Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4964923 times)

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11000 on: 2021-09-09 18:09:00 »
Is it possible to reset character ranks?

Not via in game, using a saveeditor/hexeditor perhaps.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11001 on: 2021-09-10 09:07:02 »
Thanks.
Some questions/opinions about weapons:
What's with Lightgun and Work Glove having 0 Attack while the other primitive weapons have around 45?
And the MP Ultimate Weapons (Venus Gospel and Premium Heart) are downright TERRIBLE.
At full MP they deal about as much damage as normal weapons with 45 Attack.

The primitive weapons, or Ancient/Joke weapons, all have special quirks to them. The Lightgun I think has a chance to inflict instant-KO and always crits, while the Work Glove carries massive defensive bonuses on it (check the character's stats in menu after equipping it).

I'll look at the performance of the Venus Gospel and Premium Heart.

sickrant

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11002 on: 2021-09-17 14:45:00 »
Hi there,

I started playing New Threat yesterday and was loving it, however when I reloaded my save files today (Had one in Slot 1 and one in Slot 2) it seems the game file has reverted to Vanilla. The mod is still on and the option to start a new game in New Threat mode is still working. Any ideas are the files stuck in Vanilla now?



Thanks

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11003 on: 2021-09-20 15:10:54 »
Hi there,

I started playing New Threat yesterday and was loving it, however when I reloaded my save files today (Had one in Slot 1 and one in Slot 2) it seems the game file has reverted to Vanilla. The mod is still on and the option to start a new game in New Threat mode is still working. Any ideas are the files stuck in Vanilla now?

Thanks

When you say reverted to vanilla, do you mean the items, equipment, enemies have reverted to vanilla? It sounds like the flevel/field script is still patched if the nt stuff pops up when hitting New Game. It may be that something was added on that overwrote some of the other files. Is this a 7th heaven or reunion install?

kouleifoe

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11004 on: 2021-09-23 14:15:19 »
Is there a way to find out what each new materia does in this mod? because i just got omni-plus and it says "mnight help you breateh underwater"
idk what it does

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11005 on: 2021-09-23 18:38:46 »
Is there a way to find out what each new materia does in this mod? because i just got omni-plus and it says "mnight help you breateh underwater"
idk what it does

all of them have a small explanation on the screen where equipping (or try the magic menu for others): OMNI+ gives several statboosts alongside underwater breathing capabilty.
When equipping them they do say at the right hand side of the screen.  eg: fire - 1% mdef/def reducton etc. lots of the normal materia have also had some changes.

eisgiga

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11006 on: 2021-09-25 22:46:46 »
Thanks for the mod ,but is there any way you could put a damage break limit in the game  to do more than 9999 damage I  remember seeing a mod for this couple years ago ?:)
« Last Edit: 2021-09-25 22:54:55 by eisgiga »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11007 on: 2021-10-02 13:30:44 »
Thanks for the mod ,but is there any way you could put a damage break limit in the game  to do more than 9999 damage I  remember seeing a mod for this couple years ago ?:)

I think I was given the hext for this recently by someone on Discord; I could maybe add it as a toggle option to the IRO version or something.

boozek

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11008 on: 2021-10-14 18:58:30 »
2.0 type B soft locked
1. Kalm in one of the building dog is closed behind the door if you open it and enter right away you get soft locked
2. Once getting 200pts in the Rufus Ceremony event near Cargo ship you never get the price and get soft locked
3. After Jenova+Flowergirl fight if you keep Aerith alive and try to Save on switch to CD2 safepoint it softlocks.

btw. I use 7th heaven and a lot of mods if it matters
« Last Edit: 2021-10-24 15:54:14 by boozek »

levantine

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11009 on: 2021-10-17 11:39:42 »
Hello,

Could someone please give me this list of all changes to the ultimate weapons for each characters?
Thx :)

ps : oh, and is there any skill that break 9999 now ?
« Last Edit: 2021-10-17 11:46:29 by levantine »

Crossfade

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11010 on: 2021-10-20 01:34:37 »
Just wondering. Do I still need to give the things in North Crater Elixir's or are they ether's ? I am playing NT 2.0 Type B. I am a little confused as to which one I need to feed them because I give them an elixir and they give next to no AP or EXP lol

Also when I do a soft reset on the game and I go back into a fight right after it, I get a black screen and cant do anything so I have to close the game down and open it back up again for it to work properly.
« Last Edit: 2021-10-20 01:55:04 by Crossfade »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11011 on: 2021-10-20 06:52:13 »
Just wondering. Do I still need to give the things in North Crater Elixir's or are they ether's ? I am playing NT 2.0 Type B. I am a little confused as to which one I need to feed them because I give them an elixir and they give next to no AP or EXP lol

Also when I do a soft reset on the game and I go back into a fight right after it, I get a black screen and cant do anything so I have to close the game down and open it back up again for it to work properly.


soft reset can be a little broken in places, 7th heaven issue.
your first question: I'm presuming your speaking of the magic pots? they should be giving you an elixir back to stop your inventory going down of them, exp wise ye its not much, however 1024ap per magic pot is pretty decent :> moovers still give Huge AP & indeed EXP. I really wouldn't worry too much about levels thou Its entirely possible to beat the game with disabling exp from directly after the very first fight after getting out the train 2 at the very start of the game.

levantine

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11012 on: 2021-10-20 10:01:02 »
Hey I got an other question about a missing batle :
<spoil> Is it normal that when I enter to the gongaga just after getting the buggy, turk should be there and fight you, but in my playthough there was nobody when I enter to the forest (playing with the last version of NT). </spoil>

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11013 on: 2021-10-21 06:07:20 »
Hey I got an other question about a missing batle :
<spoil> Is it normal that when I enter to the gongaga just after getting the buggy, turk should be there and fight you, but in my playthough there was nobody when I enter to the forest (playing with the last version of NT). </spoil>

type b  u get a different fight
Spoiler: show
 at the reactor just before pick up titan materia

levantine

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11014 on: 2021-10-21 08:59:42 »
Ok so that's normal, thx for the answer, I was wonder because in NT 1.5 there was thoose 2 fights

Crossfade

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11015 on: 2021-10-22 03:09:26 »
Anyone able to tell me where I fight the Cactuar .... I cannot remember where I fought them on accident lol. I need the needles for them.

Also where is the silver chocobo ?

And another thing. I cant seem to get into the last area of the Ancient Forest. There is no frog to put in the last pod to get over there.
« Last Edit: 2021-10-22 03:24:51 by Crossfade »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11016 on: 2021-10-22 07:55:59 »
Anyone able to tell me where I fight the Cactuar .... I cannot remember where I fought them on accident lol. I need the needles for them.

Also where is the silver chocobo ?

And another thing. I cant seem to get into the last area of the Ancient Forest. There is no frog to put in the last pod to get over there.

cactuar isle: https://static.wikia.nocookie.net/finalfantasy/images/2/20/CactusIslandLoc.jpg/revision/latest?cb=20121126042802

silver chocobo
Spoiler: show
 is within the great glacier log area


ancient forest
Spoiler: show
 place mini frog at tree, big frog will come eat little frog, insert that into the righthand side pod, stand until pops out.

Crossfade

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11017 on: 2021-10-22 14:08:01 »
Thank you wdx :D

EliteOne

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Re: [REL/FF7] New Threat Mod v1.0.3
« Reply #11018 on: 2021-10-25 13:28:50 »
As for this mod, there should be enough end-game content to keep people busy. The Extra Battle, new super-bosses, and even just the final bosses and WEAPONS themselves should present a solid challenge (after tweaking depending on feedback)

Sega Chief, i'm playing FF7 New Threat 2.0, type B, and its great.

i have 2 non-spoiler questions :


a) can you provide a list of the new materia, like Osmose, because i can't find Osmose and etc. ??
b) is there a reward for beating the superboss, in Northern Crater, because i saw a Youtube video where they said it was glitched, with no reward ??

boozek

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Re: [REL/FF7] New Threat Mod v1.0.3
« Reply #11019 on: 2021-10-26 13:48:48 »
Sega Chief, i'm playing FF7 New Threat 2.0, type B, and its great.

i have 2 non-spoiler questions :


a) can you provide a list of the new materia, like Osmose, because i can't find Osmose and etc. ??
b) is there a reward for beating the superboss, in Northern Crater, because i saw a Youtube video where they said it was glitched, with no reward ??

Osmose is in costa del sol shop

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11020 on: 2021-10-26 13:53:07 »
2.0 type B soft locked
1. Kalm in one of the building dog is closed behind the door if you open it and enter right away you get soft locked
2. Once getting 200pts in the Rufus Ceremony event near Cargo ship you never get the price and get soft locked
3. After Jenova+Flowergirl fight if you keep Aerith alive and try to Save on switch to CD2 safepoint it softlocks.

btw. I use 7th heaven and a lot of mods if it matters

The dog cupboard has caused a fair number of problems, I'll try and tackle that. The other two are new to me though, I'll investigate.

Hello,

Could someone please give me this list of all changes to the ultimate weapons for each characters?
Thx :)

ps : oh, and is there any skill that break 9999 now ?

They're not hugely different from what I recall; some of the effects like Vincent's Death Penalty got shifted to use something more practical.

I was given the hext recently for breaking 9999 limit but unsure how that will react to UI mods or if it'll display correctly on vanilla without tweaks. Will test it out and see if it can be set as a toggleable option on the IRO.

Just wondering. Do I still need to give the things in North Crater Elixir's or are they ether's ? I am playing NT 2.0 Type B. I am a little confused as to which one I need to feed them because I give them an elixir and they give next to no AP or EXP lol

Also when I do a soft reset on the game and I go back into a fight right after it, I get a black screen and cant do anything so I have to close the game down and open it back up again for it to work properly.

They take Ethers now; they should be asking for that in their battle text, but if they're still asking for Elixirs then I'll sort it out.

Soft-reset is dangerous to use; I'd avoid it if possible if it's available in whatever modding framework you're using. It worked on the PSX version, but the PC version doesn't behave well with it; even Game Over can bring its own problems under certain conditions.

Sega Chief, i'm playing FF7 New Threat 2.0, type B, and its great.

i have 2 non-spoiler questions :


a) can you provide a list of the new materia, like Osmose, because i can't find Osmose and etc. ??
b) is there a reward for beating the superboss, in Northern Crater, because i saw a Youtube video where they said it was glitched, with no reward ??

There should be a list in the documentation download on the first post of this thread which contains a list of items, etc. including Materia (and the new ones).

I think the original implementation was glitched, as in the event didn't work properly; I'll double-check that it's functioning but I don't think there was any reward for it in the end up.

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11021 on: 2021-10-26 23:33:31 »
I think the original implementation was glitched, as in the event didn't work properly; I'll double-check that it's functioning but I don't think there was any reward for it in the end up.

can you please add rewards for beating the new superbosses, such as the one in the Shinra mansion ??

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11022 on: 2021-10-27 09:18:45 »
can you please add rewards for beating the new superbosses, such as the one in the Shinra mansion ??

there is a reward for beating
Spoiler: show
 ozma
its the item
Spoiler: show
????
which can be used if did the other 4 necessary things
Spoiler: show
open up an alternative end boss, the calamity


EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11023 on: 2021-10-27 15:31:10 »
there is a reward for beating
Spoiler: show
 ozma
its the item
Spoiler: show
????
which can be used if did the other 4 necessary things
Spoiler: show
open up an alternative end boss, the calamity


you're not " technically " correct.

however, i can't explain why, without posting spoilers.

hopefully Sega Chief can add rewards to the superboss, in the Northern Crater.

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11024 on: 2021-10-27 16:06:44 »
There should be a list in the documentation download on the first post of this thread which contains a list of items, etc.

yes.

but this list is very confusing, such as who exactly do i turn in my 1/35 soldiers to ??