Author Topic: [PSX/PC] Alternate Fantasy (v3.2 & v6.0)  (Read 205494 times)

gunner_1207

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #425 on: 2022-05-18 19:23:25 »
how do you install this mod ? , are there instructions i missed ? didn't see any on the main page

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #426 on: 2022-05-18 21:37:55 »
Everything is written down in the "Readme.txt" file.

The installation depends on whether you're using the Steam version or the PSX version. Basically, you install the PSX version by applying a PPF patch to the original game files using the tool PPF-O-MATIC and you install the Steam version, you must first install the Moguri or Memoria Engine mod, then install Alternate Fantasy by moving the right files at the right place and registering it in "Memoria.ini".

On Steam Memoria's last release allows you to download and install this mod (and a few others) all through the launcher.

gunner_1207

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #427 on: 2022-05-19 19:39:48 »
nice ok thank you  ;D

ViviQuen

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #428 on: 2022-06-11 10:55:30 »
Hi!

First I've really loved the mod, thanks a lot for your continued work on it!

I'm at the end of the game now and I'm pretty sure I've collected every piece of treasure there is in the game but... where do I get Excalibur II now? All the documentation says is it's possible and after googling everywhere that's all I can find.

Are you supposed to get it from Gilgamesh? Because Gilgamesh disappeared out of Daguerreo long ago when I went to get my S-rank medal at the end of Disc 3. I even beat Deathguise but haven't seen it anywhere.

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #429 on: 2022-06-21 16:24:39 »
Hello ViviQuen.
You are indeed supposed to get it from Gilgamesh. If you got the S-rank in disc 3, that means you didn't have the mod properly installed. Most likely, you are playing the PC version of the mod and have the Moguri mod installed and didn't let AlternateFantasy have priority over MoguriFiles (and didn't notice the mod was malfunctionning until now).
In Memoria.ini, you need to have "AlternateFantasy" written BEFORE "MoguriFiles" in the list of mod folders, to ensure compatibility.

Sorry for the delayed answer. Since you were new on the forum I didn't get notified your message.

chaos447

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.0)
« Reply #430 on: 2022-12-13 19:22:43 »
Quote
In this situation, Garnet is blinded:
- single-targeting Vivi or Zidane is unreliable (either one can be aimed at in the end) because they are both on Garnet's right side,
- single-targeting oneself is reliable,
- single-targeting Quina is reliable because s/he is the only one on Garnet's left side,
- single-targeting any enemy is unreliable (any enemy can be aimed at in the end),
- multi-targeting is reliable.

I don't understand what you mean by this. Why is Quina reliable because they are on Garnet's left?

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.0)
« Reply #431 on: 2022-12-13 20:16:21 »
"Blind" makes it so the targets can be mixed up, but only if they are on line with each other. If Garnet tries to use a spell or an item on Quina, she targets someone on her left and there's only Quina there. If she tries to target Vivi, she knows he's on her right so turns toward her right, but Blind can make her miss Vivi and hit Zidane instead because he's also in that direction.

It's hard to explain with words as it's mostly a visual thing.
Also, it's a system that makes the party's order matter more than before.
« Last Edit: 2022-12-13 20:18:31 by Tirlititi »