
                            SetCharacterData( 9, 0, 255, 21, 5 ) <--Cinna
                            SetName( 9, 72 )
                            Party( 4, 0 )
                            UpdatePartyUI(  )
                        }
                    }
                }
            }
        } else {
            Party( 0, 0 )
            UpdatePartyUI(  )
        }
        if ( IsInParty(5) ) {
            set Setting_OptionalQuina = 1
        }
        break
    }
But something is wrong and I'm messin with something because is not working right it isn't all in the right place..can I say. 
I've seen in the Text is quite different from Steam in fact I had to add the "MULTICHOICE" voice, and so that's what I did. 
And then is coming out something like 
(“Who?”
µEiko
Marcus)
but I guess i'm still wrong with something..what's it? Thank you as always for the reply!