Author Topic: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)  (Read 620535 times)

Tirlititi

  • *
  • Posts: 903
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.0)
« Reply #500 on: 2025-05-20 09:19:38 »
Hello.
Yes, there has been problems with Alternate Fantasy for the past few days, since the latest release of Memoria. That version of Memoria (v2025.05.12) broke compatibility with a few mods, including Alternate Fantasy, and we had to update them.

So now, Alternate Fantasy should be compatible again, but you need to have everything updated: Memoria v2025.05.12 and Alternate Fantasy v6.8.
Alternatively, you should have no problem if you kept Alternate Fantasy v6.6 and Memoria v2024.12.04, but rather update everything.

x3000

  • *
  • Posts: 2
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #501 on: 2025-06-03 03:46:21 »
Hello hello! I've come to report some anomalies in my playtrough since I've updated to Alternate Fantasy 6.8, (currently on memoria engine 2025.05.12)
randomly Zidane will cast Blizzard automatically on an ally, no idea why...

Also his "Windfall" animation seems broken now, he'll cast it as if it was a Fire animation instead of what it used to be. Any way I can fix this? these didn't happen in the previous version.

Tirlititi

  • *
  • Posts: 903
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #502 on: 2025-06-03 12:33:21 »
It might be related to the SFXRework mode.
Alternate Fantasy is not fully compatible with the option "SFXRework = 0" since a long time, but these incompatibilities only get more and more important with each version. You need to have "SFXRework = 1" in your Memoria.ini for that kind of things.

Zalsaria

  • *
  • Posts: 1
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #503 on: 2025-06-13 22:08:21 »
Recently picked up FF9 on Steam since my PS2 died and the lid on my PS1 won't shut anymore but I am playing it modded (beat it 5 times since 2002, 100%ed once) and wanted to have a slightly different play-through. So I downloaded the HD stuff, 30fps FMVs, and Alternate Fantasy. For some reason the first Steiner fight on the Prima Vista bugs out and never ends, and whoever he does the last hit of the 3 slashes to gets stuck in a weird animation glitch and instead of the short animation of the armor break playing, nothing happens. Anyone happen to know why or how to fix it? I really wanna try a more difficult FF9 combat wise and get Beatrix but nothing else really. This didn't happen until I installed Alternate Fantasy, I kept making saves with different mods.


x3000

  • *
  • Posts: 2
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #504 on: 2025-06-28 21:31:49 »
It might be related to the SFXRework mode.
Alternate Fantasy is not fully compatible with the option "SFXRework = 0" since a long time, but these incompatibilities only get more and more important with each version. You need to have "SFXRework = 1" in your Memoria.ini for that kind of things.

Yeah, activating SFXRework solved the issues seemingly, thank you! What is this setting supposed to be anyway, like what does it do in general?

Jamesaga

  • *
  • Posts: 5
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #505 on: 2025-07-26 00:17:50 »
Hello! I played Alternate Fantasy a couple of years ago and I absolutely loved it!

I've been exploring Hades Workshop and Memoria and wanted to ask how to make new command abilities double cast like Quina's Dbl Blu in Alternate Fantasy?

Tirlititi

  • *
  • Posts: 903
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #506 on: 2025-07-26 13:01:56 »
Hello. Double magics can be setup by using a file "DictionaryPatch.txt" in a mod.
More infos there: https://github.com/Albeoris/Memoria/wiki/Dictionary-Patch

Jamesaga

  • *
  • Posts: 5
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #507 on: 2025-07-26 14:03:50 »
Hello. Double magics can be setup by using a file "DictionaryPatch.txt" in a mod.
More infos there: https://github.com/Albeoris/Memoria/wiki/Dictionary-Patch

Thank you very much! I must have looked at every other page except that one!

WND100

  • *
  • Posts: 1
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #508 on: 2025-08-08 18:26:27 »
Hello. I'd like to ask if anyone has tested patch v3.2 for the PS1 on real hardware. Thanks.

paky-outsider

  • *
  • Posts: 18
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #509 on: 2025-08-11 13:18:49 »
Hi WND100,
I tested PS1 emulator (patch v3.2), on PC and on Android and it works.

On italian psx version, (it seems only me have this problem),
I've some trouble with texts (maybe because the patch add hidden dialogues)...so the game softlock in lindblum, first meet with Cid, because dialogues messed up with Garnet, Cid and Steiner.
To fix this...when i apply the patch with hadesworkshop, i flag off texts (and fields? i don't remember), and the game works great. I finished the game with mod, without other problems.

I think it works even on PS1 real hardware, I guess.
« Last Edit: 2025-08-11 13:26:09 by paky-outsider »

Tirlititi

  • *
  • Posts: 903
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #510 on: 2025-08-11 14:49:54 »
Hello. Here's the answer I made a couple of days ago to that same question:
Quote
I've never tested on real hardware, but normally it doesn't work, as there are security checks that are performed on real hardwares and not on most emulators.
There should be tools to fix that though. Again, I have not tested it, but this tool should do that: https://www.romhacking.net/utilities/1264/
(1st patch the game's BIN with Alternate Fantasy, then run error_recalc on it, then burn the result onto a CD, and that should be fine)

Tygrex26

  • *
  • Posts: 1
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #511 on: 2025-08-11 17:02:55 »
Hello everyone and sorry for m'y english 😊

I’m playing Final Fantasy IX on a PS1 emulator (version FR) and I would love to install the Alternate Fantasy mod, especially to have Beatrix as a permanent party member, while enjoying the other gameplay/story changes.

I already have PPF-O-MATIC and my ISO is ready.

I’m looking for the PPF patch v3.2 for my version of the game.

If someone could point me to a safe download link or send me the file directly, I would be very grateful 🙏


Thanks a lot in advance for your help, and congratulations for all the amazing work done on FFIX mods! 💖

Lopes

  • *
  • Posts: 20
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #512 on: 2025-11-23 23:47:36 »
Hi!

Im going to try this mod.
Want to know if the stat growth is fixed or does gear change the stat growth?
Can or should i use "perfect stats" mod?

Thanks :D

Tirlititi

  • *
  • Posts: 903
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #513 on: 2025-11-24 10:25:32 »
Hello.

@Tygrex26 : The PPF for the french version of the PSX file is in the first post of this topic. It is still a valid download link.

@Lopes : The stat growth system is not changed by this mod (nor by the David Bowie mod). Some equipments don't give the same stat bonuses but the overall system is still exactly the same.

FFIXFAN

  • *
  • Posts: 8
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #514 on: 2025-12-18 18:29:21 »
I have recently started a play through of the CanaryMod which uses AF, I just got to the Iifa Tree and got the Diamond but it doesnt have Carbuncle on it to learn?

ssbob

  • *
  • Posts: 3
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #515 on: Yesterday at 19:11:31 »
Looking at Shapeshift in the skill list it says at the beginning " Possible transformations are: Gigan Toad, Anemone, Lizard Man" however when I use it Quina turns into this weird alien creature with an ability "mucus" that appears to do way more damage than intended before gizamaluke's grotto. Is there a bug or is this intended?

Tirlititi

  • *
  • Posts: 903
    • View Profile
Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #516 on: Yesterday at 23:15:00 »
There are more transformations than that. Surely it's just the display that cuts the information. However, what you describe looks like an Anemone to me.

Possible transformations are:
- Gigan Toad, Anemone, Lizard Man,
- Abomination (after Pinnacle Rocks),
- Ogre, Jabberwock, Armstrong (after reaching the Forgotten Continent),
- Agares, Wraith (Ice), Wraith (Fire) (after obtaining the Hilda Garde III),
- Ring Leader (after reaching Terra),
- Grand Dragon (after reaching the Crystal World),
- Deathguise (after beating Deathguise, Hades and obtaining 99 frogs),
- Ozma (after unlocking Deathguise, beating Ozma and all of the Hades extra boss fights).