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Messages - mav

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101
I recall that it could be ~150MB and game didn't complain, but I don't know how it'll behave if the file is bigger. Oh well, I'm working on the algorithm right now to make it more efficient, it looks like that Qhimm didn't implement negative offsets and repeated runs in his LZSS code, I'll try to do this myself.

102
Well, I didn't knew that. Do you know how big LGP file can be for the game not to crash?

103
According to:

Battle Mechanics by Terrence F.

A couple of monster have this type of attack. It's called "Shout" there, as Vehek pointed.

PS. I don't recall a program named 'Hojo' was written before :).

104
FF7 Tools / Re: FieldTool: Another tool for FF7 Dialogues
« on: 2007-10-15 22:04:06 »
FieldTool v0.8 is out!

Now supports importing txt files back to LGP archive! Links and release notes are in the first post.
Please test the program if you can and post your comments here, thanks!

105
FF7 Tools / Re: FieldTool: Another tool for FF7 Dialogues
« on: 2007-10-15 11:07:28 »
Well, what do You know, the activation email eventually arrived. So I can use my old account now! :). The previous one is now unneccessary, but I don't know what'll happen to this thread then [/offtopic]

As for programming language, I think I'll stick with .NET nevertheless. If .NET is a part of automatic updates that's even better.
Right now I'm writing import function, when done I'll post it here.

106
Archive / Scene.Bin editing
« on: 2005-09-18 08:57:44 »
Elentor made a mirror of it, search the "Compilation of Programs" thread.

107
Archive / FF8 english patch?
« on: 2005-07-28 13:10:55 »
If you think so... I removed the links, and sent them to Chuck though PM.

108
Scripting and Reverse Engineering / unpack .exe file??
« on: 2005-07-28 09:22:22 »
How to use it:

Code: [Select]
Decompress a file:
upx -d filename

Compress a file
upx -9 filename

109
Scripting and Reverse Engineering / unpack .exe file??
« on: 2005-07-28 08:43:44 »
It depends what tool was used to pack it. Try UPX, it's used often by developers.

110
Archive / FF8 english patch?
« on: 2005-07-28 08:19:04 »
With my friend, Colly, I managed to create you installer that will update dialogues in your game to english. Also, we extracted all files from menu, world and battle module that are containing texts. Finally, I can provide you with english ff8.exe and ff8config.exe . Links are below. Enjoy :).

Links removed, check your Private messages

Hope this will help you. Cheers :).

111
Archive / Help!!! ff7 wont install!! ahhh..!!
« on: 2005-07-28 07:29:36 »
Ice_cold: But I suppose that this works only with English version of Win XP?

There is one other solution. In most cases, these files are also in your Windows/repair directory. Just copy them back to windows/system32 and you're done :).

112
Archive / Scene.Bin editing
« on: 2005-07-28 07:17:05 »
Maybe you accidently deleted some file from directory with scene files ? Please check that you have 256 files in that directory. Also, please write what tool you're using to extract and repack archive.

No, section files aren't important, you should delete them.

Scene Edit couldn't mess this up, because it's editing only one file at time, and you talking about monsters that are in diffrent files: Zenene is in file no. 114, Sample:H0512 - 115, Heli Gunner - 116.

113
Archive / Help!!! ff7 wont install!! ahhh..!!
« on: 2005-07-26 08:06:09 »
Man, this was asked less than 2 weeks ago.

Note to mods: Maybe you should stick this topic or topic below so people wouldn't ask anymore about this ?

Link: Topic with solution to your problem

114
This is simply great. But... would it be hard to add an interpolation to field maps ? Or just some effect to make backgrounds non-pixelized ?

115
Archive / Scene.Bin editing
« on: 2005-07-24 18:43:12 »
Yes, my editor has function to edit item drop/steal rates :).

116
Archive / Scene.Bin editing
« on: 2005-07-24 10:42:35 »
Hey Elentor,
sorry for keeping you waiting, I was reinstalling system on my machine and couldn't do anything in past few days.

Scene Edit - New version released

Version: 1.2.4
Changes:
- added: Script Editor button, in some future you'll see why :)
- added: possibility to change if item is won after the battle or can be stealed (by clicking on label next to Item name)
- fixed: null values bug (thanks to Sui and Elentor for discovering)
- fixed: bug in item writing (it was done in the old way, while item reading was rewritten)
- fixed: some enemies with level 0 wouldn't show up in enemy list

Link: Scene Edit v1.2.4

Sorry for an extra work that my program caused to you, I'll try to be more careful in the future :).

117
Archive / FF7 - Hardcore Mode Project
« on: 2005-07-22 13:05:59 »
...And flevel.lgp file is 127 MB file, most patch maker's screw when you load file so big in them.

Elentor - Yes, it is possible. And since I have some time lately, I can write an installer that will patch end user LGP with files that you specify. If you want me to do this, of course.

118
Archive / FF7 - Hardcore Mode Project
« on: 2005-07-21 07:15:14 »
Hm... I've never thinked about editing items that you can get in field. But I think it's very possible. However you would have to patch files in flevel.lgp to do that. It's somewhere in field script section and IIRC Qhimm has a document with all the opcodes explained.

119
Archive / Scene.Bin editing
« on: 2005-07-19 22:28:50 »
Look at history file :). It's the same thing that caused some values to not reset.

120
Archive / Scene.Bin editing
« on: 2005-07-19 21:25:15 »
Thanks for feedback, bug hopefully fixed. Version bumped to 1.2.3, download it here :).

121
General Discussion / Gears Online, anyone ?
« on: 2005-07-19 11:59:45 »
Wow, that's great! That's exactly what I meant. Could you create account for me ? I'd like to insert there as many information as I can.

Edit: Thanks for creating account. I've created Battle Module Section and I'm working on everything related to Battle Scenes.

122
General Discussion / Gears Online, anyone ?
« on: 2005-07-19 09:16:20 »
Of course guidelines are nessesary to keep everything clean and easy to read. I'll try to show you what I have in mind if I succeed.

I didn't know that someone came up with this idea too, do you know if they're making any progress by now ?

123
Archive / FF7 - Music Reloaded Project
« on: 2005-07-18 23:59:34 »
Unless you will be trying to put these in game, this topic belong to General forum, I think.

Apart of that, Anxious Heart sounds great, congratulations! Fighting is very good too, but as EmperorSteele said - it's too loud in some parts. And other are also good. Keep up the good work!

124
General Discussion / Gears Online, anyone ?
« on: 2005-07-18 20:28:32 »
Not only FF7 and not general file hacking. Only FF/Square related. That means FF7, FF8 and others.
I think if somebody would want to shut down file hacking sites, then Qhimm's Site would be gone years ago :P.

And one more thing - it has not to be updated daily, but a good repository that contain lot of knowledge would be very useful to many people.

125
General Discussion / Gears Online, anyone ?
« on: 2005-07-18 19:26:03 »
I just thought about something. Halkun did a very great job with the Gears project, unfortunately it's quite hard to get the latest version of this document lately. And it gets updated very rarely, which I can understand because one man can't handle everything. So I thought that we could make something like Gears, but as a website, where everyone can add something. It would take some work on the beginning, but later website will grow by itself.
Good engine that we could use is MediaWiki, engine of Wikipedia and many more projects like this. I have experience in making dynamic content websites, so I can handle the technical stuff. But I want to know if you guys find this idea useful AND will you be helping me by posting information there.

So... what do you think ?

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