Author Topic: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)  (Read 412216 times)

x3000

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #500 on: 2025-06-03 03:46:21 »
Hello hello! I've come to report some anomalies in my playtrough since I've updated to Alternate Fantasy 6.8, (currently on memoria engine 2025.05.12)
randomly Zidane will cast Blizzard automatically on an ally, no idea why...

Also his "Windfall" animation seems broken now, he'll cast it as if it was a Fire animation instead of what it used to be. Any way I can fix this? these didn't happen in the previous version.

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #501 on: 2025-06-03 12:33:21 »
It might be related to the SFXRework mode.
Alternate Fantasy is not fully compatible with the option "SFXRework = 0" since a long time, but these incompatibilities only get more and more important with each version. You need to have "SFXRework = 1" in your Memoria.ini for that kind of things.

Zalsaria

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #502 on: 2025-06-13 22:08:21 »
Recently picked up FF9 on Steam since my PS2 died and the lid on my PS1 won't shut anymore but I am playing it modded (beat it 5 times since 2002, 100%ed once) and wanted to have a slightly different play-through. So I downloaded the HD stuff, 30fps FMVs, and Alternate Fantasy. For some reason the first Steiner fight on the Prima Vista bugs out and never ends, and whoever he does the last hit of the 3 slashes to gets stuck in a weird animation glitch and instead of the short animation of the armor break playing, nothing happens. Anyone happen to know why or how to fix it? I really wanna try a more difficult FF9 combat wise and get Beatrix but nothing else really. This didn't happen until I installed Alternate Fantasy, I kept making saves with different mods.